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Stationeers: Phase Change Vulcan T1 Experiment Build

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Shadowdrake082

Shadowdrake082

Күн бұрын

This is an experiment for building a T1 Phase Change Device system for cooling on Vulcan. Overall I see it as plausible to be able to build a system early and while I build this on my already established base, I wanted to see if this is something that can be rushed or built within the 2-5 days of Vulcan and without any of the benefits of T2 such as IC10 chips or counterflow exchangers. The goal was to see if something could be made and function to provide a solid temperature control for as little power as possible since early game you can still run into power issues.
End Result: This is something workable, pretty iron hungry with in-line tanks and managed to keep it to roughly 50ish steel or silver. This would require the pipe bender and electronics printer for the chips and since I used a labeler, the tool printer as well to make setup easier.
0:00 Intro
1:25 Getting started Building Phase Change Device
4:00 Coolant Plan and considerations
7:05 Pressure Settings for chambers
9:00 Building the Night Time Pollutant Compressor
9:50 Building the Liquid "Storage"
10:45 Building the Pollutant Evaporation storage
11:40 Build Complete
13:05 building the Logic chip circuit
14:35 Chip circuit built
15:17 Chip settings and fixing cabling fails
16:40-24:40 First Night, rushing to pressurize the system and more
25:00-34:00 Improvements to the system
25:40: WHEEEEEEEEEEEE!
27:00 Talking about the built system and problems seen and potential solutions
34:00 - 42:10 Second Night, deliberating on enclosing
42:10 - 44:50 Moving vents around to enclose the in-line tanks
46:50 Figuring out total power being used (330W)
49:00 Thoughts on the experiment so far
53:55-1:00:40 Third Night, seeing effects of enclosing
1:02:30 Time skip to close to 4th night to see how well the system held up
1:04:50 - End 4th Night, Final results and closing thoughts

Пікірлер: 18
@Sworn973
@Sworn973 6 ай бұрын
I would suggest increase the gain on your mic under Obs settings, or whatever software you are using for capturing
@DenHvideHund
@DenHvideHund 6 ай бұрын
This is very informative. I hope you do a T2 upgrade for this, so we can see it's full-game performance :)
@shadowdrake082
@shadowdrake082 6 ай бұрын
I will go back and show up to date builds especially for the Vulcan and Europa ones to show at least how the Counterflow heat exchangers affect the builds. They can really help offset the temperature range you would see from the Latent Heat / specific heat since it changes the temperatures of the coolant between the two chambers.
@vorgon
@vorgon 6 ай бұрын
You can write a max pressure to the active vents and then you don't need the the drain on the intake. think you can do it for powered vents also, but I haven't used them yet.
@shadowdrake082
@shadowdrake082 6 ай бұрын
I think later on i decided to just have the chips change the mode so night time = pressurize and daytime = depressurize.. I had a general idea going in but i suppose that was better than me trying to figure out how many more logic chips to use for the digital valve.
@fuse98
@fuse98 15 күн бұрын
Hey Shadow, did you ever test this setup out with a vacuumed space or insulated utility tanks for the Condensor cooling section?
@shadowdrake082
@shadowdrake082 15 күн бұрын
I did try the vacuum space because at the time we didnt have the insulated in-line tanks. It worked as I expected it to when the condenser's section was in a vacuumed space. Without it, the normal vulcan daytime would quickly overload any cooling you can do. But now that we have insulated in line tanks, that will save the time of having to enclose it and vacuuming out the space.
@fuse98
@fuse98 15 күн бұрын
@shadowdrake082 Did it cool significantly faster with the vacuum versus holding night time atmosphere whilst enclosed in your video?
@shadowdrake082
@shadowdrake082 15 күн бұрын
@@fuse98 It did, but the main benefit is that it kept the condenser's cooling pipe from heating up past 100 where then the whole system would stop cooling my base. THolding the atmosphere definitely hurt because that extra heat was seeping back in slowly, but letting the pipe network be exposed to daytime temps was even worse.
@fuse98
@fuse98 14 күн бұрын
@@shadowdrake082 Good to know. Any plans on doing a Brutal Vulcan series in the future? I'm giving it a go, with the Plants and Nutrition mod also ... it's hectic. Love it.
@shadowdrake082
@shadowdrake082 14 күн бұрын
@@fuse98 I did start a playthrough finally on my own... 3 deaths so far... well technically 2 but for sure 1 because I vented a waste tank and somehow set my package of water bottles, cereal bars, and seeds on fire on day 2.
@fuse98
@fuse98 6 ай бұрын
Nice. I think the next best thing you could show is a video for each of your videos so far but utilizing T2 tech to move to a mid game scenario. As far as Venus goes, you mentioned 2 Atmo AC units, that's obviously to get the Venus atmo down to less than 152 to allow the pollutant to liquify to build this system like on Vulcan? Biggest pain with that is the trace amount of X in the atmosphere, but at least you could gather it 24/7 since stable Temps aside from Storms.
@shadowdrake082
@shadowdrake082 6 ай бұрын
That is true, I could go back and show how T2 can be added for improvements and any setting changes that result from that. Looking back I overpressurized my first Pollutant devices on Europa and need to drain some out, but I could also show how extra chambers can increase the speed of moving heat around. The brief jump I had on 25:40 did somewhat show some of my atmospheric system on Vulcan. I can probably make something short to talk about it again because I use something similar to that in all my planets for atmospheric control. I was theorycrafting and looking at each gases's specific heat, latent heat, and max condensation temp and pressure to see what it would take for Venus. From my notes and from watching Elmorix's "Let's Talk about Cooling" video which used Atmospheric Ac's pre phase change, it would be quite a build. Easily I wouldn't think rushing T1 is very viable. If I did my math right, ACs would step down temp from 55C to 70C, so if I pick 60C it would take two of them to go from 460 to 340C, which puts me in the range to use water as a coolant. I did the math and water's specific heat and latent heat gives us a range of 110C. It would take two loops (T1) to get down to 120-140 to allow me to use Pollutants and Nitrous oxide. And then it would take me still another two loops (T1) to get to 25C. In total the power draw would be 720W for two acs, 200W for the water loops, and another 200W for Pullutants. T1 is already at 1120 W and if T2 Heat exchangers eliminate 2 phase change device loops then I'm at 920W. I'm seeing just how pricey Venus is for power needed for cooling. Of course this is without using Elmo's AC trick of using just 2 ACs is very potent and hard to beat for Venus. I guess if Elmo's Ac configuration isnt used, it does save 5-6 AC's worth of power usage. I can see a phase change solution would be a mid game approach for Venus. I think the biggest problem is the need for water for phase change device when that is already a very needed resource for drinking, plants, O2 and/or volatiles, and to pressurize the phase change devices. I think yea the pollutants can be slowly built up and once the water is pressurized it can then be cooled and condensed.
@fuse98
@fuse98 6 ай бұрын
I'm new to this stuff but what formulas or links to more about them could you share that you use for all your theorizing on atmospheric cooling in general?
@shadowdrake082
@shadowdrake082 6 ай бұрын
@@fuse98 So with the atmospherics AC, Most of the information I got from Elmo's Video (kzfaq.info/get/bejne/pcBio85jnLTKmoU.html) talking about the AC system and some others. Generally it can do a 55-70 degree difference between input/output and waste before the efficiencies really crap out its performance. That will be helpful for setting them up and getting them up and running. As for Phase Change stuff, I go over quite a bit of details on my Phase Change Mechanics Video but in short you look at a gas's Specific Heat and Latent Heat to get how big a range of temperature difference you can do. Latent Heat divided by Specific Heat and you have a temperature range that a gas can increase or decrease from full evaporation or condensation. As far as how this all ties together, The specific heat will tell you how many Joules of energy it takes to heat or cool a mol of a gas by exactly 1 degree. The higher a gas's specific heat the overall more resistant it is to a temperature change. The latent Heat tells you how much Joules of energy per mol is released or consumed to complete a phase change.This is how I get my information for how limited I am with a coolant gas's ability to cool and why I tried to set my chambers the way I did in consideration for them and other sources. Admittedly I had a class on thermodynamics which is how I have a lot of background information on the science background so I'm not sure of any other links or resources I could point you to for a really deep dive, but I hope just working with the information provided by the Stationpedia should be most of what you need to work with in-game phase change related applications. I can keep trying to explain other things because I do forget to explain things that not everyone may have as background information to work with.
@fuse98
@fuse98 6 ай бұрын
Thanks!
@DragonKillah
@DragonKillah 19 күн бұрын
I attempted to make a similar setup, but for some reason mine keeps stalling. I have logic set to draw in from outside when the temp is under 130C and filter the pollutants into the system. The intake is at a constant 152C stable and pressurized to 10.5MPa. Using a few BPR and a purge valve to avoid over pressure situations, I have a lot of the cooler gas going back into the intake to help stableize it. The Condenser side of the system sits at approximately 102-104C and the pressure is set to 4985 to keep it in that range. The evaporator side is set to 3650 because I'm looking for a 25-30C temperature in my base, however the system keeps stalling at about 50C. Any ideas?
@shadowdrake082
@shadowdrake082 18 күн бұрын
If your condenser is about 102C-104C, you would be at the limits of pollutants to get down to 20C from there since Latent Heat/specific heat is close to 80C. The hard part is that with the active vent, you can pressurize the pollutants and they would be leaving at close to 150C. If you can evaporate it, ideally it would get as close to 70, maybe 80C. How cold is the gas where the condensation chamber is trying to push the heat out? If the condenser can drop 10 degrees, you may be able to get the base down to 40C. The main difference between this build and now is we do have insulated in-line tanks now, potentially add a few to be able to have a larger buffer storage for the heat exchange line on the condensation chamber to try to keep your the chamber cooler longer, hopefully until you can refresh it with each night. If you got T2 pipe bender, first thing I would recommend is putting a counterflow heat exchanger between the evaporator and condensation chambers, that should allow you to get down to 20C, provided your condensation chamber doesnt hit 150C.
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