Going Back to MGSV: The Phantom Pain (Part 1: Gameplay)

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Writing on Games

Writing on Games

Күн бұрын

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@zla3031
@zla3031 6 жыл бұрын
That Keifer Sutherland clip was truly inspired
@cezerelecrucio9717
@cezerelecrucio9717 3 жыл бұрын
The criticism that "there is an objectively best strategy" in the form of using non-lethal means to extract guards for your base completely negates the fact that you can outright buy the best Mother Base staff available in the game through multiple other means. The game even progresses to the point where soldiers are literally not worth taking because their ranks are too low.
@Ocean5ix
@Ocean5ix 6 жыл бұрын
There's always a more optimized way of playing any game. That's what "freedom" does. I've seen someone saying this before but i can't recall who it was; he said that no matter how much freedom and possibilities you create for the player he'll always find a way to turn that experience into shit. They'll always find the more optimized way or the "meta" and will keep doing that until the game gets repetitive 20 hours later. If you watch StealthGamerBR's videos you'll find ways to play this game that you never though was possible.
@EclipseHedgehog
@EclipseHedgehog 4 жыл бұрын
Exactly. You're given so many tools right at your fingertips. Play with your other toys the game gives you. C-4, mines, decoys, bottle bombs, dropping vehicles on poor saps, support helicopter, bombardments, distracting guards by simply throwing a magizine even making them pass the ones with helmets out, playing with the box by sliding down hills and ramming into them, many different types of guns with unlimited customization options, right down to a watergun! Heck look at videogamedunkey he managed to find out numerous ways to mess around with the game, its pretty much a playground of things to do. Challenge yourself, get out of your comfort zone and see what ways you can come up with thinking outside the box. I tried a completely naked/strangle only run with no alerts, slow mo off, no buddies for back up and it was thrilling.
@zeromythosver.
@zeromythosver. 4 жыл бұрын
This was what I couldn’t stop thinking throughout his vid, constantly coming back to that one point about the “optimal way to play” again and again: ”Mega Man.” Mega Man. A franchise that from 1 to 11, X to X8, has an intentional ideal order of progression and weapon usage, which could make it possible for nearly anyone to win. Does this completely ruin the difficulty of its hardest sections, as the tranq purportedly does for MGSV’s? Yes. But does it ruin the difficulty entirely for those who want a more difficult game? HELL NO. You want the greater expression, the free-flowing, “things could get hairy,” emergent gameplay? You’re given the CHOICE to have that experience! Mega Man gives you the *choice* to have boss fights be a cakewalk, so long as you could figure out the weapon order yourself (at least when a game was new). So while this can apply less often these days, it’s the same as it was way back when if you’re a series newcomer. And then if you want to play your favorite stage first, do a Zero playthrough, Buster only, limited armor upgrades, or No Subtanks, you can *choose to do so.* The mere existence of choices in games, from easier to harder, will always facilitate to some degree a feeling in a portion of players that they can’t deny themselves the easy route if they know it exists. It’s sorta inevitable. So idk, I’m just not on board with this criticism of the mere existence of ideal strats in games that offer emergence and experimenting. He laments the moments where he did cool action movie s*** in-game, but couldn’t shake the feeling that he was doing things less ideally than possible. Yet, while that might be true that you aren’t playing optimally, when I go do a Buster only run of Mega Man X, or play as Zero and eschew the hallmark toolkit of the franchise, I’m never bemoaning the fact that I didn’t stunlock a boss like I know I could’ve, had I only gotten Shotgun Ice before coming to Spark Mandrill’s stage.
@KotoCrash
@KotoCrash 3 жыл бұрын
While true, the problem is the player is basically railroaded into running on, headshoting everyone, and then fultoning them up. You COULD do other things, but the optimum way of playing is so obvious that you are aware of how youre just wasting time and points.
@TheIrland09
@TheIrland09 3 жыл бұрын
Unless you're a no-lifer it's impossible to play this game like StealthGamer does. If you play it normally it's so boring.
@thealgerian3285
@thealgerian3285 3 жыл бұрын
This. I'm so tired of seeing people blame games for their own lack of self-restraint.
@TurboButton
@TurboButton 6 жыл бұрын
Give a man a fulton, shame on you. Teach a man to fulton, shame on me.
@RamHoot
@RamHoot 6 жыл бұрын
Turbo Button OC DO NOT STRL
@hiredsword
@hiredsword 6 жыл бұрын
But what about giving a man a wormhole?
@HeavyEyed
@HeavyEyed 6 жыл бұрын
youtuber in the streets trailblazer in the sheets
@lexbaldwin5613
@lexbaldwin5613 6 жыл бұрын
No. You don't teach a man to fulton.
@Pancake_Madness
@Pancake_Madness 6 жыл бұрын
Honestly, messing around in MGSV takes honest effort. It's so easy to fall into the routine of numbers with the game. I even had a loadout specifically geared towards using the least amount of resources for deployment so I could get the most GMP from memorized S Ranks. It really is a numbers game. I mean, I still like it, oddly, but I'm not gonna kid myself about what it is.
@greazyviking9065
@greazyviking9065 6 жыл бұрын
Same here.
@JesuSoup
@JesuSoup 6 жыл бұрын
Tikigod784 it's Microsoft Excel the video game
@Pancake_Madness
@Pancake_Madness 6 жыл бұрын
BOTW is Nintendo's take on the open-world genre that has absolutely swamped the market. If I had to play a single open-world game, it might be BOTW, but whether it's the best zelda game is debatable due in part to genre fatigue. Their main objective with that game was to throw out as many Zelda conventions as possible, and they certainly achieved a great many things. Open world is something they've been trying to properly do in Zelda for years, but I think they need to pay a bit more attention to other games in the genre going forward. Combat/encounter variety was one thing they succeeded in at least. You never go into most encounters only using one strategy if only because the strategy you used before isn''t available since resource scarcity is actually a thing in that game. It might not pull off everything it set out to achieve, but it certainly pulled off open-world better than MGS ended up doing, as the myriad features feed back into the core gameplay loop rather than a resource-driven meta-game. The map is also diverse and interesting to explore. PLUS, the combat is actually something you need to figure out, since enemies try to kill you more aggressively and accurately than just about anything in MGSV. Open-world definitely tends to lack certain things that linear games achieve relatively easily. Going forward, I think both franchises need to look closely at what some of the more experimental open-world games have done, such as Uncharted Forgotten Legacy and Mario Odyssey. Narratives that are fully aware of the game genre and environmental challenges that encourage experimentation. Experimentation that's also aware of what certain genres have collectively learned and popularized due to player feedback. The world in MGSV should've been more interesting, and the resource meta-game shouldn't have been such a slog to get through. Enemies responding to your tactics should've encouraged messing around with loadouts and tactics more while also being more dangerous and aware of the player's presence. Actually messing around should've been less expensive and detrimental to rankings. This is all assuming MGS would even need to remain open-world. Zelda's creators have always wanted to go in that direction to build places you explore, but MGS never needed to touch that genre since it was always much more narrative and encounter-focused. Heck, you could argue that the typical dungeon formula would've fit MGS better than general open-world.
@fuzzydunlop7928
@fuzzydunlop7928 6 жыл бұрын
I can ignore the numbers game easy enough, I focus on the other aspects. I really feel much of the criticism is user-oriented.
@gv2212
@gv2212 5 жыл бұрын
@@fuzzydunlop7928 yeah people seem to be unable to have fun theres a mission where you have to find intel hidden with a blurred image with a lot of armored guys trying to find it i tryed to use stealth the first time but had quite a hard time with all the guards so i got out my rocket luncher and grenades pistol and got rid of all of them this is why i like this game
@Tamacat388
@Tamacat388 6 жыл бұрын
Wait a minute? You never discovered the "Return to ACC" option? The self fulton option? Its in the pause menu.
@jamesp.8564
@jamesp.8564 6 жыл бұрын
Can't use it in main missions
@Tamacat388
@Tamacat388 6 жыл бұрын
James P. Pretty sure you can use it whenever and its just a return from game world option. And he was talking about side ops anyway.
@vasilykovalenko697
@vasilykovalenko697 6 жыл бұрын
Can't use it during main missions, but yeah, that doesn't change the fact, that he was talking about side ops
@Harv-E
@Harv-E 6 жыл бұрын
During main missions if you chose return to ACC it'll ask you to cancel and return to base?
@Dread_Not
@Dread_Not 6 жыл бұрын
I don't think he discovered anything. Or developed any new tech. Or knows what he's talking about.
@ryker_azareth
@ryker_azareth 6 жыл бұрын
The game does have a fast travel system although it is a bit obscure. You can go to towns and ship yourself from the delivery points if you just get inside a box and stay on top of the platform. Also works in mother base.
@MGrey-qb5xz
@MGrey-qb5xz 10 ай бұрын
Actual fast travel was for some reason exclusive to only companion app which was shut down in a few months, only pc users can access it with mods
@cellardoreproductions
@cellardoreproductions 6 жыл бұрын
I'm still playing it 3 years on. Just restarted it again. I will never get bored of playing it
@cellardoreproductions
@cellardoreproductions 3 жыл бұрын
@Contentibus its now 5 years on and i recently started it for the 5th time, but on pc this time.
@cellardoreproductions
@cellardoreproductions 3 жыл бұрын
Im addicted to the game play of Death Stranding too in the same way. On my 2nd playthrough atm.
@tahahisham772
@tahahisham772 2 жыл бұрын
I worship this game too
@thonato295
@thonato295 Жыл бұрын
@@cellardoreproductions Yo, I recommend ya use mods if you haven't already
@huckmart2017
@huckmart2017 2 жыл бұрын
I think a lot of players tricked themselves into thinking that they need to fulton everyone and everything when it isn't necessary at all. You get so many volunteers to fill out your ranks that you hardly need to fulton any. Quality over quantity. Fulton important people like POWs and soldiers with good skills, the rest will come through as volunteers.
@architchaudhary1285
@architchaudhary1285 Жыл бұрын
Most players are creatively bankrupt. This guy is criticizing the game as if it was a linear experience.
@soccerthepkmnmaster
@soccerthepkmnmaster Жыл бұрын
You can fill out your ranks faster by fulton everyone and everything. Why wouldn't you fulton everything you can? Why pick Quality over Quantity when you can easily have both? The decision to not fulton everyone is as arbitrary as not taking D Dog or Quiet to mark everyone for you.
@JVKKV
@JVKKV Жыл бұрын
@@soccerthepkmnmasterbecause fultoning everyone and everything leads to the very issue described in this video. You end up creating your own shitty experience.
@soccerthepkmnmaster
@soccerthepkmnmaster Жыл бұрын
@@JVKKV That's why it is a bad design. The reason to fulton everything far outweigh the reason to not fulton everything. Upgrading motherbase is far more important than abritrary "fun" to most players until 100 hours later when they have to best staffs.
@everythingintheuniverse8962
@everythingintheuniverse8962 Жыл бұрын
​@@soccerthepkmnmaster if ur a utilitarian 🤡.
@UnitingMilk
@UnitingMilk 6 жыл бұрын
I always felt like the game naturally made me want to play without non-lethal weapons. Or at least without spamming them. In all the metal gear games since 2 I always felt like I could just spam the tranq gun but because the other possibilities existed - hold ups, cqc (in 3 n 4 n pw), or just straight up fooling guards or ghosting - I just did those options because they were more fun. So I never found it difficult to just not use powerful weapons, in the same way that mgs has never really punished you for murdering everyone and not even sneaking, the only thing that makes me wanna sneak is the fun of it.
@Shittyrapper
@Shittyrapper Жыл бұрын
I agree completely. In mgs4 if you don’t have it on the hardest difficulty you could just keep buying tranq rounds from Drebin while getting more Drebin points for picking up the gun of every guard you knock out. Imo since you could just keep buying it even in the middle of gameplay 4 had an even worse reliance on the tranq yet he talked about it as if it didn’t (and 4 is my personal favorites in the series btw). Pretty much every good stealth game Splinter cell chaos theory, Metal gear, Hitman, Dishonored, Deus Ex all have overpowered dominant strategies yet all of those games are shorter, so no one really criticizes those dominant strategies the same way people do MGSV. People get out of stealth games what they put into them, and by playing V the way he did he wasn’t putting much into it.
@sebsandwich1162
@sebsandwich1162 6 жыл бұрын
You don't need to use reflex (you can turn it off in the settings) You don't need to extract all of the soldiers (most of them are useless) You don't have to bring a buddy You don't have to call for more supplies But yet you still do these things. The game isn't arbitrary, you are.
@wabznasm9660
@wabznasm9660 3 жыл бұрын
In a game where you tie balloons to people and teleport them away via infinite planes, not picking the optimal strategy is apparently immersion breaking.
@hoesmad8626
@hoesmad8626 2 жыл бұрын
Y'all should rewatch the video, it seems you missed the point he was making. The game is pivoted towards improvising your base, you literally have to in order to be able to get creative in the missions. Therefore, you fall into the loop of the easiest and fastest way of leveling up the base: reflex, tranqing extracting, buddy support, etc.
@nicolasgimenezo.0503
@nicolasgimenezo.0503 2 жыл бұрын
I get you point, i also like playing that way, but why would you? if using the tranq pistol is the easiest and fastest way to clear a base, It's not his fault for playing the game in "the boring way", it's the game's fault for not rewarding you enough for playing creatively.
@hoesmad8626
@hoesmad8626 2 жыл бұрын
@@nicolasgimenezo.0503 spitting str8 fax
@architchaudhary1285
@architchaudhary1285 Жыл бұрын
Nicolas Gimenez eh, Because the game isn't about clearing a base? it's a Game. It is meant to be fun, or are you somehow suggesting that dropping a box on the head of the enemy is so resource costly that it will ruin the game going forward? The game rewards you for using unconventional strategies by not seriously affecting your economy in any way (a non-issue in any case). Using Tranq throughout on the other hand punishes you with boredom. You wish to be rewarded for playing creatively but without defining what this creatively means. The gameplay isn't a combo system where you can be rewarded for different strings of attacks. And who is to say that it wouldn't just change the meta to something else, we will be stuck with the same issue but instead of Tranq it will be something else repeated ad infinitum. Broken mechanics/weapons exist in every game, it is on the gamer to ignore them. Same for MGSV except everything is broken past hour 20/25; if everything you have is legit useful then it is not the game's fault if a player intends to play one way only and then complain about it.
@crackajackcw
@crackajackcw 6 жыл бұрын
I understand the complaint that playing the optimal way is repetitive over 100 hours, but some, like myself, chose to play in various ways over that time just because they felt like trying stuff. I especially remember foregoing fultoning guys in the last half of the game because their stats were garbage and my base was doing great. If you play games in the former way (and there's an argument that devs needs to design games in a way that pushes back on that playstyle) I can see growing to hate this game over time, but as someone who just tries stuff on a whim, even in a stealth game, MGSV was paradise. I also think you undervalue just how much better the control improvement in this entry over previous ones adds to the game. In the same way that you say repetitive design harms 5, clunky controls make it hard for me to go back to the first 2 games in the series and still have a good time. It's a harder thing to try and explain why a game just "feels" good compared to breaking down sloppy system design, but I find it far more important to my enjoyment of a game (ideally, a game will do both really well). In summary, I disagree with a lot of what you say only because we played the game in very different ways, but I can totally see your perspective on it. The description you have of how the game went for you sounds like a real drag. Thanks for the vid and I look forward to you tearing into the story in the next one.
@theDiReW0lf
@theDiReW0lf 6 жыл бұрын
CJCW Yeah it's almost like he TRIED to make the game be repetitive lol. I felt the same as him after the first playthrough. 2nd playthrough was a totally different story, though. Ignoring the Fulton system, side missions, turning off HUD, no "buddies," it really becomes a completely different experience that probably 1% of players actually bothered to experiment with. It's a shame because the hardcore MGS stealth game we wanted IS here, it's just up to the player.
@TadejVig
@TadejVig 6 жыл бұрын
I experimented a lot too, but there was not much point in it. I tried the new weapons once, twice maybe, then I went back to the objectively best method (silenced weapons) or I stuck to what I preferred the most (sniper rifle, rocket launcher) to play with. It doesn't help that a lot of the game has reused content, that the bosses are bullet sponges, that you visit same areas a lot of times, that you have to sprint and waste your time in the shitty open world...
@amarntsitran3406
@amarntsitran3406 6 жыл бұрын
CJCW While I didn't have the same experience as you and also dislike the game for a number of fundamental reasons, thank you for being a decent human being and explaining your opinion in a respectful manner lmao. Honestly, for such courtesy (and intelligence) to be expressed online is rare and so I appreciate you.
@crackajackcw
@crackajackcw 6 жыл бұрын
Amarn T Sitran It always helps to be civil
@1BFAssassin
@1BFAssassin 6 жыл бұрын
Optimal Strategy is what players naturally move too. For example, in Super Mario 64 no one used Mario's kick attack because players quickly realized the optimal strategy was to jump on enemies because of the short range of the kick attack. You could choose to impose that limitation on yourself (only using the kick attack), to make the game harder and/or for variety of game play. There is inherently wrong with that kind of game design. But IMO, a good game will put players into scenarios that will force them to think about the mechanics on a deeper level and use mechanics that maybe the player hadn't naturally used up to that point. For example, in Metal Gear Solid 3, the boss fight against The End forced the player to uses several different strategies to win that boss fight. Also, they're several different ways to beat the End. This type of game design, IMO, is better.
@romulusnuma116
@romulusnuma116 6 жыл бұрын
"It's the dark souls of stealth game" Well at least you can say you were early...
@Furionic696
@Furionic696 6 жыл бұрын
This is true on more than a gameplay level though, MGS helped define stealth as a genre just as Souls has done for Metroidvania games
@11zoomzoom11
@11zoomzoom11 6 жыл бұрын
Furionic696 Did you just call Souls a Metroidvania? Get outta here kid
@Furionic696
@Furionic696 6 жыл бұрын
Literally EVERYONE but you feels the same way mate, it's a Metroidvania game in every definiton of it down to the area layouts, enemy placement, health and item management, remove head from anus thanks.
@11zoomzoom11
@11zoomzoom11 6 жыл бұрын
Furionic696 How can you be this confident when you're this wrong? Impressive
@Furionic696
@Furionic696 6 жыл бұрын
Google is your friend mate, but keep calling people kid and being ignorant of the fact that a large chunk of the community sees the influences shared between Dark Souls and games like SotN, it hurts me none that this opinion upset you deep in your cockles enough to call me kid, just makes you appear to have social issues :)
@connorp8408
@connorp8408 2 жыл бұрын
Modded the game after completion to increase difficulty, stopped fultoning enemies, trying total stealth, force myself to C4 power generators and radios - this game is awesome
@Geo-wc7jc
@Geo-wc7jc 6 жыл бұрын
39:39 RIP zebra
@TheItchyDani3l
@TheItchyDani3l 6 жыл бұрын
I think it's a real shame that the Subsistence mode wasn't available for every mission. Also, I think the balance on the Buddies and the Fulton system needed some work, but MGSV could still be just as open as the other games in terms of approach. I really think it's a big problem that the Fulton is often the best way to get rid of unconscious guards permanently. Being able to carry 48 of the Fultons later in the game basically allows you to conceal as many unconscious guards as you could hope to, which would otherwise be made difficult by the number of toilets and dumpsters.
@chrisnewlovehorton6660
@chrisnewlovehorton6660 6 жыл бұрын
"Subsistence" for every mission is my dream. The way people are modding MGSV on PC looks so much fun.
@architchaudhary1285
@architchaudhary1285 Жыл бұрын
It is far more open than all the previous games combined.
@skyz
@skyz 6 жыл бұрын
I'm actually just playing this game for the first time, so I think it's kind of cool that you're also re-evaluating this game at the same time. The first thing I did before I even started the game was explore the options and turn off the HUD icons. I did this not knowing how integral they were to the game, but simply because I didn't like having my view obstructed by icons. My GOD did it make a difference! D-Dog is immediately useless. Quiet isn't very helpful either. I can't see through walls. I can't tell when a guard is noticing me. I can't figure out enemy movements without looking at the I-Droid. I am almost always easily overwhelmed in a firefight because I can't really focus on more than two hostiles at the same time -- because without the HUD, enemies actually blend into their background really well! And believe it or not, taking out your I-Droid in the middle of a firefight is a thrill! Do you stop for some intel or just gun it for the nearest exit? I'm about halfway through the game and I still find it pretty fun. I find myself listening for hidden hostiles with my binoculars. I'm heavily reliant on sonar and NVG. Weather + night-time make a huge difference to visibility. I find myself constantly planning escape routes or hideouts for when things go wrong. I find myself looking at where Quiet points her laser to get a sense of where the enemy is. I listen much more carefully. I move slower just so I can listen more carefully. I always carry a lethal weapon because when shit hits the fan and you can't tell where your enemies are, you don't have the luxury of bouncing tranq darts off helmets. And I die. Not as much as I died in Dark Souls, but still a lot.
@Dread_Not
@Dread_Not 6 жыл бұрын
Tianyu Zhu what are you talking about quiet and d-dog aren't useful? D-dog marks every plant, gun, and enemy within 50 meters! You turned off features of the game, and it sounds like you haven't used any different gear. Play the game your way if you want--but if you keep dying in dark souls repeatedly, it usually means you don't understand the mechanics
@skyz
@skyz 6 жыл бұрын
Dread Not the whole point of my comment was that I turned off those markers.
@Dread_Not
@Dread_Not 6 жыл бұрын
Tianyu Zhu It's not anyone else's fault if you reasonlessly refuse to play the game how it was meant to be played. Do you do that in every game? Do you turn the sound off too? You mentioned dark souls: do you turn off the HUD in dark souls too, so that you can't see your health but that stuff isn't in the way?
@skyz
@skyz 6 жыл бұрын
Dread Not Actually, yes. I think it's more fun when the game is more challenging.
@tozendai840
@tozendai840 6 жыл бұрын
Dread Not There is no way the game is meant to be played. Only the most efficient way to play the game. As with most things, with efficiency comes a repetition, and boredom. It's not the games fault that you refused to explore it's wide variety of options that it clearly lays out for you. You can't justify artificially making the game less enjoyable by imposing your own laws on how the game is meant to be played
@aisoce7690
@aisoce7690 6 жыл бұрын
Retrospective videos like this are too rare these days, I'm glad you do that kind of videos. Thanks.
@VenomSnake00
@VenomSnake00 6 жыл бұрын
I never followed the hype for this game, mainly because of David Hayter not reprising his role, and because I didn't have a console to play it on at the time. I didn't watch any of the trailers, or follow any of the development progress. Well, earlier this year I saw a PS3 copy of the game for incredibly cheap, and I decided to buy it because I am a huge Metal Gear fan. I also bought Ground Zeroes and played it as soon as I got home. I enjoyed Ground Zeroes a lot, and What started as me kind of just playing the game to beat it, I soon discovered the sandbox style gameplay and I ended up getting a good couple hours in and beating all of the side missions. I enjoyed the game so much and was excited to pop in The Phantom Pain. This is where I realized how fucking stupid I was for "boycotting" a Kojima game, and how I felt that I have missed out on all the fun. After I finished the beginning sequence in Cyprus, my heart was racing and I felt so immersed into the game. I was so hyped to begin the game. I ended up logging in almost 600 hours of gameplay this year, and it has literally become my favorite video game of all time. I think the reason I enjoyed it so much was because I never followed the hype train and I went into the game knowing nothing and had zero expectations. I still occasionally play the game and still find new ways to play. Although I definitely understand where the criticism and disappointment comes from, I still rate this game 10/10.
@daneman8619
@daneman8619 4 жыл бұрын
Exactly. The game is fantastic, yet people (not just this guy) magnify flaws and call it a critique cause there is a market for it.
@williamwick5993
@williamwick5993 3 жыл бұрын
You summed up my experience as well. 10/10 favorite video game experience of all time. Phantom pain: you're acutely aware of what ISN'T there, so much so that you can't properly experience what IS there. MGSV is masterpiece.
@wabznasm9660
@wabznasm9660 3 жыл бұрын
It’s the only game that’s been on my hard drive since I bought it. That’s over five years now and I still go back to it regularly. (Edit: it makes it bloody hard to go and play an Assassin’s Creed game though. There’s so much granular control in MGSV from the character animations to the loadout, and the NPC animation and AI is from the future)
@itsjustvin7630
@itsjustvin7630 3 жыл бұрын
@@daneman8619 honestly i got kinda bored of the game compared to mgs1-3
@TheIrland09
@TheIrland09 2 жыл бұрын
I have no idea how anyone could call this a 10/10 or spend 600 hours on it. Each to their own but I just don't get it.
@nopestuff5085
@nopestuff5085 6 жыл бұрын
I remember meeting them parasite units dudes for the first time, I was so scared the only thing I did was wait, and wait, and wait. Eventually a blindspot develops and you can sneak past. Forgot how long and how to get around to that blindspot though :|
@kathaiia
@kathaiia 6 жыл бұрын
I tried so hard, but I just couldn't finish this game.. but I can't really explain why. I mean, I was enjoying it, but there was just something keeping me from being fully emerged and continuing to play
@MrMcDittles
@MrMcDittles 6 жыл бұрын
kathaiia I got bored. And it's not that I don't like stealth games, or even MGS. I played all the Splinter Cell games (the good ones anyway) back to back, and I've never really had a chance to get into MGS, but at a certain point I just felt like I was doing the same thing, over and over.
@SaberRexZealot
@SaberRexZealot 6 жыл бұрын
Thoth those games end before you get bored, with a satisfying learning curve and sequences that continually challenge you and engage you in the narrative, ratcheting up the tension and shit. MGSV never really reached the same highs and just stops before it gets a chance to end on a high note.
@greazyviking9065
@greazyviking9065 6 жыл бұрын
I believe you meant to say "fully immersed", right?
@peliccan
@peliccan 6 жыл бұрын
The game goes downhill after Afghanistan, and you've probably already seen the whole map. Africa's map is just boring, and there's nothing left to do that doesn't feel like a shittier Afghanistan
@unixpert321
@unixpert321 4 жыл бұрын
Exactly same here It was so long and repititive I enjoyed Ground zeroes and mgs2 immensely but just couldn't play phantom pain beyond mission 20 something
@memebump7612
@memebump7612 6 жыл бұрын
When Ocelot reminds you that you can't speak Russian, why doesn't he translate for you? He speaks Russian.
@user-ub8iv5uw1u
@user-ub8iv5uw1u 6 жыл бұрын
I saw a new “Writing on games” video in my feed, I clicked so fast I was in Reflex mode.
@TheGoldenPariah
@TheGoldenPariah 6 жыл бұрын
The Last Word w
@urethralsensitivity
@urethralsensitivity 6 жыл бұрын
You can fast travel via cardboard box between outposts, which is infinitely faster, but the game penalizes you for it: you don't get a checkpoint. So if you Fulton an entire outpost and relieve it of all personnel and equipment, then fast travel to a new outpost and get into a combat alert and get your ass smoked, you have to do it all over again. The checkpoint system in MGSV is wonky as hell: you only get them if you run far enough away from a guard post or outpost, or you get one for completing an objective (whether in Side-op or regular mission). So if you're in free-roam mode and just want to Fulton some new recruits and there are no side-ops to complete, you have to run outside of the outpost, get a checkpoint, then run back into the outpost to use the delivery point fast travel system. If you don't run away and grab that checkpoint before you fast travel, and get killed trying to Fulton more troops at another outpost, then you have to do everything all over again. The game punishes you for trying to streamline the experience and make it more efficient. Anybody have a solution to grab a checkpoint at will, without running outside of an outpost?
@nomercy8989
@nomercy8989 6 жыл бұрын
50+ minutes multi part essay about game design? Man I LOVE YOU!
@Evaquiel
@Evaquiel 6 жыл бұрын
Ok, simple solution here, turn off the marking/see enemies trough wall ICONS on the HUD and never call for supply drops. That alone, makes you never want to play the game in its default hud option. Reflex mode is optional and its not that helpfull if you want S ranks.
@KotoCrash
@KotoCrash 3 жыл бұрын
I see this argument with the FF7 port. If you have to restrain yourself to make the game fun then thats a broken ass design
@disnothsi2218
@disnothsi2218 3 жыл бұрын
@@KotoCrash ...ah yes because being able to change a games settinfs which takes 30 seconds to change is so very very broken. When ever someone is setting up resolution and brightness its neccessary for your own preferences, so why is changing the hud viewed differently, all thats different here are the settings. And ultimately why are you complaining about having more options, if you dislike them, dont use them and if you do like the changes then do use them, its literally the best of both worlds. Hardly warrents being called "broken"
@KotoCrash
@KotoCrash 3 жыл бұрын
@@disnothsi2218 You dont understand basic game design
@disnothsi2218
@disnothsi2218 3 жыл бұрын
@@KotoCrash i dont see how that applies to a situation where most of what the original comment talked about is changable in the games settings, cause lets be fair here how you want to play the game and how others is always going to be different so having the ability to tweak a game to how you like is hardly broken nor is it some how bad in terms of basic game design, im not saying the games perfect but what i am saying is it isnt completely broken especially when you have settings to make it more what you want to play.
@KotoCrash
@KotoCrash 3 жыл бұрын
@sleeping bear Games that play themselves are not fun. Sorry you hate engaging so much.
@bobmarley6306
@bobmarley6306 6 жыл бұрын
@Writing on Games Everything mentioned in this video is a reasonable critique. However, if you want to retain the thrill of the first ten hours you can simply equip lower level fulton systems so you don't have as many extractions, you can drop in with lower level weapons, you can drop in without buddies, you can turn off reflex mode, and you can just not allow yourself to make any supply drops. This is what I do and as a result I have enjoyed the entire game as much as you described enjoying the first 10 hours.
@itsjustvin7630
@itsjustvin7630 3 жыл бұрын
so self proclaimed rules onto oneself instead
@TheIrland09
@TheIrland09 2 жыл бұрын
Evenif you do all that it doesn't change how bad the enemy AI is. You can still easily cheese them.
@bobmarley6306
@bobmarley6306 2 жыл бұрын
@@TheIrland09 Imo they were pretty good, they constantly radio check in to see if soldiers are missing and on the harder difficulty of some missions they aren't too bad at spotting you. They tend to work together fairly well too and remain on alert for a long time.
@TheIrland09
@TheIrland09 2 жыл бұрын
@@bobmarley6306 I just can't agree. You can crawl right in front of them in broad daylight and they won't see you. And if you get into a gunfight they just stand around waiting to be shot. The game just wasn't challenging no matter what way I decided to play it.
@bobmarley6306
@bobmarley6306 2 жыл бұрын
@@TheIrland09 Guess you're too good at it 😂
@Singformefriend
@Singformefriend 6 жыл бұрын
The first time you come to a new area, it's amazing. The problem with the game is that you have to visit the same places over and over again. Great video!
@fusobotic
@fusobotic 6 жыл бұрын
I'm pretty sure you can like exit to the main menu or helicopter once you've completed your objective to skip back to mission selection (essentially fultoning yourself from wherever). But I didn't know that until like 50 hours in which saddens me.
@ashertaz
@ashertaz 6 жыл бұрын
You can also Fulton yourself out on a cargo container or in a vehicle, provided you're fast enough. Also can mail yourself to different points of the map, thus providing you with another way in that's not dictated by the topology of the terrain.
@BarcodeGamez
@BarcodeGamez 6 жыл бұрын
MGSV is an amazing! No other game has this incredible AI. And it gives you the ability to play how you want. How I play: 1. No D-Dog or Silent. I use my arm pound and binoculars to find enemies and mark them. 2. I call for a stealth outfit drop during mission if day turns to night, then back to my regular when the sun comes up. 3. I only capture high ranking enemies. Usually there is only one or two per mission. If all my base is full I capture or alert no one. 4. If I have to take enemy down I make sure I hide him well. 5. I use distractions to get enemies away from my objective. 6. If I’m inside box and someone gets suspicious I crawl out the back of box and disappear. 7. If my plan is to take no enemy but one spots me I use lethal and hide him well. If he’s far away from all his comrades I might just face him to the ground or let him sleep inside a toilet or trash can. If they shoot me I definitely go lethal. 8. I do the missions the way I would do them if they were real. That’s why this game is so amazing. Because you set the rules!
@StinkySkunk100
@StinkySkunk100 6 жыл бұрын
I couldn't agree more and you perfectly summed up my opinions about the game better than I could have, or at least you had the patience and critical discipline to replay the entire game again, which you could of spent reading the entirety of War and Peace, twice. That's dedication! The worst part though about how the game pushes the player into this optimum strategy where stealth is disregarded in favor of a tedious collectathon is that the other Metal Gear Solid games forced the player to really push themselves to achieve the highest rank, FoxHound. It was easy for a player in previous games to become comfortable with just using a tranquilizer pistol to complete the game without fear of detection, but to get the highest rank of the games you couldn't rely on that. FoxHound runs of previous games, had a strict time limit and saves were limited, and any time spent playing safe was closing the door toward the highest rank. I feel that MGSV could of have been really improved without much change to the actual game by offering players rewards far greater than anything they could obtain through fultoning everything by achieving a FoxHound rank in a mission. I guess while I already wrote all that I'll also add that people saying that "You don't have to do X" in response to critiquing game mechanics that undermine the game for whatever reason are really grating on me. Yes, you don't have to fulton everyone, you don't have to use resupplies, you don't have to use buddies, you also don't have to jump in Super Mario Bros. or fire weapons in Halo, but the game pushes you to do those things as the optimal way to play. The difference with the latter examples is that playing optimally is intrinsically rewarding. It might be an interesting challenge to purposefully handicap yourself, but when playing optimally and rewarding play are separated you have a deeply flawed game. People saying "You don't have to do X" aren't contributing anything meaningful, they might as well just say "You don't have to start the game" in response to any criticism of a game. /endrant
@hibiscusman
@hibiscusman 6 жыл бұрын
Oh man, I just played through MGS5 for the second time a couple weeks ago. Really interested to hear your thoughts on revisiting, especially after I so recently did so. Yay!
@daaknait
@daaknait 6 жыл бұрын
You totally nailed the way I thought this game was a bit meh. I couldn't quite pinpoint why before, but this video is spot on.
@cskett5166
@cskett5166 6 жыл бұрын
I've always thought that the MGS games after 2 would be way better if the suppressors were just removed. There are so many cool ways to get around guards in these games but it's just way too easy to crawl around and pop headshots from across the level. Then maybe nerf the tranq so it only knocks guards out for a few seconds rather than minutes. I don't know what they were thinking with the buddies in V either, is it even possible to get caught with quiet covering you? I've actually seen people argue that the team were writing the difficulty options into the games using the mechanics to justify the inbalance, in the same way that people call summoning in souls games an unofficial easy mode. So then spamming the silenced tranq in mgsv would be playing on "very easy". I really hate that way of doing difficulty though, I can't help but use the dominant strategy when the boundaries are so vague. I just wish MGSV was more like a sequel to 3 than to Peace Walker, which is just crouchwalking around blind guards and headshotting them with a tranq pistol over and over
@shadesinsertlastname1631
@shadesinsertlastname1631 3 жыл бұрын
i know this is two years late but if 2 guards see you quiet cant kill both, if the guard who sees you is out of her sight she wont be able to kill him in time and surely you know about helmets
@davidliang5578
@davidliang5578 6 жыл бұрын
Reminds me of another video, "protecting the player from themselves". The issue you had with tranqing and fultoning is shared by a ton of other players, and the game doesn't do enough to encourage variation in gameplay. I think the foundations for diverse and entertaining gameplay is there, with all the wacky gadgets and tools being available for use, but too many people want to end up with whatever is most effective. Its definitely not limited to Metal Gear, its player behavior I see in all games, especially in MMOs. I'd say that the average player in Eve is focused on making ISK, which leads to constant money grinding and risk aversion to losing their ships doing fun things.
@JBOczkus
@JBOczkus 6 жыл бұрын
I just wanted to say that I've played MGS 3 nearly a dozen times through, even to the point of getting the stealth camo, and I didn't know you could shoot the ropes on the bridge where the two guards are crossing. Thank you for teaching me something about one of favorite games of all time.
@marcelodcs1
@marcelodcs1 6 жыл бұрын
I've enjoyed Phantom Pain much more after I 'beat' it. Specially after installing the Infinite Heaven mod, which can make any mission play like a Subsistence mission. (and you can enable skipping of the damn helicopter rides)
@silentrocker33
@silentrocker33 6 жыл бұрын
What is the Elegia cover at the beginning?
@Oceaniz
@Oceaniz 6 жыл бұрын
I wonder if there are any mods on pc that fix some of the systems you're talking about?
@mez333
@mez333 6 жыл бұрын
The reason why you find it repetitive it's because you always do the same strategies. Of course that using D-Dog always will get old since he marks everyone and shortens the mission since he does something YOU are supposed to do. The game is not repetitive (exept for the secondary missions) it's just you doing always the same.
@Twisttheawesome
@Twisttheawesome 6 жыл бұрын
This is such an incredibly strange game. Gameplay-wise, it's like butter. It plays perfectly, the best the series has ever felt. The narrative, however, is just about the most un-metal gear we've ever seen in the series. You can hear Sutherland being paid by the word here, and the lack of dialogue and lengthy conversations is genuinely intrusive. I hate how in the games final act it suddenly doubles down on language as a theme - it feels like the game is pretending it was about something the whole time. I didn't work on the game, obviously, but I have to wonder - would it have been that hard to pepper the idea of language as a tool of control throughout the game? Just go back and add a few more lines, switch a few scenes around. As-is the game has no thematic throughline and with such a thin plot already it can feel draining.
@bencarlson4300
@bencarlson4300 2 жыл бұрын
I wish we got more Kiefer Snake, his voice acting is phenomenal when he gets the chance to say something.
@habadasheryjones
@habadasheryjones 3 жыл бұрын
23:52 Gotta hard disagree with you there. D Dog just wallhack marks everyone in a 100 meter radius of Venom 100% of the time and Quiet is not nearly as reliable as in I'll constantly be running into unmarked gunmen on the mid to larger bases in particular. She is still OP in other ways like covering you but her scouting ability has limits in my experience whereas with D Dog no one ever has the opportunity to sneak up on me.
@scooter359
@scooter359 6 жыл бұрын
Love the Examination man. What was the name of the very first song playing in the background? Cheers.
@Chrisjb1983
@Chrisjb1983 6 жыл бұрын
How you described your second playthrough is how I felt with my first playthrough. But you know what, I truly enjoyed the stealth (going in with no op weapons and rarely using tranq weapons), base building, and level designs. Boss battles and story were weak as hell though, but gameplay was absolitely glorious for 600 hours including 100%, FOBs, online and replaying for fun and challenges. I honestly felt distraught with MGS 2, 4 and 5 all after a few hours, despite being my favorite series by far. But I came back to love them all. MGS 1 and MGS 3 were just fantastic throughout.
@hopelessent.1700
@hopelessent.1700 6 жыл бұрын
Call me blind but I will always say this. The graphics when shown in 2015 were the best of its time. The gameplay had me immersed all the way. Buddies are awesome especially when equipping them specific things like a knife or silencer. Intro was epic! While SF is a weak villain what I love is his stupidity and awkward "intermission" it felt very MGS... Voice acting while so few of it is AWESOME. Detail in the game and the time period in the tapes really helps build an imaginative world. The only cons I find is the world maps and cutscenes. I just fell in love in this game so much. I just changing of a negative that would tarnish the fun times. Best moments where the dumb times of me falling with my horse and when I accidentally used my horse as a sandbag and shot his head...
@skrim6398
@skrim6398 5 жыл бұрын
Anybody have any idea what the name of the music around 19:00 is?
@Arbitrator_Exactant
@Arbitrator_Exactant 6 жыл бұрын
This is by far the best re-review of the game I have seen. As an MGS fanatic myself I can honestly say that there was no part of this write up that I disagreed with- especially having done a second play through, attempting to change the state of play from the start of the game to diversify my experience from the beaten track that I had become accustomed to in my first run. Good work man, look forward to part two... Or rather four?!
@noahboddie3482
@noahboddie3482 6 жыл бұрын
Waited to watch this for a rainy day, with that 40 minute length I know I won't be disappointed.
@blue-hollyhock
@blue-hollyhock 6 жыл бұрын
Why every “analysis” of this game fails to mention the FOB system. It is one of the biggest part of the game. A breakdown video of MGSV without analyzing the FOB is just incomplete..
@blue-hollyhock
@blue-hollyhock 3 жыл бұрын
abels121 Lol, you know nothing about FOB
@blue-hollyhock
@blue-hollyhock 3 жыл бұрын
abels121 Yeah, that comment is all I need to read to know you haven’t even played FOB
@nickclark1815
@nickclark1815 6 жыл бұрын
I agree, I've had these same thoughts, but I also have a counter point. MGSV in my opinion goes through phases, phase 1 is those opening ten hours, the fear, the unknown, the exploring, and it's awesome! Phase 2 (the phase most players seem to go through mid-level) is the boring phase, just build up the base, tranq, fulton, tranq, fulton, etc. Phase 3 is the endgame, you have really good soldiers, so the fulton is unnecessary at this point. This is where the game shines, instead of constantly working for resources, you *have* them, and you basically can do whatever the hell you want. Ride in on D-Horse and blow everything up with an RPG, start a big shoot out, meticulously plan out how to take out every enemy without them knowing, only with CQC, or even go in with minimal equipment for old time's sake. Once you have the resources, MGSV becomes the game you want it to be, you just have to get them first, unfortunately.
@HxH2011DRA
@HxH2011DRA 6 жыл бұрын
That long in-depth analysis hmmmmmn I am blessed🙏
@pkkthetiger
@pkkthetiger 6 жыл бұрын
I completely agree with what you said about the first 10 hours being the best. I remember it was the third mission or something and the objective was to destroy an armored convoy that has heavy armor tanks, trucks etc and you have no explosives apart from grenades, no mines, no vehicle of your own or the D-walker or anything and it was time sensitive so i wondered wtf to do. Then i thought why not infiltrate the village nearby, stealth my way to a mortar and use it against their own and i did. Scaling walls from the side and jumping from rooftop to rooftop to finally getting to the mortar, firing it on the tank and then escaping without anyone knowing who was there. It was exhilirating and gratifying to have thought of something outside the box and executing it to perfection that i still remember the mission. But later you have such a gigantic arsenal that you never have to bother, once you get D-dog, the improvisation factor in the game decreases a lot. And on top of that the mission variety itself devolves into just 3 types over and over as filler till the next story bit.
@RamHoot
@RamHoot 6 жыл бұрын
Hambaby, I bless and thank you for making this, I think it’s something we all felt. I’d have a lot to say about this video if it weren’t like 11 at night, so instead something interesting I noticed while watching. At points on this video, I straight mistook your footage for mine. Like, “this bowbag over here just jank my gameplay?”, but nah. It says something when completely different people can have such similar looking approaches to gameplay. Actually, wait, one thing I wish you pointed out when discussing the open world structure, and probably one of the reasons everyone’s footage of this game looks the same, is that the whole road network in the Afghanistan map connecting all outposts kind of makes some of them only accessible from either one of two possible directions. 50% of the time you infiltrate a base, it’s from the same exact way. Also would have been cool to show how few indoor sections there were, but that’s my oc don’t steal. Overall, this was a horrible and very bad video. Shame on you. Shame on me. Shame on we.
@DrazGames
@DrazGames 6 жыл бұрын
What, this man has opinions on the internet? GET HIM, BOYS.
@subasempy9154
@subasempy9154 6 жыл бұрын
This video is too boring/unoriginal to attack.
@squidgybuffalo
@squidgybuffalo 5 жыл бұрын
This video is really good, it is so comprehensive!
@phantomraviolis
@phantomraviolis 6 жыл бұрын
I definitely agree with a lot of your points here, and really appreciate this retrospective! I think that splitting the videos was necessary for your sake and ours, however, I feel that making it a strict split of analysing gameplay then story misses some key points! The most obvious is the thematic purpose of nonlethal options (and by extension, fultoning) with regards to the series' anti-war ideology, I would have been interested to hear your thoughts on how something like that ties into/affects nonlethal options being the "easiest" way vs being harder but more obviously rewarded! Similarly, in regard to story, I think the anti-war themes have to be considered with the game's infamous twist and what we all expected from the marketing (in retrospect I sincerely believe it would have been impossible to tell the story we wanted/expected as an anti-war story) anyway, looking forward to part 2!
@Social8Hypnosis
@Social8Hypnosis 6 жыл бұрын
The subsistence missions taught me that limitations made the gameplay better. 2nd playthrough was much more enjoyable because of it. No Fulton, supply drops, suppressors, enemy tagging, tranq weapons or buddies. Many great improvised moments. Default gameplay is like playing with cheat codes on.
@marxizalias3193
@marxizalias3193 6 жыл бұрын
If you get in and out whilst leaving "no traces", the bonus you get is wildly greater than just speed alone. No traces pretty much means, do not use anything or encounter anyone.
@wabznasm9660
@wabznasm9660 3 жыл бұрын
It’s also the only way to play the game that really makes any logical sense (eg: how does a guard not notice that he’s now the only dude in the entire base?) and is by far the most satisfying, especially if you go for optional objectives and thievery. Imo, obviously,
@Garland846
@Garland846 Жыл бұрын
"the game doesn't reward you for being skilled" it literally rewards you most for never harming a single guard whether it be with a bullet or your fists
@marxizalias3193
@marxizalias3193 Жыл бұрын
@@Garland846 Passing without a trace is not a skill?
@davidreeding9176
@davidreeding9176 4 жыл бұрын
Ive been subbed to this guy for a long time now, why am I just now finding these videos?
@mattmas6628
@mattmas6628 4 жыл бұрын
David Reeding hit the bell icon
@dimibrije7302
@dimibrije7302 6 жыл бұрын
I don't know why, but (to me, of course) this game still manages to hold me. I absolutely love this game, and I am a long time MGS fan. I have no clue what this game did to me, but I really love it. I appreciate how you took time to relive the game again in order to compare how you felt at release versus now. I often restart the game to feel the same way I felt when I first played it. That's just me, though. I really loved the video, mate!
@wallydee
@wallydee 6 жыл бұрын
Returning to a game 2 years later will change your experience with almost any game. I experienced this with some of the best games ever like for example red dead redemption and even GTA San Andreas. I also experienced this with MGS5 but that doesn't change the fact THAT I HAD 250+ HOURS OF SO MUCH FUN the first time playing it. (Not something that can be said about a lot of games) So I gave metal gear solid 5 a 9 out of 10 after having played it the first time. And the second time playing it is a less2 rewarding experience. Should I give it a 6 out of 10 for the second time? That wouldn't be fair. I'm having a lot of trouble now with the L.A Noire remaster. I loved that game on ps3 but now.........having serious trouble with it.
@amazinblasian117
@amazinblasian117 6 жыл бұрын
I haven't played MGSV, but your overall views were almost my exact thoughts when I played BotW for a second time.
@youthnando
@youthnando 6 жыл бұрын
This is one of those games that I still go back to even though I already beat it 2 years ago
@kerbert2954
@kerbert2954 6 жыл бұрын
Mgsv was my introduction to the MGS series, and like you the first 10 hours were the best. Before I had completed the game I had fallen in love with the series and bought Peace Walker and Snake Eater. When playing through the two I had seen how much better there were than TPP. None the less, I had still yet to discover the mistakes and god awfulness of it. After completing the game I bought every other canon MGS game except for 4 because I didn't have a PS3. Playing and completing all games in the series I found a large disconnect between all of them and TPP. I even found Ground Zeroes to be quite fun, and was a great intro to TPP. I realized that it wasn't a mgs game but a stale triple A open world action shooter. And not even a good one at that. I agree with every point in your video and I'm honestly surprised that many of these people in the comments haven't realized the mistakes you, me, and other true mgs fans. Probably because many of them haven't played many other games in the series
@midorixiv
@midorixiv 6 жыл бұрын
>he didn't turn off reflex mode for the score bonus
@itzJuztThomas
@itzJuztThomas 2 жыл бұрын
MGS V was legit, I only have fond memories
@rumdonkey7826
@rumdonkey7826 6 жыл бұрын
I played through PP without reflex mode or marking, and it made the experience a lot more intense and enjoyable for me. Also, I only extracted a few key soldiers with amazing stats, since the grunt soldiers don't really add any value to your army or stats.
@kyro8559
@kyro8559 6 жыл бұрын
I think the things that made me enjoy every mission I played was how the enemies slowly adapt. Sure, you're using the same tactics, but they try to stop what you've been doing. If you snipe from the hills, they put claymores on it. If you're sniping in general, there are decoys. Headshots? Helmets. Tranquilizers become worse and less effective. I feel it worked very well to make you feel like you need to object.
@AvianSavara
@AvianSavara 4 жыл бұрын
Here's a great things you can do - make every dominant strategy optional by a) remove HUD elements like enemy shadows, markers, etc b) disabling reflex mode c) not deploying with buddies or vehicules d) going in naked e) forcing/faking OSP by not using your primary or sidearm and replacing them with enemy weapons f) not developing wormhole fulton etc etc etc
@shsrpr
@shsrpr 2 жыл бұрын
Over the pandemic I played through MG1, MG2:SS, MGS1, MGS2, MGS3, MGS4, MGS:PW, and then MGS:GZ & MGS:TPP. As much as I love every one of the Kojima-led titles, those last two were the only ones I felt I really wanted to 100%. Even with its great length compared to the earlier titles, and its incompleteness and all the negative shit one might be able to hurl its way, Ground Zeroes/The Phantom Pain was an amazing experience of a game.
@cursed1054
@cursed1054 6 жыл бұрын
Whats that version of Eligia New Order you used at the start?
@djb5255
@djb5255 6 жыл бұрын
Excellent work, and thank you for this video. I would say that the problem isn't that it gives you too much choice; it's that it gives you the illusion of choice.
@sunsettren9036
@sunsettren9036 6 жыл бұрын
50 minutes, one ad, Congrats!
@Sorrelhas
@Sorrelhas 4 жыл бұрын
I actually like Ground Zeroes more. It didn't have a story, but also didn't have the hulking amount of inconvenience and padding Phantom Pain had. You had a fairly big sandbox, in which you could carry missions in any way you desired, especially after completing them in the intended way, as the game would reward you with new equipment you could use to break said mission. The sandbox had distinct areas, each with their own obstacles, enemy patterns and opportunities, along with moving enemies that could screw up your strategy. It made me learn and exploit every system the game had, in the perfect blend of western realism and Japanese arcade. The only other game that caused this feeling in me was Monster Hunter World, another game I cherish with all my heart. The Phantom Pain, on the other hand, fell apart the moment the story ended and i had nothing else to do except the side content, which not only made me quit the game, but made me reflect on how the campaign wasn't all that hot either. Instead of massive Sandboxes, TPP had camps, all too similar to the ones you find in Ubisoft titles. Gone were the rewards for taking stealth to it's limits. Instead I had the arsenal of an African revolution, one that I could not use due to the constant threats of bad scores and that "Demon Snake" nonsense. Not only that, but the intended way of play was so apparent that none of that RnD business was needed except for the Fulton and Tranq Pistol upgrades. The jankiest mission system I've ever seen and one of the worst map layouts I've ever played in sealed the deal for me.
@tues.a9105
@tues.a9105 6 жыл бұрын
Help me plz the intro background music, what song is it? When he starts making the analysis still playing when he mentions it being the dark souls of stealth games
@WritingOnGames
@WritingOnGames 6 жыл бұрын
Tue S.A TDC it's a cover of New Order's Elegia (the tune featured in the game's E3 2015 trailer) that I made. I make all the music for the show.
@asperafilms
@asperafilms 6 жыл бұрын
Isn't the self-fulton option there, but hidden in the main menu under "Return to ACC"?
@leonthesleepy
@leonthesleepy 6 жыл бұрын
I've yet to play this game. Is it worth it?
@kareliask
@kareliask 6 жыл бұрын
It's mechanically maybe the best MGS, extremely refined and enjoyable to attack bases in the open world. A lot of people are disappointed by the story, and it is very threadbare feeling compared to the previous ones. It's definitely a good game and worth playing as a fan of the series however.
@chucktownattack
@chucktownattack 6 жыл бұрын
leonthesleepy Play it on the PS4, yea.
@112523
@112523 6 жыл бұрын
yes, i put over 100 hours in it. and i often use the logic of 1 dollar per hour. if the game manages to make me wanna play it more hours then i paid for it then i call it a win. doesnt mean i get dissapointed when the game would be less hours then its price. but then again. i preordered this game and waited all night to be able to play this. played it till next evening.
@112523
@112523 6 жыл бұрын
+Madison Hutto or just with a controller. altho, once you are used to the pc controlls you will feel like those are vastly superiour
@MrCalijor
@MrCalijor 6 жыл бұрын
As someone who had never played another Metal Gear game to completion, MGSV was actually a great time and I actually disagree with WoG's assessment of the gameplay loop. There's a lot of stuff to do, and sort of two "modes" of gameplay in my experience. One mode was playing the campaign missions, using whatever strategy seems to be the best, the other was doing side-ops while listening to the tapes. The basic gameplay loop of the side-ops is basically just riding around on d-horse to the nearest objective, completing it in whatever way is convenient, and moving on the next one. The missions were pretty widely varied and while I understand the story was disappointing for a lot of people, I thought it was clever, if a touch non-sensical, and dealt with a lot of very interesting topics and themes. It generally held my interest enough that I wanted to see what happened next which doesn't happen that often in games, especially AAA stealth games. I'd say, it's very much worth the time, and probably worth the money, however much it costs now. The guy that said play it on PS4 isn't necessarily wrong but the PC version is great and moddable. Controller support is fine for the PC version and I played through it 100% with controller.
@deadhawk1212
@deadhawk1212 6 жыл бұрын
I'm sorry but the Sahelanthropus fight could never beat Ray vs. Rex. Full stop.
@greazyviking9065
@greazyviking9065 6 жыл бұрын
Agreed, but I think it's supposed to be that way. Rex and Ray are the next evolutions in metal gear tech.
@jeneralgod
@jeneralgod 6 жыл бұрын
MG Ray was inspired by MG Rex that was inspired by Sahelanthropus
@AFPgamer
@AFPgamer 6 жыл бұрын
The FOB missions show off that resource management mechanic a lot more since you can't resupply in those missions and they're timed restrained.
@warriorboltz8817
@warriorboltz8817 6 жыл бұрын
To be honest, the scene where snake faked to kill those child soldiers shocked me more than the plot twist at the end.
@thrillhouse_vanhouten
@thrillhouse_vanhouten 6 жыл бұрын
On my second playthrough of TPP years later, I limited myself to the rule that I was not allowed to use any non-lethal projectile weapons, and could only fulton someone if I was able to knock them out using CQC. Otherwise, any enemy would either be evaded or killed. It's a much, much more fun game that way.
@MarioMario-jt7ld
@MarioMario-jt7ld 6 жыл бұрын
I feel like Breath of the Wild will be rexamined like this in a few years. (I am a huge Zelda fan, but I feel the open-world-ification ruins games like MGS and LoZ, not enhance them.)
@soccerthepkmnmaster
@soccerthepkmnmaster 6 жыл бұрын
I disagree. While I do agree TPP was heavily flawed, I don't think the open world was a main reason. It comes from making players too OP and having little variety. It was more of the result of the game being rushed imo. Honestly, BotW is probably my favorite Zelda game due to the insane variety in the game. It isn't a perfect game and has its share of flaws, but imo, the open world of BotW enhance the game. The amount of freedom it gives you are huge and there is no "best" way to play. Everything is optional and secret are everywhere.
@elitenomad2580
@elitenomad2580 6 жыл бұрын
Look at God of War. That game went open world and it's great!
@The01Armando
@The01Armando 3 жыл бұрын
Guys after hours of playing this game I completely forgot the fast travel feature with the cardboard box! Sure I have to run to the nearest base, but the military bases aren’t that far apart and I usually have D-horse with me anyways. It’s the orange supply spots where you have to pick up a travel sheet or if some sort. Once you do you pretend to be cargo so you need to use a cardboard box and a truck driver will pick you up and take you to your desired base. If the enemy is on high alert or caution it won’t work, therefore adding a little more pressure on trying to not get spotted. And most missions can be accessed from your Idroid without having to go back to the chopper so when I’m out completing side ops and main missions I do have to call in a supply box to switch out a uniform or completely change gear from my load-out section. It really helps make the gameplay feel more consequential and I just turned off the ability to place markers or tag enemy’s from the option menu and Bam! I get to have a pretty cool mgs experience. Anyways I understand everything and these were the same frustrations I came across my first two years playing the game. Now I have 95 level rank on most of my men and I’m making super expensive equipment and I’m on my 2nd offshore platform so I’m definitely keeping an eye on my gmp usage.
@Kechioma
@Kechioma 6 жыл бұрын
I didn't realize you could grab onto the fulton when you are ontop of a container... that would've saved some time.
@ashertaz
@ashertaz 6 жыл бұрын
So, i see your main gripe is with the supply drops.... which, aside from the Sahelanthropus battle, YOU have the CHOICE to call down or not. Besides, the game is not meant to be a limited stealth only game. In fact, most weapons are not even suppressed. As for missions variety, i found them to throw wrenches in my plans quite often, especially when time constrained. I'm not very big on stealth, but i finished the game twice, last time not even saving DDog or Quiet, only using the horse , Dwalker or a vehicle, and i'm happy with the variety it affords. Every ally you get forces you to choose between mobility, intel and safety. It seems to me you wanted a different game with less options. A, dare i say it, sort of Dark Souls of stealth games. And that's within your grasp, if you don't use all resources provided by you by Mother base. It is you who chooses to call a drop as soon as you see ammo count getting to single digits. Then it is your choice to complain the game forces you into a repetitive patters of behavior which you instrumented. This , to me, seems like hypocritical nit-picking. You want easy wins, call down means to aid you in that, then complain about game affording you the possibility to. It's like playing with the chicken hat on, yet complaining the game's too easy. Also, in this game, Snake is more of a soldier than a deep infiltration survivalist, which makes sense, considering the story... so i don't think he should play and act like in previous games.
@thatonehumanoid7756
@thatonehumanoid7756 6 жыл бұрын
asher taz I think in my first play through, I used one supply drop because I ran outta launcher ammo, and never again, mostly because I forgot about it. All these people who complain about it more makes me wonder how much they spray and pray.
@BarcodeGamez
@BarcodeGamez 6 жыл бұрын
asher taz You absolutely nailed it!
@spencerellisor9795
@spencerellisor9795 6 жыл бұрын
Gamers will optimize the fun out of games and that's what I constantly hear in this video.
@Wveth
@Wveth 5 жыл бұрын
*sigh* Having to cripple yourself in order to have fun is bad design.
@Ixsiehn
@Ixsiehn 6 жыл бұрын
Hmmm, I really disagree with most of the video, it's absurd to call this a "restrictive game" when all the restrictions are self imposed. You do NOT need to tranq everyone, at most, you will want to tranq guards that you have scouted out to be "good enough" for the base, there are a lot of crappy guards that are not worth fultoning. Eventually, the tranq pistol is not enough to get you your guards as the enemies get better equipped (full body armor + helmet guards patrolling together becomes very common). Also, get rid of reflex mode and tranq pistols are no longer "god mode" really early on. First foray into the "Writing on Games" series and I am not impressed at all =/
@linkinpark4everize
@linkinpark4everize 4 жыл бұрын
@GiRayne Again turn off reflex mode and markers , and the simple act of tranq+Fulton will become way more challenging and thus satisfying. You won't feel comfortable to do it Willy nilly at any time at any place since having the base go on alert status when you can't track enemies' movements in real time or rely on the safety net of reflex mode is a much less desirable consequence. You'll spend a lot more time moving slowly, listening to enemies' footsteps and looking for holes in their patrol patterns before you decide to take any of them out, which makes the act of taking them out way more satisfying due to the patient planning that has to precede it. Besides, playing the game more will have you be more careful about who you choose to extract , since bad stats will hurt the development process of your base when your base is at an advanced stage. That's when all of these lethal equipment will become very useful. Also, haven't you noticed that there's a nonlethal version of almost all of the weapons in the game: nonlethal assault rifles, shotguns, submachine guns, grenades (stun and sleep grenades) and sleep gas mines. That's not counting rocket punch, a piece of equipment even more useful than the tranq sniper, you can clear an entire guard post with four enemies in less than a minute with one shot of this bad boy. Stun grenades are also extremely useful against enemies with full body armors, and mines can be useful in conjunction with distractions such as decoys and card boxes. E-stun decoys are doubly useful since they both distract enemies and stuns them once they slice through them with their knives, and the hand of jehuty helps you pull enemies from a maximum distance of 20 meters, saves a tranq bullet and helps you choke enemies in a discreet location without moving out in the open as much. So even when playing the game non lethally and stealthily, you still have plenty of options and exploration based challenges to deal with.
@shadesinsertlastname1631
@shadesinsertlastname1631 3 жыл бұрын
@@linkinpark4everize exactly you get it. theres also challenging loadouts you could do to learn more like one for just going loud,no trace, cqc only, non-leathal with only leathal equipment, no weapons or equipment that directly produce stun,dmg, or tanq efffects. if you use even one of these loadout you would find at least one fun or interesting piece of equipment you might want to use later. ex for me cqc only taught me how good the system was and is very use-full against riot suits. another example was non-leathal with only lethal equipment, this showed me options i have if i completely run out of nonlethal or dont want to waste it(also good for fobs)
@linkinpark4everize
@linkinpark4everize 3 жыл бұрын
@@shadesinsertlastname1631 Yup , also daytime vs nighttime makes a huge difference as well as the camo you're wearing , dispatch missions affect the difficulty so you can use them in anyway you want to make your own customized challenge. Here's a cool tip I'm not sure if you're aware of or not , but if you're doing nonlethal with lethal weapons and you get spotted , you can stun the enemy with a leg shot , calmly walk up to them and grab, slam or unleash a cqc combo on them.
@pho3nix-
@pho3nix- 6 жыл бұрын
Is it any good on PC via Steam? always played my MGS games on Playstation before
@maartenboy37
@maartenboy37 6 жыл бұрын
Part 1. Gameplay. Proceeds to talk about story XD. Very good vid mate.
@Jetsetlemming
@Jetsetlemming 6 жыл бұрын
This video reminds me a lot of the people who damned Bioshock because "I played through the entire game using only the wrench, charging into fights, dying, and respawning, and that wasn't fun!". The game doesn't force you to play the way you're playing in this video. It's actually only with the knowledge of a second playthrough that these optimal and un-fun strategies even occurred to you. MGSV has some serious problems due to Konami rushing it, but you're deliberately making it worse for yourself.
@MichaelMajor-rx1md
@MichaelMajor-rx1md 6 жыл бұрын
Jetsetlemming I agree sir. No imagination
@Dread_Not
@Dread_Not 6 жыл бұрын
Exactly it
@Wveth
@Wveth 5 жыл бұрын
@@Gadget-Walkmen It's the designer's job to make every option desirable and, to at least some extent, necessary. The game pushes you so much into building your base that if you don't do the one strategy that is far and above the best for accomplishing that, you simply can't progress at a decent rate. Progress is slow even when doing it optimally, so doing non-optimally is so HEAVILY discouraged... yeah, it's not the fault of the player. I mean I'm glad that you can have fun with it but you're just a smug ass for laughing at someone who realizes the obvious.
@Ocean5ix
@Ocean5ix 5 жыл бұрын
@rusty shackleford What makes the tranq gun "the most OP weapon in the game" exactly? In my experience with 1 playthrough and 100 hours of game, getting a Serval and shooting somebody in the head has the same effect as the tranq gun, except the guy is dead. If your argument is "because the tranq gun puts them to sleep so you can fulton them" I'll say you have OCD with Pokemon games or something like that. Like 80% of the soldiers on the field are either trash or not good enough compared to what you have so you can literally mark a few like 2 or 3 max good soldiers and John Wick your way with lethal guns through the entire game. I don't really get it, I'm not trying to force a narrative where the game is 100% perfect but every time I hear this argument about the tranq gun being OP I'm like "what?". I played though the game, upgraded the mother base, got S-Rank soldiers and everything you mentioned while having fun with the game's arsenal and being picky with which soldiers I wanted for the base. Also, Peace Walker is regarded by a lot of people as one of the best MGS games, usually put in front of Phantom Pain but doesn't that game does the same thing? Like doesn't the tranq gun puts guys to sleep so you can improve your base?
@Microfire69
@Microfire69 6 жыл бұрын
How can someone love a game their first playthrough and have it be "utterly infuriating" the next? Easy, your perspective coming in completely changed. Your second playthrough you came in with certain expectations fueled by the critiques of others, and so every flaw stuck out like a sore thumb and seemed bigger than what it was. You saw what you wanted to see.
@roberthdg
@roberthdg 5 жыл бұрын
he rode Super Bunnyhop's dick too hard on this one, there are flaws in this game but even 3 years after it's still one of the most pulished experiences gamplay wise
@SaberRexZealot
@SaberRexZealot 6 жыл бұрын
Respect for coming back to this with a second opinion. It’s certainly been like that for me. There’s a lot to appreciate but ultimately the experience is quite lackluster and anemic, especially when compared to its older brothers.
@Revacholiere
@Revacholiere 6 жыл бұрын
You can self-fulton out in the pause menu by pressing "return to ACC".
@isaiahrivero2622
@isaiahrivero2622 6 жыл бұрын
You made some good points in this video (Writing on Games) some that i agree with and some i don't. But Honestly your biggest problem was the fact you didn't want to kill the enemy. (If you didn't care about killing then, you would have had a better time playing) The Phantom Pain was my first MGS game, So i didn't know about the "non lethal" to get the S rank and all that. I just killed or not killed whenever i felt like it, and that made my gameplay so damn fun. I wasn't worried about killing some random soldier with some high rank or anything, Because i knew i would probably just get one at the end of the mission. I was never scared to do an awesome/sick move or a slow motion kill streak. (Heck your playing as a freaking LEGEND, you should be able to slow down time for a sec LOL) We all have those "epic story's" of when thing just went completely wrong Or story's like going into a night ops mission with just weapons and your gear, nothing else and then having to fight my way out and survive the rest of the night. But then getting picked up the next morning covered in blood with nothing more then one magazine left and a cardboard box. Honestly just felt Damn EPIC. I guess the only thing that kept me from kill to much, was the freaking horn that grow every time you killed.
@cahdoge
@cahdoge 6 жыл бұрын
Although a piece over MGS5 to me it more seems like a twofold of how to (not) make open world fun and how to make linear scenes more delightful. On the other hand. Can you truly call them linear, if they provide you with options on how to progress within the scene? Massive props to you on doing this particular review, It sounds like the once in a blue moon kind. I can only guess how much blood an tears have must flown into this, cubic meters I guess. It's hard to miss the enthusiasm and fun of you telling this story you experienced and your thoughts about it, even if they are not always happy. Beautifully contrasting the things you consider good, bad and ugly about the piece of art and its context lying infront of you. I'am looking forward to and are slightly afraid of the scond part. As I assume, that it part will be of a similar caliber. Since this first one is quite a chunk to digest and feels like the condensate of a dispute of you wth the before mentioned game over a noticeable amount of lifetime.
@michaelallen2980
@michaelallen2980 6 жыл бұрын
-You can turn off Reflex Mode(I know it was stated) -Don't bring the tranq and focus on CQC and combining different items for new and epic scenarios (appropriately using CQC is faster than waiting for the perfect head shot)/(tranq becomes useless when enemies start wearing armor etc.) -Agreed: There aren't enough environmental challenges. TPP need more random patrols/caravans/all side ops should have stayed active without selecting the op. S+/S++ soldiers should have been hidden throughout the maps like the Deck of 52 from Mercaneries: PoD. There should have been more RPG systems like psyche, medic, hunger. -I'm playing two years later and still being surprised by certain shit in this game. -Venom's story is the most heartbreaking in the series. It's the same thing as The Boss's story, except Venom didn't choose his path, his fate was thrust upon him, and no one will honor his grave or sacrifice. -I've just now, after hitting 90% and playing MGO for two years, started focusing on FOB's. Even that changes your approach to the main campaign. Entering a mission for a specific skill and extracting weapons/vehicles based on how they strengthen your base agains othe FOB's and players really changes the mindset... Two years, and that's a brand new feeling for me from this game. -While S ranking and focusing on completing all the side objectives (i.e. C2W: Subsistance) in a mission can really show how perfectly crafted and fine tuned some of these missions really are. This is just one example, but there is a prisoner extraction in this mission at a separate base than the Comms equipment, and it takes forever to run there. BUT, there was a transport truck on the move, and figuring out how to steal it with no weapons, items or alerts gave me a great sense of accomplishment. Rescuing those prisoners, using osp, and luring enemies from a distance (getting them to move to my location based on sight) to get most of the problems out of the way so that I could blow the comms without being spotted felt damn near cinematic. *Wew thanks for reading. -As I write this I'm realizing I'm pretty much restating everything you just said, but for all its missed opportunity, I still think it's one of, if not the, best games ever. To me, the missed opportunities all come from how much there really is in the game. It's like finding a partner in life that's everything you've ever wanted, but they don't have a sense of humor in the slightest. You're always gonna feel like something missing, even though it's the best you'll ever get, i guess. -Loved you video
@wdcain1
@wdcain1 5 жыл бұрын
I never knew I could shot the ropes holding the bridge up in _Snake Eater._ I have to turn in my MGS card, don't I?
@joemangum3373
@joemangum3373 6 жыл бұрын
You loved the part that was nigh noninteractive and had no game play options but hated the part where you chose to play in as boring a style as possible.
@MrIsaac95
@MrIsaac95 6 жыл бұрын
Joe Mangum when the most boring playstyle is 1) the default loadout given to you and 2) the best way to play the game, then ur gonna stick to that playstyle especially since it doesnt make much sense to deviate to different playstyles since this game is about building up ur base. Why bother tricking out lethal weapons when you need to keep people alive in order for MB to grow? Why not use the tranq sniper rifle or Quiet or D-Dog? Why bother using anything else? The issue here isnt that the default loadout is the most boring way to play. The issue is that the most boring way to play is the only viable way to play this game in order to build ur base & arsenal in a reasonable amount of time.
@vaporsaver
@vaporsaver 6 жыл бұрын
Isaac There's more than one way to cook a goose. There's more than one way to knock fuckers out. Think outside the box.
@celinacelerysalt
@celinacelerysalt 6 жыл бұрын
^ this. That's why there are literally buckets of videos on youtube of the funny shit people have pulled off in MGS5. They sort of went a little GTA with this installment of the series, it's like a little stealth sandbox. It's a good sendoff, a compilation of the outrageous and sometimes nail-biting stealth hi-jinks fueled by player creativity that really defines MGS. The stories are secondary. People keep saying the boring way was the best way to play, but they must just be OCD if they forced themselves to play in a way that they admit sucks, just to get all the items and upgrades (which apparently they aren't even going to need/use). It's like holy shit do they wanna have fun playing the game or just cross it off their list of games they need to finish lol.
@CGoody564
@CGoody564 6 жыл бұрын
celinacelerysalt when the only variety is from self imposed limitations, there is a problem. End of story.
@ChrisHominski
@ChrisHominski 6 жыл бұрын
thats how every metal gear solid game has been since they introduced the tranq. its sort of a tool to get through the story as quickly as possible, but the real high level gameplay comes when you don't use it. check out superbunnyhops no tranq no kill no alert EE run of MGS3 for example. i recently did a playthrough of twin snakes with the same limitations and you end up pulling some crazy stuff. the cardboard box for instance becomes the most useful tool in your inventory
@palico004
@palico004 3 жыл бұрын
It's disappointing when people make a video that goes against the grain but fails to properly analyze it's strengths and weaknesses and expand on both. This video feels like a self important rant about what you expected. Putting everything aside Snake controls like butter and the movement options are dense. The oppressively huge R&D list practically forces all sorts of gadgets and tools on you. Falling into a lull of the sleeping pistol and MRS4 is also on you. Build a shotgun, Stealth with a LMG by putting a suppressor on. Use the camp's turrets. Use the airstrikes. Attach a C4 to a tank and fulton it into a helicopter before blowing it up. Try to clear a camp using only the bionic arm. I love your videos Hamish but this is a clear failure of your imagination.
@TheIrland09
@TheIrland09 2 жыл бұрын
It doesn't matter what toy you use to take out the guards with. The missions still end in the same way and the enemy AI is still bad and puts up zero challenge.
@magmakojote1663
@magmakojote1663 6 жыл бұрын
I remember one of the last missions was a shootout missions, defending against enemy waves ( soldiers, tanks and stuff) protecting Quiet. The worst mission, I hated it, because I had only shit equipment and you were forced to play it loud, no stealth.
@ghosface353
@ghosface353 6 жыл бұрын
Did you remember the fast travel system? It probably took me 60+ hours before I heard about it. I don't think they game ever explain it, or tell you about it. But it is fun to send yourself around the map as a package. I mostly used it on my base when it became to big and boring to travel through.
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