Also, if we were living in a fantasy setting IRL, getting jumped by a different group of adventurers while fighting a dungeon boss will only be expected. This is how human beings work. I get to defeat an already weakened dungeon boss AND eliminate another competitor group ? Yeah I'll take up on this.
@LT_BiscuitКүн бұрын
Great Video ! So keen for A2
@TheCopiumClinicКүн бұрын
Thanks! Me toooo
@tftg458Күн бұрын
Somthing i tought about seeing footage of the game... I realy realy realy desperatly want mmorpg running fysics to be more realistic, why is it always so static, i mean... We have the technology. Why can they do it in single player games AC for example but not in online games?
@TheCopiumClinicКүн бұрын
For sure. When you have a lot of realistic physics in the game, it makes the gravity-defying feats that much cooler.
@tftg458Күн бұрын
God damn, you have a great predentation voice and format! Have a sub! Ps. you sound so much like the guy that advertised lucid charts. Thats a compliment.
@TheCopiumClinicКүн бұрын
Thank you! Welcome to the clinic!
@NuclearTango2 күн бұрын
I am ecstatic about the depth and thought intrepid puts into their systems. Another great video
@TheCopiumClinic2 күн бұрын
Thanks Nuke-ya-lur!
@LuxeGamingXD2 күн бұрын
I've watched this video like 5 times already! As someone who wants to focus on both PvP and professions, this content is right up my alley. Can't wait to hear more about your thoughts on crafting and how it ties into the larger economy. Keep up the great work, and looking forward to more insights!
@TheCopiumClinic2 күн бұрын
Thanks Luxe! Glad you liked it.
@pe33963 күн бұрын
Holy f*cking clickbait, batman
@JakeyEX4 күн бұрын
Nice video! Lots of good little key details thrown in too 🤙🏻 subbed
@TheCopiumClinic4 күн бұрын
@@JakeyEX thanks dude! Welcome to the Clinic!
@chazgendrew4 күн бұрын
vet of Wow and Everquest and loving what im hearing about this MMO. You can tell they have played MMOs and know how to make a next gen one. my only complaints so far: 1. graphically would of liked more for a next gen MMO, especially one running on Unreal Engine 5 that can does virutal geometry for poloygon counts and can handle more technically than any other engine. But i guess that may be a result of them starting on the game with Unreal Engine 4. 2. I think next gen MMOs should get away from levels. eventually overtime you segment the playerbase where all the players are off to new lands and the orignal lands or empty. its not bad to introduce new lands, but how about keeping relevant content in the lands you already created. but that gets hard when you have to starter levels, and level 50 area and etc. If mobs everywhere iare equally a threat than you introduce excitement to the old content regardless. 3. the combat is still to late gen. i think Dark Souls/ Elden Ring showed a combat system that scales very well with MMO technical limitations. the combat is a huge factor for MMOs and sadly its not next gen.
@TallTaleGael4 күн бұрын
The biggest mistake ashes made was making new character models. Look at that vid you show with the female mage from like 2019. She still looks better and moves better than any new model.
@antonious16854 күн бұрын
I didnt want the video to end! great job bro!
@TheCopiumClinic4 күн бұрын
@@antonious1685 that’s a huge compliment! Thanks Antonious!
@cyrusol4 күн бұрын
The dungeons sound like straight out of Solo Leveling.
@Skipper200094 күн бұрын
Honesty and leadership.
@dregaus4 күн бұрын
"cynicism masks as intellect" was such a good point. A well deserved sub earned with this video!
@TheCopiumClinic4 күн бұрын
@@dregaus thanks man and welcome to The Clinic!
@HeatherMas0n5 күн бұрын
How muxh time did it take to find the compilation of them saying "data" damn. You put a lot of work into these videos 🙌🏻
@TheCopiumClinic5 күн бұрын
@@HeatherMas0n I try to make every video worth the click! Haha I love that you’re going through the back catalog now.
@HeatherMas0n5 күн бұрын
This was so interesting! Also that clip of Margaret 😂
@brianmack36655 күн бұрын
You missed “Dark Age Of Camelot” PVP dungeons that were gated by PVP map control. People complained but they played the game. The problem they had plages current games. The PVP goals become zerg fest. Games need to balance wvw with quick instanced spvp both impacting pvp dungeons that would drop pvp and pve items.
@Butterstuffs5 күн бұрын
Lumberyard is just CRYENGINE. Same with Azoth
@ThrobbyDobby5 күн бұрын
It's a lot like Albion online's dungeons. A party can enter, murder, and steal the dungeon
@totallynotzackloll5 күн бұрын
This will be the only mmo ill be playing when released
@temijinkahn5115 күн бұрын
Dark Age of Camelot had open dungeons. As you worked your way into the dungeon, mobs would respawn behind you. Anyone coming in behind you would have to fight the repawned mobs. You could hear them fighting and react accordingly.
@HalIOfFamer2 күн бұрын
That is a perfect solution if they can make enemies respawning make sense. As in say it's a spider dungeon, just have more spiders hatch. Or an undead dungeon, just have the main boss reanimate the dead. Human dumgeos would be more tricky, unless there are just reinforcements that come from outside or from previously closed doors. Another mechanic could be multiple paths through the dungeon and blocking paths, forcing the trailing party to take detours, fall into traps or even get lost.
@dnfranck6 күн бұрын
I’m excited. You get me really excited
@lewisphillips72236 күн бұрын
So is AoC going to be a PvP focused game, where I can get ganked and plundered whilst I'm fighting a dungeon boss? Not followed the game for a while but always assumed it'd be a more standard PvE style affair.
@JibbsIRL6 күн бұрын
This was great Burns! Well done Doc!
@TheCopiumClinic6 күн бұрын
@@JibbsIRL thanks for the support bro!
@mindartis40817 күн бұрын
The current LOTRO (Lord of the Rings Online) will be tough to beat. It’s old and graphics aren’t modern but it is great. It is pretty faithful to the lore. Amazon will mess this up.
@iryasu23187 күн бұрын
I love how this is so fun and unique. There's actually a game that's implementing this greatly : Albion online, they have static open world dungeons, bosses and content, and although there are some instanced content, it's not nearly as lucrative as the open world one, always weighting the greater rewards to the greater risks. And although lots of people complain about the game (mainly the pve only people that get annoyed when they get pvped in PVP zones) the game is still retaining and growing its playerbase over the years. One thing that worries me about AoC though, (I've watched lots of your videos, and idk if you or someone tackled this aspect) is power imbalance between the 0.1% guilds and the rest, hoarding this kinda content and gatekeeping the dungeons to themselves and driving out the other players, moreso when the rewards are finite and exclusive, and the first organized guild / players that have access to these will gain lots of power making it harder for the other players to fight them / access those resources. What do you think about this ? Has it been addressed by Steven ? Might be a good idea for a video or feedback to Intrepid (although I know it's a huge paradoxal issue as if less gueared or weaker players can contest and fight those players that have access to these higher more exclusive rewards, they will lose their value and be meaningless) I'm interested to see how Intrepid will tackle this issue
@iryasu23187 күн бұрын
Also great video btw, I love your videos, well constructed and presented, and well researched, kudos to you
@TheCopiumClinic7 күн бұрын
@@iryasu2318 thanks dude!
@TheCopiumClinic7 күн бұрын
Great question. I plan to talk about this in a future video at some point. It's a serious concern a lot of us have had. Short answer is that the top .1% will have the best stuff and it won't be particularly close. However, they have to play nice because node sieges aren't capped so if they piss off the entire server, the node siege will be 500 vs 9500. Also there are a lot of mechanics which make maintaining power a constant struggle with items degrading and the potential of nodes atrophying. Hope that helps!
@iryasu23187 күн бұрын
Ah I see, so the power of politics, alliances recruiting guilds in their node / for wars in exchange for access to these dungeons or protection a set number of times per month. I can see that happening and medium clans populating nodes that offer sharing these rarer resources and bosses occasionally. Or the birth of a federation of smaller guilds to contest the larger guilds on their off hours even if they get a smaller piece of the pie as it's better than zero piece
@TheCopiumClinic7 күн бұрын
@@iryasu2318 exactly! You inspired me to add this in my next video.
@mrjgh92627 күн бұрын
Imagine a server where nobody can do a raid or dungeon, and then some random guy with a talent for video games comes by and completes the dungeon. He would become a legend
@LiucKLuca8 күн бұрын
You can afk in your own house, freeholds are limited in the open world and i think it should be fair that people can come and fight you off for it. Also, i've been playing albion online ever since release, the full-loot combat that scares people is only at the beginning, once you start realizing the risk-vs-rewards attached to it it becomes addicting. That being said, AoC will have only partial full loot unless ur corrupted, you will only drop resources from your inventory so i dont think it will be that bad as people claim it to be. New world used to be full loot then they did a 360 on it and removed everything about the rewards from pvp, that turned the game into a stale mmo very quickly, the economy was ruined very fast and overall from the startin 1m concurrent player we have what? 10k? tops. Full loot/ganking and risk-vs rewards is what drive mmos to last longer, they offer more ways to play the game and it gives longevity cause every open pvp encounter is always different. that's my 2 cents anyway
@Roarrior8 күн бұрын
Some of my best memories are from open world dungeons and raids. Cant wait to experience Intepids take on them. I do feel the modern mmo enjoyer will find this style off putting. Well some of them at least.
@TheCopiumClinic8 күн бұрын
Yeah probably. My guess is the PvX nature of the game awakens some PvP giants from the ranks of the self-proclaimed PvErs.
@JusticeRS8 күн бұрын
Great video man! Really enjoyed it. Subbed and looking forward to more and Ashes alpha 2 release content
@TheCopiumClinic8 күн бұрын
@@JusticeRS ayyy! Thanks and welcome to The Clinic
@One-129378 күн бұрын
I really hope they change those dungeon names because damn are they bad.
@TheCopiumClinic8 күн бұрын
Just seeing the name Dunzenkill Crypt makes me want to do that dungeon.
@danieljusto27419 күн бұрын
the combat just looks so bad
@TheCopiumClinic9 күн бұрын
@@danieljusto2741 what MMO combat do you consider is good?
@ArcaneWorkshop9 күн бұрын
Here's what I imagine endgame looking like for many people. You're essentially spending time building up, in various ways. Building up money, building reputation, acquiring friends and contacts, better equipment, and building trust within guilds and nodes. At some point, we will expend our savings. Maybe buy a house or freehold, citizenship in a node, create a spy network among your friends, build up groups of interested parties to take on the same PVE content that maybe your own guild isn't interested in, form a new guild amongst all your friends, or maybe you expend all of these, and eventually overthrow a node and take it over for yourselves. Or, attempt to, anyway. Then you'll be in a maintenance phase, to keep what you've gained. Eventually, you'll lose it, and you'll be back into a building phase. Maybe you'll do the same thing again, or build towards some other goal this time.
@Lazy_Tavern9 күн бұрын
As always I brought my beer and popcorn as soon as I could, to enjoy your latest video. And as always. You deliver! Great video, and I’ve noticed his use of words regarding dungeon vs instanced! Well illustrated! 👏😁
@TheCopiumClinic9 күн бұрын
@@Lazy_Tavern thanks Christian! I gotta keep up my rate of improvement like you!
@Lazy_Tavern9 күн бұрын
@@TheCopiumClinic Too kind buddy 🙈
@ironcanon49209 күн бұрын
Another well planned, well articulated and well produced video, continue punching above your weight! Till the next visit to the Clinic
@TheCopiumClinic9 күн бұрын
@@ironcanon4920 thanks dude! I want to make every video worth the time to watch.
@Glundberg849 күн бұрын
Another "banger" my man! 🎉 Really well made, clear and effective. 😊
@TheCopiumClinic8 күн бұрын
Thanks dude!
@AleksiJuvakka9 күн бұрын
All they need now is to copy Pax Dei's building system for player housing and I'll never put this game down
@cmike1239 күн бұрын
I think they scrapped the utility skills. The balance was atrocious and would have led to people gatekeeping who could join their raid groups.
@TheCopiumClinic8 күн бұрын
Do you have any sources for that? Love to see it if so.
@cmike1237 күн бұрын
@@TheCopiumClinic speculation. The last I heard of Utility skills was 3-5 years ago when they showcased the large, group Summon. It could still be in their design, but what they showed was hasty and terribly balanced. Clerics would have a poison cleanse. Sounds cool, except Clerics would already be on heal/buff duty. It isnt a true Utility like finding hidden paths or opening magic doors. But no. No evidence.
@TheCopiumClinic7 күн бұрын
@@cmike123 I appreciate the reply!
@heavyhebrew9 күн бұрын
A raid boss that scales up to zergs, expands capabilities, and has better targeting, such as targeting healers over tanks. Awesome. A raid that rewards smaller raid teams specializing in teamwork. Now how do we handle the tryhards who make raiding an unpaid intern job?
@TheCopiumClinic8 күн бұрын
We become their bosses. Haha I get what you're saying.
@Xelexya9 күн бұрын
algorithm appeasing comment
@TheCopiumClinic8 күн бұрын
The algorithm recognizes your sacrifice.
@mazmundie9 күн бұрын
A nice bit of nostalgia with those old clips, another banger as always
@TheCopiumClinic8 күн бұрын
Thanks Maz!
@Xelexya9 күн бұрын
algorithm appeasing comment
@TheCopiumClinic8 күн бұрын
lol you're awesome
@gamememo268010 күн бұрын
Insane video, thanks for the infos.
@TheCopiumClinic8 күн бұрын
Thanks homie! I always try to make the video worth your time.
@lukagagloshvili592210 күн бұрын
Steven is a Lineage 2 fan so ) in lineage are(was) no instances and free pvp everywhere, and its most exiting game ever ) wow endies never will understand that )
@TheCopiumClinic10 күн бұрын
100%
@over9000wow10 күн бұрын
Hey, great video as always. What are your thoughts on the correct balance for feeling rewarded for your time & effort vs RNG loot tables along the risk-reward spectrum? In the video, you gave an example of a non-instanced boss dropping a shard that could be used as crafting materials in elite gear. Do you know if this is the direction AoC is going? I hope this is the case since that would be something everyone could roll on. I don't think everyone should be given a participation trophy, but RNG loot tables for a specific BiS set armor piece can get tedious on the other extreme. I'm aware AoC plans to place emphasis on crafting, but you know way more about the game than me.
@TheCopiumClinic10 күн бұрын
Bro I've wanted to do a video on loot and the gearing systems for a long time, but we don't have enough info yet. It'd be too much speculation, even for me haha
@over9000wow10 күн бұрын
@@TheCopiumClinic Haha fair enough man. Regardless of what Intrepid is actually planning, what are your own thoughts if you could design the rewards? I could see potential in a loot system where ultra rare items (e.g. a Legendary Shard piece) go to only a few people in the entire raid while everyone receives some baseline reward such as a token or lesser materials (e.g. some Uncommon Shards) etc. Perhaps these tokens or w/e could be traded in for good rewards after building them up over time but maybe not for the BiS stuff.
@drezaoc10 күн бұрын
Great content. Keep up the good work mf
@TheCopiumClinic10 күн бұрын
Appreciate it homie!
@infantrymanejb35810 күн бұрын
Loot thing becomes an issue especially dealing with streamers and their harems if it’s open world.
@TheCopiumClinic10 күн бұрын
Dude I didn't even think about that
@Cypher84X10 күн бұрын
Despite it's major flaws over the years, Aion did this right. There were plenty of PvE instances, but there were also open world bosses and instances in which opposing factions could go at it at the same time. Also, some of the best instances, which offered pvp items, had entrances in contested pvp zones which could be camped. It was both good and bad.
@TheCopiumClinic10 күн бұрын
@@Cypher84X a bit of something for everyone. That makes sense!
@paulshelkov795610 күн бұрын
I don't think it's exactly scarcity that is required for prestige. It's about rewards truly reflecting the players' achievements. In WoW, a noob and an absolute gigachad will both have a near-identical gearset, with a different color. The rare mythic raiding mount doesn't even stand out among a sea of store mounts, free promotional event mounts, etc. Everyone gets everything all the time. So I know what you mean about scarcity... but it's not so much that players need to feel a lack of rewards. There can be an abundance rewards of all kinds... ~available to those who earn them~. It's about the integrity of the reward structure -- one that actually reflects the player's achievements and no more or less.
@TheCopiumClinic10 күн бұрын
@@paulshelkov7956 I guess the unsaid part of the argument is that legendary gear is actually legendary in its stats and attributes. I agree that the reward should equal the achievement.
@paulshelkov795610 күн бұрын
You could get the same effect even if everything is instance. The issue in WoW, though, is now there are 4 levels of difficulty. Everyone and their grandma can queue up and down the last boss... and get a piece of gear that's almost indistinguishable from the most elite player who wiped 250 times on that boss with their guild. I'm preaching to the choir here. Non-instanced content has unique benefits too, though. I want to see as much of it as possible as long as its not a lag fest. Though if it is a lag-fest maybe there's a way of spreading players out.
@paulshelkov79569 күн бұрын
@@TheCopiumClinic Yeah, it's a discrepancy between the player's input and the feedback, or reflection they get. When the player does something legendary, they get to see their own legendary-ness mirrored back to them, and others, in the form of gear, titles, etc. As soon as you give a "legendary" reward for something less, you've given up the integrity of the system. There's less connection between you as a player, and what you're seeing... without that it's just "pixels on a screen".
@RyveGenesis10 күн бұрын
Great catch on the phrasing around instancing. I always assumed entire instanced or open world dungeons. Instead, room locks as he said in the AMA might be much more prevalent than I thought. Great video as always!