Rigging with Lattices and clusters in Maya

  Рет қаралды 33,665

Sean Spitzer

Sean Spitzer

11 жыл бұрын

Here I show you how to manage lattices for animation on a skinned model in Maya

Пікірлер: 58
@valeriewei9005
@valeriewei9005 5 ай бұрын
Didn't think a video from 10 years ago would save my butt for our group film project, but here we are ! Thank you so much for the tutorial
@SeanSpitzer
@SeanSpitzer 5 ай бұрын
Ha anytime
@michellezh3ng
@michellezh3ng 24 күн бұрын
Saving my life!! You solved my issue I was trying to troubleshoot for like 3 hrs haha THANK U!!
@TheJoevakiin
@TheJoevakiin 7 жыл бұрын
You are still saving lives 2 years later! Thanks so much
@SeanSpitzer
@SeanSpitzer 7 жыл бұрын
Any time man!!!
@MichaelAdams3D
@MichaelAdams3D 3 ай бұрын
20+ years I've been animating in maya and never bothered with clusters (I'm mostly just a sculptor/painter/modeler/concept artist but I've ended up as the only 3d generalist on a project before and had to rig and animate out of necessity)...I wondered today if I could add a lattice to my rig rather than just use it once and delete it, this was super helpful. Thanks!
@SeanSpitzer
@SeanSpitzer 3 ай бұрын
I too am a generalist so I feel your pain. You are welcome, amigo!!
@SydnificantMe
@SydnificantMe Жыл бұрын
Thanks for the tutorial. I didn't know what was causing the double transform on the cluster!
@romiokasuga
@romiokasuga 9 жыл бұрын
THANK YOU!!! the "turn relative on" trick was THE thing i was looking for for years !
@minuscolochao1557
@minuscolochao1557 4 жыл бұрын
exactly! I have been looking for this for over a month
@WynneBernadette
@WynneBernadette 8 жыл бұрын
You just saved me from my student thesis with that solution for double transform!! Been looking ways to fix it, I thought grouping/ locking transforms will inform maya that I want it to be in frozen position.. I can't thank you enough, I don't even know what to call this problem and you just solved it.... Thank you....
@Stollnation
@Stollnation 10 жыл бұрын
Extremely helpful thanks for being fast and concise.
@cramdoodles
@cramdoodles 7 жыл бұрын
I am SO GLAD i found this video rather than resign to using ncloth for a soccer net. Now I'll be able to animate the net with more control! Thanks for the video! ...(it's 2016 and STILL hot in CA :( )
@SeanSpitzer
@SeanSpitzer 7 жыл бұрын
No prob!!
@rigatoniryan
@rigatoniryan 3 ай бұрын
UR A LEGEND!!
@Inogat
@Inogat 9 жыл бұрын
thanks, fast and straight to the point, helped me :)
@minuscolochao1557
@minuscolochao1557 4 жыл бұрын
thank you thank you thankyiu that turn on relative toggle is the key hehehehe
@tajinderpal4561
@tajinderpal4561 6 жыл бұрын
Thanks Sean...Problem Solved :) "Cluster Relative" thing is tricky.
@Evan1527
@Evan1527 9 жыл бұрын
beautiful this is exactly what i need, thank you!
@yeseulshin920
@yeseulshin920 8 жыл бұрын
awe sweet! thank you for the tip man!!
@tatianapugachevskaya6678
@tatianapugachevskaya6678 4 жыл бұрын
Thank you so much! This is exactly what I need now!
@Vidadrainer
@Vidadrainer 7 жыл бұрын
thank you, THANK YOU!!!!! my head was burning for not being able to make a simple cluster to work. I was trying to make the eyebrows control but everytime i rotated the head curve ctl the cluster went crazy!!! It is not something obvious to look for. Thank you!!
@Lucyxx5
@Lucyxx5 11 жыл бұрын
tnx a lot dude, it really helped me
@kamilabianchi
@kamilabianchi 6 жыл бұрын
Great!! Thank you!!!
@yo-ww8rv
@yo-ww8rv 5 жыл бұрын
best video on youtube EVER
@mira-xw8cc
@mira-xw8cc 5 жыл бұрын
thanks alot man! its always the smallest things
@ThomasSchannel
@ThomasSchannel 6 жыл бұрын
big help,thanks
@user-ix8tr8wd4t
@user-ix8tr8wd4t Ай бұрын
Thank you
@michaelrodriguez5886
@michaelrodriguez5886 7 жыл бұрын
wow i really appreciate the quick reply. ok, i did retrace my steps. my two 1st thoughts were the skinning, and that i F'd up the hierarchy when i added the eye deform rig, (i'm a lil' grn. to rigging, but pretty familiar w/ maya, 'school in '14 and '05, but i can resonate easily w/ it 'cause i'm an FX artist - cable controls ya know, and a stop-motion animator since childhood ) anyhoo, for a while now, before this, i've had strange problems w/ my fingers twisting around X -primary, and also Z - the joint's axis, (2nd primary) when i un-skinned 'couple o' days ago, that problem disappeared.- so happy.- on my other separate project as well. then it took a few tries to get your rig to work, then when i got as far as the 2nd to last step, parenting the clusters to the animation ctrl, (right?) i noticed that the ctrl curves didn't light up, your's did, so i dragged them into ea. respective group,( after trying other things 1st ), then added the world control, and boom-fine. BUT when i parented the eye bone to the anima-ctrl it unparented from the joint it was connected to. since then, the double transforms were back again, i have to click every joint below my selection (or else the selected joint and bone just twirl around the X axis), instead of clicking just the desired joint to rotate it, followed by the rest of the joints in the limb, which i think is how it's supposed to be, yeah? and NOW, after retracing my steps- carefully, and 1.5 days of reading / tutorials, the skinned mesh moves but the bones do not, (that's new eh? that's when i wrote you) plus the double transform problem still remains in my practice / back-up scene copy, which i always use foe this very reason. HOWEVER, whereas yesterday i fixed the problem in my two diff. active projects, now the double trans. prob. is back in both projects, the arm chain curls, each joint in graduating amounts down the chain, i've been having trouble with that particular problem even when i make practice spines etc. but it was gone yesterday after i started over by detaching the skins. 'crazy mess. i think i need to make a new skeleton, but it seems to still occur anyway. the joint settings? after very carefully orienting the joints (although some spin in place, refused to rotate to the exact pt. i wanted but seemed to work fine, somewhat ). what the hell am i doing wrong from the beginning. as i say every time i make a new chain, in either scene, i have the same "curling" and joint selection problems. ( btw i use the outliner) i hope i gave enough info, i know it;s a lot. but i'm desperate for a real set of fixes/ corrections to make notes of that so much.
@michaelrodriguez5886
@michaelrodriguez5886 7 жыл бұрын
i've also learned about constraints locking the joints
@Moneyaddthenmultiply
@Moneyaddthenmultiply 9 жыл бұрын
Great tips! Let's say I had a simple character with dot eyes and I wanted to use this method to make some blendshapes. I'm following another tutorial with that general approach (The Maya 2D Eyes Rig, search for it it's a good one) and I'm wondering the best way to combine these two approaches.
@michaelrodriguez5886
@michaelrodriguez5886 7 жыл бұрын
ah ha! well, i reset the rotate tool and that fixed the double transform "curling' problem, and the selection problem. whew! i must've done that yesterday as well. i just need to fix the "parenting" of your rig, and the eyes now, tune in next time... any views? i rushed this last time but thanx so much, for your approach and dedication.
@aakashkangane9120
@aakashkangane9120 5 жыл бұрын
Thank u buddy Clear my all dout about double transformation
@SeanSpitzer
@SeanSpitzer 5 жыл бұрын
NP!!!
@ripulse1839
@ripulse1839 7 жыл бұрын
you save my cluster handle's life!!
@malioglu9907
@malioglu9907 7 жыл бұрын
great
@michaelrodriguez5886
@michaelrodriguez5886 7 жыл бұрын
and i am going to use controls in my eye ctrl to operate the lattice ctrls and he gross eye movements, w / aim const. etc
@cinematicfilm6559
@cinematicfilm6559 5 жыл бұрын
can you use this techinque to squash limbs arm, leg etc ? I can't find tutorial that demonstrate arm leg squash.
@alexanderherth184
@alexanderherth184 5 жыл бұрын
Cool video! Thank you! Do you know how I can get the position of an object which is inside an latticebox? I have a character body which is rigged with a lattice box. But I need the position of the shoulder midpoint for the arm animation. I put an object in the position of the shoulder, but an object which is moved by an latticebox has no movement in world space! Do you have an idea?
@SeanSpitzer
@SeanSpitzer 10 жыл бұрын
Anytime man!!!
@CuriousTraderMindset
@CuriousTraderMindset 10 жыл бұрын
Hey Sean. Thank you for all the great tutorials your providing to the community. I have to ask. What mike are you using to record your videos with?
@SeanSpitzer
@SeanSpitzer 10 жыл бұрын
Cobus van Staden I don't have it in front of me right now. I think it was a microsoft product. I am buying a new one since it's kind of broken Xo. the head phones kind of broke
@SeanSpitzer
@SeanSpitzer 7 жыл бұрын
So sorry I forgot to respond to this. ....The sucker is dead now but I think it was a logic tech
@prasadkathare2258
@prasadkathare2258 5 жыл бұрын
What about rotation issue
@Kirkachop
@Kirkachop 8 жыл бұрын
Hey, this was really helpful but i have a strange question. (Bear in mind I am a Maya noob working in the 2016 student version) So, Im working on a box that gets crushed by a bowling ball, now i would like to rig the box with the lattice so that on impact it squashes. But obviously the box is a harder material, so on impact id like to have a more jagged edge. How do i adjust that with the lattice? Is it a soft select kind of thing i must change?
@susulemons
@susulemons 10 жыл бұрын
coool
@habibsiddick4525
@habibsiddick4525 3 жыл бұрын
I need help. If I Use Lattice and cluster for animation in Maya 2020 model, then can i export this model for animation in fbx?
@michaelrodriguez5886
@michaelrodriguez5886 7 жыл бұрын
this really answered my problem after much searching. but my eye is skinned to a joint that WAS parented to a skeleton, (wish you'd gone just a lil' further there) now my joint chains won't move. and i have double transforms occurring in all sub joints, everywhere i select. i tried unskinning, unparenting, even made a test spine but i have to shift select he whole thing in order to make it move with rotation. plus i can't just select a joint and rotate the proceeding "arm", gotta shift select the whole chain. just got that to work right too, attached your rig, now i can't get anything to act right, i'm stumped on this and it's a time thing. please help, been wrestling w/ double trans. prob. for a few days on a couple of projects, HELP. sincerely thank you
@SeanSpitzer
@SeanSpitzer 7 жыл бұрын
Oaky....I need a bit more info. Is it an eye, head or spine? What is double transforming? Did you retrace your steps? Check your groups and parenting order. You may have added something that wasn't there before. You may have also selected more than intended. Eyes technically should not be skinned unless an unusual squash and stretch is needed, with setup controllers. Try un skinning just the eye and unparent and ungroup it for good measure. Then try creating a new bone for it (skin it) ...parent constraint to another bone if you need it skinned. This may fix it.
@ayersjrmichael
@ayersjrmichael 5 жыл бұрын
What about the rotation issues with the cluster?
@SeanSpitzer
@SeanSpitzer 4 жыл бұрын
Try creating a group method if it acts buggy. Rotations are always a little tricky. Group methods can be good for isolation
@ApertureInc
@ApertureInc 7 жыл бұрын
I cant create clusters for lattice points in 2016 for some reason. Any idea why?
@SeanSpitzer
@SeanSpitzer 4 жыл бұрын
It should work. Any errors displayed?
@johnnyho5925
@johnnyho5925 6 жыл бұрын
all this time... it only took one click...I spent hours trying to counter transform that thing through scripts. I'm sad
@dubtube6691
@dubtube6691 3 жыл бұрын
I think the C for Cluster is way too big in Maya lol.... Autodesk, are you taking drugs or what
@SeanSpitzer
@SeanSpitzer 3 жыл бұрын
LOL
@JonCG
@JonCG 5 жыл бұрын
lol what is your doing bro.
@useresu301
@useresu301 3 жыл бұрын
Coming from Softimage (and Houdini) I cringe every time I have to work with Maya. What a horrible cumbersome workflow!
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