Sanctuary & Mike Swanson
51:44
3 ай бұрын
Sanctuary & Jeremy
54:38
4 ай бұрын
Sanctuary OST - The War Machine
4:35
Sanctuary OST - IVY
3:02
2 жыл бұрын
Пікірлер
@KlavoHunter
@KlavoHunter Күн бұрын
If we could get a mini-window that just constantly shows close-ups of action, that might help us see more than just the icons on the map :)
@iwjki1089
@iwjki1089 2 күн бұрын
Ground going down is awesome! So cool. As for improvements, I'd prefer slower explosion to be more epic and low paced.
@lucasoave3612
@lucasoave3612 2 күн бұрын
If you're going to have engineering stations, make sure to add an option that lets them rebuild structures that have been destroyed within their radius. This way building a defensive line using defense towers and engineering stations can actually be viable and low-maintenance just like the infinite build-queue feature is for units. Otherwise maintaining a massive defensive line made up of defense turrets will become too tedious and energy consuming and you will just resort to factories producing infinite units. This way engineering stations that are within each other's radius can infinitely re-build themselves (given you have the economy) giving you a semi-automatization of your defensive perimeter. It will also allow the maintenance of your base to be a lot smoother resulting in an exact reconstruction of the outline of your base, in case you get attacked and your engineering stations survive. This way each engineering station will be responsible for the maintenance and re-construction of a small sector of your base and will become incredibly valuable assets to protect(especially when your base is massive). They will remember where everything is, unless you personally delete the structure. You should be able to turn them off and on again to save resources. You should be able to see all the things they are going to rebuild by pressing "shift" like in supcom. And maybe if you click on a building they are going to rebuild, make they build that one first. They should be available at T2 and at T3 their radius and build speeds increase. If 2 engineering stations have the same building in their queue, they can build it together. T2 ES(Engineering station) should only be allowed to rebuild T2 structures, but a T3 ES can rebuild T2 structures more quickly. A T2 ES can assist a T3 ES rebuilding the same structure. You should be able to upgrade each ES to an above tech by clicking on it just like metal extractors. That way you don't have to replace them when upgrading your base (would be annoying). One faction should have experimental T4 ES, that surpasses all the other ES of the game. Although it may be too op. If you implement these structures like I stated above, they will become one of the most essential structures in the game, and the game (especially late game) will revolve around them a lot. So maybe one faction having a T4 ES would be too much. But ALL factions should have the ES or they will have a severe disadvantage. I think if you put this above idea in your game, it would greatly distinguish it from it's contemporaries while adding such a big QOL feature as to make it an instant staple when talking about SANCTUARY and other games like it. It would make the game unique and imo would be a big step forward in base management, automation and logistics handling. Your role will no longer be to annoyingly rebuild everything in your base but to "supervise" it kind of like Factorio. This will also mean the ES will maintain crucial relevance for the whole match and be among your most guarded structures. Making it an essential way to cripple a base in the long run. If you make them, make sure to design them to be rather big and easily identifiable. also I think they should be half as big as a factory and maybe half the radius of a T1 defense at T3. They should be quite expensive. Radius should be big. I think a big base should have at least 3 of them to signify its stature and progression. If an ES gets destroyed and rebuilt by another ES, it should not regain its memory in my opinion or getting through bases would become too annoying and slow. Although if you added the option for them to regain the memory of all the structures in its database before being destroyed, I would certainly always enable the option, because I love automation and I'm lazy like that. Id love to see it xD Please consider. :)
@volodymyr_budii
@volodymyr_budii 18 сағат бұрын
I wonder how do you play that your base is in constant need of huge repairs? Not saying that what you suggested us bad, but from my own perspective of FAF gameplay experience, you are really overestimating how strong and needed it would be. I rarely ever have my bases getting damaged/destroyed in big scale. Also, if we are taljing about easy repairs of dead structures, why limit it only to engibeering stations? Give refular engineers a command to restore any dead building in designed area.
@lucasoave3612
@lucasoave3612 10 сағат бұрын
@@volodymyr_budii it would allow you to take bigger risks because you know your base can take a beating. It doesn't change the flow of gameplay too much because its just adding one structure to your build queue. I'm not saying it's needed in FAF to balance it. Faf or even Sanctuary don't "need" it. It would just be imo an amazing step forward in base building and base maintenance. Allowing much more destruction over the course of a match and less need to micro manage repairs. I was thinking of players Vs ai and having fun with your friends mostly. I think it would make the game generally more entertaining for everyone. I even think ranked would be good with it because I think matches would actually lead into the late game a bit more. Although I believe you should be able to turn it off in the settings menu, because it would change the flow of the late game a lot, and also make it a lot harder to rush in the T2 era. It makes the game safer, and there for you are more likely to see dangerous and risky plays. I think its an amazing addition if they do it 🤩🤩🤩
@lucasoave3612
@lucasoave3612 10 сағат бұрын
@@volodymyr_budii if engineers had it too, it would be far too OP. It would make destroying bases far too tedious, and you would put engineers everywhere making your base a cluttered mess. By making the ES big you also limit how many you can have in your base making this feature not only unique but not so over powered that anything destroyed is instantly rebuilt. Things would be re built at a medium-pace let's say. I think everybody would be happy with that :)
@lucasoave3612
@lucasoave3612 10 сағат бұрын
@@volodymyr_budii it would also make artillery a bit less of a game ender which is good imo. Also the effort required to place one is low (for the player) , but the rewards and gameplay benefits imo are great. It wouldn't t change the way you play, only change your strategic options to include more variety and scale. Although as I said it would limit T2-era rushes and such. But one small trade off for much wider in scale late game, and more gameplay freedom is so worth it :D
@volodymyr_budii
@volodymyr_budii 8 сағат бұрын
@lucasoave3612 How is it op? If you have a couple of engineer stations around, it wouldn't get instantly repaired too? And who said you have to keep engineers all around? Got damage? Select engineers and give them a command to repair. They can even assist other stuff until needed. And how is destroying a vase would become tedious? You need same amount of resources to destroy it anyway, except that enemy can now properly repair it. Trying to make engineering stations useful through limiting a great QoL feature specifically to them is an awful philosophy. Why limit it only to this building that can't move? How immensely useful it can be in repairing new built bunkers or 30 T3 AAs that are spread all around your base and got destroyed for some reason, and limiting this feature to one building to try and make it useful with it? That's just bad. I would rather have engineering stations as useless as in FAF(which they don't have to be, there are other ways to make them good too)if it means that engineers can do this too
@tommyvice9244
@tommyvice9244 2 күн бұрын
Looks great, but I wish the unit visuals would pop-in way earlier when zooming in. In the video the unit icons only went away when zooming-in extremely close. I hope they fix that or at least make it a feature in the settings.
@RuslanShamiev
@RuslanShamiev 2 күн бұрын
Puffs of smoke are a buzz. It would be cool if these clouds of smoke were blown away by some kind of wind, and aviation flying into it somehow influenced the shape of the cloud. I would sit and stick to it. But the fact that a nuke with 3 charges is fine. But spiraling projectiles makes physics unrealistic to me. Maybe it was worth making the projectile one and in the end the cassette was divided into three charges.
@leiplays-wf7ez
@leiplays-wf7ez 2 күн бұрын
we got a release window yet? I wanna play this so bad!!!!
@volodymyr_budii
@volodymyr_budii 3 сағат бұрын
We will lokely have a kickstarter launch with piblic demo sometimes this year. Full release is likely to happen in bery late 2025, or most likely 2026
@pishleback6151
@pishleback6151 3 күн бұрын
There's a few people in the comments saying it's not as impactful as SC nukes. I think the problem is the effects play out too quickly to properly convey the sense of scale. Try watching it at x0.25 speed especially at 0:26 and 0:36. Does anyone else think it looks more realistic and impactful at these speeds? I hope we see the effects tweaked to better ground them in reality and sell the scale.
@t0ninus
@t0ninus 3 күн бұрын
I hope there will be some kind of texture spreading under buildings to make bases look like bases and not just 3D models spread on the map.
@jackliao15935441
@jackliao15935441 4 күн бұрын
Amazing work, looking forward to get it first hand
@khaldoun6260
@khaldoun6260 4 күн бұрын
it looks great ! good luck guys!
@Erictraiven
@Erictraiven 4 күн бұрын
The movement line indicator seems too big and cover the laser beam, need to fix that
@iskandr7270
@iskandr7270 4 күн бұрын
Realy likes how missles speed up while striking
@sanctuaryshatteredsun
@sanctuaryshatteredsun 4 күн бұрын
It's almost like they casually fly over to the target and then DEATH DIVE!
@derejoin
@derejoin 4 күн бұрын
I wondered why nuclear weapons were experimental weapons in the future, but they turned out to be missiles that destroy the ground.
@volodymyr_budii
@volodymyr_budii 4 күн бұрын
There will be regular nukes, and thus experimental nuke is to destroy ground
@Shockz0rz
@Shockz0rz 4 күн бұрын
It's funny that this is literally the first time I've heard of this game, yet just from the title of the video I can tell it's a TA/SC-inspired RTS
@sanctuaryshatteredsun
@sanctuaryshatteredsun 4 күн бұрын
Chris Taylor, called this the 'spritual successor' to Supreme Commander.
@jasonsmith7538
@jasonsmith7538 4 күн бұрын
This looks fucking perfect, exactly how I wanted nukes to be illustrated
@sanctuaryshatteredsun
@sanctuaryshatteredsun 4 күн бұрын
Thanks very much. This is just one of the super-weapons which will feature in the final release.
@revolver2750
@revolver2750 4 күн бұрын
Any reason your not using structure like shields and put your beam units under it to preserve them and let the shield take the damage?
@revolver2750
@revolver2750 4 күн бұрын
Hmm looks like the faf philosophy in pvp just spam units. Not like it's bad and i am really going to enjoy this game but the speed is a lot faster then supreme commander.
@yaris2405
@yaris2405 4 күн бұрын
А когда игра выйдет?
@Themeir
@Themeir 5 күн бұрын
Looks sexy and now i consider buying the game.
@sanctuaryshatteredsun
@sanctuaryshatteredsun 4 күн бұрын
You absolutely should. When the demo land later this year you can get a taste of what's in store.
@jusussi
@jusussi 5 күн бұрын
It turns out that nuclear missiles are mostly a game ender, because after they hit on the site of the former base, it will no longer be possible to build anything? 🤔
@volodymyr_budii
@volodymyr_budii 5 күн бұрын
This is a t4 nuke, not a regular nuke, but devs said a couple of times of possibility to destroy the ground in the same way, but you would need many more nukes.
@inversepie6512
@inversepie6512 5 күн бұрын
Okay, very cool. However, I have a few thoughts. 1- The movement is okay if they are energy projectiles, but with the three missiles spinning together like that, it seems off. 2- Why not use a MIRV instead? A MIRV splits off shortly above the target into 3+ separate warheads. 3- Personally I think the three warheads should all land at the same time rather than in quick succession. Very cool tho, ty for the upload
@volodymyr_budii
@volodymyr_budii 5 күн бұрын
2) Because it does not look cool. 3 deadly dangerous missiles spinning in a wonderful spiral looks MUCH better than just a single projectile splitting into 3 at the end. This is the style of Chosen - they like to show off to feed their own ego.
@sanctuaryshatteredsun
@sanctuaryshatteredsun 4 күн бұрын
Quite possibly because The Chosen are arrogant show offs.
@RichMantaray
@RichMantaray 5 күн бұрын
when i play that will be off for sure, it way to OP lol , i want 8 hours worth of game play haahah
@toxticarcillin
@toxticarcillin 5 күн бұрын
I hope you guys have something to balance that out, perhaps a cooler game ender? or something that can prevent a player from being wiped out provided they build it? ;3
@volodymyr_budii
@volodymyr_budii 5 күн бұрын
This is considered to be a game ender. I am no dev and my answer can not be 100% reliable, but I expect it to not having an "efficient" counter, except destroying your enemy before he gets it.
@toxticarcillin
@toxticarcillin 4 күн бұрын
@@volodymyr_budii well, I hope the other factions will get their own game ender type weapons to keep it 'balanced', considering the game is a spiritual successor to games like Supreme Commander(where there are tools to prevent certain destruction like anti-nuke silos), it does make me wonder if there'll be a countermeasure, at least against normal nuclear warheads if not this thing.
@volodymyr_budii
@volodymyr_budii 4 күн бұрын
@toxticarcillin Yes, normal nukes will be shot down by anti-nuke buildings, there are already models for them. For example Guard are gonna use a railgun, EDA regular missiles, and Chosen some sort of lazers/beams. And yes, all factions will get such sphere shattering weapons, but in what way they will work( like us it also gonna be a missile, or is it something else) is still unknown
@romangolumbevskiy7268
@romangolumbevskiy7268 5 күн бұрын
Анимация полета ракет какая-то детсадошная 😕
@Moonblighter
@Moonblighter 5 күн бұрын
Will there be a story campaign?
@volodymyr_budii
@volodymyr_budii 5 күн бұрын
If their future kickstarter is successful enough - yes.
@Moonblighter
@Moonblighter 5 күн бұрын
When is the kickstarter launching?
@sanctuaryshatteredsun
@sanctuaryshatteredsun 4 күн бұрын
Nothing is set in stone but it should be later this year. Watch this space.
@Moonblighter
@Moonblighter 5 күн бұрын
This is going to be so good.
@OnzaRain
@OnzaRain 5 күн бұрын
Это значит что построил ядерку и все GG? Выиграл тот кто построил Супер оружие первым?
@romangolumbevskiy7268
@romangolumbevskiy7268 5 күн бұрын
Скорее всего это стоит дохриллиард и строится долго. Ну и по логике, если ты отдал противнику воздух, то смысла в нюках уже мало.
@ravidroseman
@ravidroseman 5 күн бұрын
tbh this is better than Battlefield Levelution, i also want to see that you can also turn mountains into plains if you fire enough rounds onto them.
@jsomiller44
@jsomiller44 5 күн бұрын
That looks really dumb. just put in a nuke. Needs shockwave and a mushroom cloud.
@volodymyr_budii
@volodymyr_budii 5 күн бұрын
EDA will have conventional nukes with mushroom clouds. Other 2 factions use different things to get tgis result. I personaly really like this one
@sanctuaryshatteredsun
@sanctuaryshatteredsun 4 күн бұрын
There will be 'traditional' nukes also.
@KommandantKavu
@KommandantKavu 5 күн бұрын
Eh, the spiral threw me off, seems comical and doesn’t add anything to the grandeur of an intense super weapon or the terrifying sense of imminent doom when the nukes are doing cool aerial stunts before impact.
@volodymyr_budii
@volodymyr_budii 5 күн бұрын
It is in style for Chosen - they like to show off.
@Jakobe_Beef
@Jakobe_Beef 5 күн бұрын
Will an anti-nuke have enough time to counter the missile during the final descent?
@saturun5807
@saturun5807 5 күн бұрын
Looks very very cool. Imo, could look a lot cooler with an actual mushroom cloud and a bit slower explosions. Perhaps some debris flying off into the distance as well. Regardless, I am very much looking forward to playing sanctuary
@DartNoobo
@DartNoobo 4 күн бұрын
Slower explosıons? Did you not notice the extreme FPS drop? Do you want it to last longer?
@tommyvice9244
@tommyvice9244 2 күн бұрын
@@DartNoobo Hardly notice, but then they should fix the frame drop. Its pre-alpha anyway.
@concordemakesvideos1070
@concordemakesvideos1070 5 күн бұрын
Yeah... It's wishlisted. Now if only y'all would put the demo up on steam too! What is it. Like 160 dollars or something for the patreon tier to give it a go? I'm not that popular of a KZfaqr yet I suppose haha. But I guarantee you, there could potentially be a lot of people playing and giving you some feedback. I do have to of course, agree that it's probably not a good idea to let it be released just yet. I've seen the Livestream and the tactical takeover vid. I know it's got a long way to go and a lot of bugs. I respect your decision and await the day it releases
@rzrx1337
@rzrx1337 5 күн бұрын
I know it's pedantic but it looks too animated for something that is supposed to be a scary superweapon that can wipe out a base.
@volodymyr_budii
@volodymyr_budii 5 күн бұрын
Huh? I don't exactly get what you mean by that.
@fantasypvp
@fantasypvp 5 күн бұрын
what the ahwassa should have been (forged alliance)
@RavenRom
@RavenRom 5 күн бұрын
выглядит убого и дешево
@TastelessM-13
@TastelessM-13 5 күн бұрын
I feel like the missiles dont feel Chosen enough, like maybe they should be more "energetic", like Aeon and Seraphim from SC:FA. But dayum, the explosions and missile landings are just frickin gorgeous 😮
@user-pt7en5iq4z
@user-pt7en5iq4z 5 күн бұрын
Не знаю когда вы сможете выпустить игру, но жизнь будет прожита зря если я не свграю в неё
@throaway204
@throaway204 5 күн бұрын
I'm dying to play this! When is there some kind of beta released to the public? Or ya know you can send me one ;)
@volodymyr_budii
@volodymyr_budii 5 күн бұрын
We are likely to get a public demo during their kickstarter, which will most likely start sometimes this year.
@jaysol191
@jaysol191 5 күн бұрын
Looks damn awesome
@RadientLight
@RadientLight 5 күн бұрын
That's awesome
@Kenabukanyo
@Kenabukanyo 5 күн бұрын
DOPE AF 😮
@Flanktank2
@Flanktank2 5 күн бұрын
Who needs to eat 2 anti-nukes when you can eat 3 instead 😅I love it!
@playerone2424
@playerone2424 5 күн бұрын
Anyone notice the wreckage of that absolutely MASSIVE mech?
@volodymyr_budii
@volodymyr_budii 5 күн бұрын
It is just a super scaled up wreck of regular Guard t4 lazer bot.
@eduardodealbacejudo2010
@eduardodealbacejudo2010 5 күн бұрын
Que pasara si se usa muy seguido ese tipo de armas no quedaremos sin mapa dónde poder pelear, construir y recolectar recurso.
@volodymyr_budii
@volodymyr_budii 5 күн бұрын
This is an end gamer, so it making game end/impossible to continue is the intention.
@eduardodealbacejudo2010
@eduardodealbacejudo2010 5 күн бұрын
@@volodymyr_budii ya entiendo gracias.
@asellusaustralis261
@asellusaustralis261 5 күн бұрын
Maybe give a player an ability to set a fuse mode: aerial explosion would make a bigger damage area (which is totally realistic, btw) and second mode is underground explosion with surface collapsing on a smaller area
@volodymyr_budii
@volodymyr_budii 5 күн бұрын
If you just want to destroy stuff, use regular nukes. This is to break ground after all. What's the point of this super weapon and whole ground breaking feature, if you can just destroy much more of the enemy base? AOE of it is already huge. Making it even bigger may have a risk of explosion radius being bigger than anti-nuke range.
@asellusaustralis261
@asellusaustralis261 5 күн бұрын
@@volodymyr_budii maybe set this for regular nukes
@volodymyr_budii
@volodymyr_budii 5 күн бұрын
@@asellusaustralis261 Breaking ground is a very strong tool, so it is reserved for end gamers. Breaking ground is too strong for a regular nuke.
@KfRRucH
@KfRRucH 5 күн бұрын
Steam, wishlist, waiting.
@tomasoresky3478
@tomasoresky3478 5 күн бұрын
No, I'm not settling down with this. Supcom nuke looks way better. Where is that blinding flashlight? A slow circular dust rolling that emphasizes the scale of it? Where is the mushroom shape? This looks as average bomb, not a nuke. The pinnacle of the game should be a breath taking nuke explosion, not just upscaled random explosion. Rework it!
@volodymyr_budii
@volodymyr_budii 5 күн бұрын
This is the style of Chosen. They don't use conventional nukes. Conventional nukes are for EDA. Also a taste thing, because I really like it.
@tomasoresky3478
@tomasoresky3478 5 күн бұрын
I could say the same about Seraphim nukes, they don't produce mushroom shape neither, yet they are still producing bigger WOW effect than this random explosion.
@tommyvice9244
@tommyvice9244 2 күн бұрын
I kinda agree. I love everything they take away from SupCom and I do think the graphics are great overall, but the aesthetics seem unconvincing.
@CrazyMattLine
@CrazyMattLine 5 күн бұрын
Yohlona Oss but worse. Hopefully not all the experimentals will be game-enders like this!