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The eighth installment of Steam Input Essentials takes an in-depth look at the Joystick Move Input Style and all of it's settings. I go through each drop down menu, slider, and option explaining what they do and when you should manipulate them. (Steam Controller, Dualshock, Xbox, Switch)
Timestamps
0:11 - What is Joystick Move?
0:33 - Analog vs Digital
1:47 - Output
2:51 - Click Action
3:17 - Output Axis
3:58 - Outer Ring Binding
4:40 - Gyro Enable Button / Button Behavior
6:16 - Stick Response Curve
7:14 - What is a deadzone?
7:30 - Dead Zone Inner/Outer
7:56 - Dead Zone Shape
8:54 - Invert Horizontal/Vertical Axis
9:15 - Sensitivity Horizontal/Vertical Scale
9:56 - Outer Ring Binding Radius/Invert
10:31 - Output Anti-Deadzone & Buffer
11:47 - Gyro Lock at Edges
12:42 - Gyro Pitch Neutral Angle
13:02 - Outro
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#SteamInput #SteamController