Steam Input Essentials - Eps 5: Button Pad

  Рет қаралды 1,220

Critical Input

Critical Input

Күн бұрын

The fifth installment of Steam Input Essentials takes an in-depth look at the Button Pad Input Style and all of it's settings. I go through each drop down menu, slider, and option explaining what they do and when you should manipulate them. (Steam Controller, Dualshock, Xbox, Switch)
Timestamps
00:10 - What Is the Button Pad Input Style
00:52 - There Are No Settings???
01:05 - OK, There Are Some Settings
01:11 - Requires Click (Joystick)
01:39 - Requires Click (Touchpad)
02:00 - Button Radius and Distance
03:28 - Button Pad vs Directional Pad
04:36 - Outro
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#SteamInput

Пікірлер: 6
@muizzsiddique
@muizzsiddique 5 жыл бұрын
Steam needs to implement these visualisations within the configurator. Having repeatedly leaving the config and coming back in just to know what they do (before making actual useful changes) was a pain. It'll still be very useful for a better judgement.
@criticalinput
@criticalinput 5 жыл бұрын
Visualizations for the Button Pad is certainly something that needs to be added to the list of QoL improvements for Steam Input. Sadly, that list is immensely long and I'm not sure we'll see it any time soon.
@emmanuela3663
@emmanuela3663 5 жыл бұрын
Bro I had to pause the video just to say how awesome it was. Keep up the great work!
@LycoLoco
@LycoLoco 5 жыл бұрын
Great new flourish to the series with this video and some really great tips. The Steam Controller vs DS4 was a cute little moment. The picture in picture of the controller is really handy for showing off the function of the clicks too.
Жыл бұрын
The ability to use simultaneous opposite cardinal directions (SOCD) is significant for fighting games. Some older games allow you to do "illegal" things if you are able to send both left and right movement commands at the same time. For example, in MvC3, it's possible to block in both directions at the same time, which is completely contrary to the design intent of the game. Needless to say, doing this sort of thing in a multiplayer match is tantamount to cheating.
@criticalinput
@criticalinput Жыл бұрын
Totally agree. I'm a huge FGC fan and have been following the Hitbox chronicles for the last few years, including seeing how Capcom combat this with their new SOCD cleaning in SF6 (which is actually opening up some new tech that's still only possible with SOCD / Hitbox).
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