Substance Painter to Arnold workflow | How to export and connect textures

  Рет қаралды 29,799

Polyrendr

Polyrendr

Күн бұрын

In this video I quickly go over how to export and connect textures from Substance Painter to Maya. This is more of a beginner tutorial but I thought it would be helpful to show more of my workflow and how I export and connect textures to render out using Arnold.
Let me know in the comments if you found this video helpful and/or if you would like to see more tutorial-based videos in the future.
00:00 Intro
00:27 Baking Textures
01:29 Exporting
03:14 AIStandard Material
04:22 Base Color
05:20 Metalness
06:11 Roughness
06:30 Normal
10:55 Height/Displacement
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Пікірлер: 47
@szofiazonai9034
@szofiazonai9034 8 ай бұрын
I can't tell you how many times I had to come back to this video over the one and half year (and it always solved my problem!)! So yeah, thank you!
@polyrendr
@polyrendr 8 ай бұрын
Thank you! I appreciate the comment, glad to hear you find it helpful :)
@vishalbirajdar7262
@vishalbirajdar7262 Жыл бұрын
you are the best bro in Maya and substances your videos are very helpful
@polyrendr
@polyrendr Жыл бұрын
Thanks man! I'm glad you enjoy them and find them helpful :)
@Rhinoqauke
@Rhinoqauke 7 ай бұрын
Thank you so much, I pretty much got all the maps right, except for the height map. It would always become puffy and I had no idea why, but now I do! So thank you very much. You make great content.
@polyrendr
@polyrendr 7 ай бұрын
Thanks! Glad I could help, and I appreciate the comment! :)
@emaeshka
@emaeshka 2 жыл бұрын
Thank you for the video) long been waiting for a lesson like this from you. all very cool! Looking forward to more interesting videos. Thank you for your work
@polyrendr
@polyrendr 2 жыл бұрын
Thanks, I'm glad you enjoyed it! More to come so stay tuned :)
@Lucky-lo2wc
@Lucky-lo2wc 2 жыл бұрын
This is the video tutorial I've been waiting for😍😍😍 Tq so much for uploading I want more videos 🙌🙌
@polyrendr
@polyrendr 2 жыл бұрын
I'm glad you found it helpful :) definitely more to come!
@josetelink
@josetelink 2 жыл бұрын
Thank you so much for the tutorial. It's really useful. Cheers!!!
@polyrendr
@polyrendr 2 жыл бұрын
Awesome, I'm glad you found it helpful :)
@GauravUniyalofficial
@GauravUniyalofficial 2 жыл бұрын
DAmnnnnn i was waiting for this..................
@polyrendr
@polyrendr 2 жыл бұрын
🙌🤘
@OrionStream
@OrionStream 2 жыл бұрын
Well done! Thank you!
@polyrendr
@polyrendr 2 жыл бұрын
No problem, I'm glad you enjoyed it! 😄
@astimargarettbundalian6366
@astimargarettbundalian6366 4 ай бұрын
chefs kiss
@buyutku
@buyutku 2 жыл бұрын
Great tutorial mate, you are help me fo fix my problem on displacementshader, thankyou so much
@polyrendr
@polyrendr 2 жыл бұрын
No problem! I'm happy you found it helpful.
@euricoakbarrabbani
@euricoakbarrabbani 2 жыл бұрын
Thanks Man! You help me a lot!
@polyrendr
@polyrendr 2 жыл бұрын
No problem, I'm happy to help!
@thanhvyle7655
@thanhvyle7655 Ай бұрын
thank you su much 🥰🥰🥰💯
@polyrendr
@polyrendr Ай бұрын
🙌
@vinaykumar-ns3kh
@vinaykumar-ns3kh 3 күн бұрын
thanks man
@polyrendr
@polyrendr 2 күн бұрын
Happy to help!
@PauCFabregas
@PauCFabregas 5 ай бұрын
Nice video! But i think there is a plugin for maya to add all the texture maps from Substance to a material aiStandardSurface in a couple clicks!
@markbuschbacher1775
@markbuschbacher1775 2 ай бұрын
Thanks for this, it's exactly what I needed. 🤠 If you were using an ACES workflow, would you recommend the textures be exported as EXRs?
@polyrendr
@polyrendr 2 ай бұрын
Thanks man I appreciate the comment! And yes, if you're specifically using ACES then EXR's would be best.
@fractalelement857
@fractalelement857 8 ай бұрын
where do i plug in emissive and ambient occlusion maps?
@euphoria4573
@euphoria4573 2 жыл бұрын
I would really suggest people use and learn the hypershade editor. some basic knowledge of shading network would really help new people to understand shading more. and gives a better visual representation of what node goes where
@polyrendr
@polyrendr 2 жыл бұрын
For sure, great idea. This was more aimed for beginners. When I first learned how to connect textures I found it much easier to understand by first learning outside of the hyper shade editor. Definitely more intermediate - advanced tutorials in the future though :)
@AngelaLovesYou
@AngelaLovesYou Жыл бұрын
What do I do if I'm using UDIMs?
@Mary_EFX
@Mary_EFX 9 ай бұрын
i have a question for the color management in SP, why you didnt set the color management to OpenColorIO?
@polyrendr
@polyrendr 9 ай бұрын
From what I understand Maya automatically sets it to ACES.
@renderpeach
@renderpeach Жыл бұрын
Great tut, music too loud tho;) great tutorial though, I've sen many people build the PBR setup with nodes only... This is way more streamline.
@system5944
@system5944 2 жыл бұрын
😊👍
@jonathanwennstromm1578
@jonathanwennstromm1578 2 ай бұрын
What does the Baking in Substance do?
@polyrendr
@polyrendr 2 ай бұрын
It generates texture maps with the lighting and baking information so your textures will display properly on the model (curvature, AO, normals, etc.)
@saadullah5583
@saadullah5583 Жыл бұрын
make more stuff like this rather than timelapses
@trpstark5295
@trpstark5295 2 жыл бұрын
Where is my request tutorial :(
@polyrendr
@polyrendr 2 жыл бұрын
More tutorials will come :)
@rwaters9709
@rwaters9709 2 жыл бұрын
???????
@reachingeric
@reachingeric 9 ай бұрын
Music is way too loud.
@polyrendr
@polyrendr 9 ай бұрын
I know 😔 Noted for next time!
@someonespecial1525
@someonespecial1525 Жыл бұрын
start the video and you already had the project going? wtf?... did you use a template when starting the new project?
@polyrendr
@polyrendr Жыл бұрын
This video is just showing how to connect textures from Substance Painter to Arnold. The material used is a free material available on the Substance Source website. I used a random turtle model for the example.
@someonespecial1525
@someonespecial1525 Жыл бұрын
@@polyrendr Got it. Great video!
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