FFXIV Mythbusters | What if Cerberus Ate EVERYONE?

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Caetsu Chaiji Ch.

Caetsu Chaiji Ch.

Күн бұрын

What ACTUALLY happens when Cerberus finally gets to eat everyone? Let's explore this and more on this episode of FFXIV Mythbusters!
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Music Used:
FFXIV Endwalker - Cradle of Hope
#ffxiv #endwalker
Chapters:
00:00 Intro
00:35 (1) Boss Gauges, do they affect the damage of the Raidwide?
04:22 (2) Angra Mainyu's LVL 100 Flare / LVL 150 Death, do they count Levels?
08:26 (3) What Happens if Cerberus Eats EVERYONE?
12:29 Outro
13:08 Fun Fact

Пікірлер: 241
@JohnSears
@JohnSears Ай бұрын
What happens when Cerberus eats everyone? Tummy hurty.
@CaetsuChaijiCh
@CaetsuChaijiCh Ай бұрын
Poor doggo! 😭
@SarahWinstead
@SarahWinstead Ай бұрын
He ate too many adventurers
@syaojyn
@syaojyn Ай бұрын
A for Always in the Belly B for Belly C for Can you get in the Belly already?
@Lyrisrin
@Lyrisrin Ай бұрын
A for all in the belly B for belongs in the belly C for come in the belly Lol this is posted everytime we get to this fight
@djhakase
@djhakase Ай бұрын
A for getting ate B for get in the belly C for chow time for doggie
@Holygriever
@Holygriever Ай бұрын
A - Always in the belly B - Belly C - Can't wait to get in the belly
@kevinsano
@kevinsano Ай бұрын
All in the belly Belly belly belly C ya in the belly
@Bobberation
@Bobberation Ай бұрын
A(elly) B(elly) C(elly)
@macanfly
@macanfly Ай бұрын
the first time i did cerberus i had no idea about the mechanics. someone called out to the raid for "everyone in belly" so i spent the entire fight standing directly under that stomach. turns out it's a decent way to avoid taking hits when you don't know the mechanics, at the very least.
@CaetsuChaijiCh
@CaetsuChaijiCh Ай бұрын
Well it does sound like you got something positive out of the misunderstanding! 😅 It is difficult because often people don't bother to explain how it's done!
@dalgona4819
@dalgona4819 Ай бұрын
oh yes Cerberus hits hard when you get cleaved in the front or got swiped by its tail, so ideally you'd wanna stand by its side
@that1blindkid146
@that1blindkid146 Ай бұрын
A=Appetite B=Belly C=Consume
@ICountFrom0
@ICountFrom0 Ай бұрын
I was one of the people who started calling "EVERYBODY IN THE BELLY" on Hyperion, there was pushback at first, but I think we've won.
@Autiga1
@Autiga1 Ай бұрын
A= Always be in the belly B= Belly (duh) C= See yah in the belly
@onthespoke2
@onthespoke2 Ай бұрын
@@Autiga1 C = canine stomach
@FanOfMostEverything
@FanOfMostEverything Ай бұрын
Look, Cerberus hasn't had company in a _long_ time. He may be hungry, but he's also a lonely pupper.
@CaetsuChaijiCh
@CaetsuChaijiCh Ай бұрын
Awww! 🥰
@DududeDude
@DududeDude Ай бұрын
A thing you did not see here with Cerberus is that in a full 24-man, once Cerberus has eaten enough people (I believe its 12, might be 16), a message pops up saying that Cerberus is sated, and at that point he'll refuse to eat more people until people leave the belly. You did see part of that behavior with the smaller group size with the boss refusing to eat more players, just not the message itself it looks like.
@CaetsuChaijiCh
@CaetsuChaijiCh Ай бұрын
I suppose the boss has what we observed as a case of an extra safety precaution! 😊
@AC3handle
@AC3handle 26 күн бұрын
interesting that it's 16. ​ @CaetsuChaijiCh For Darkness, the max amount of cloud stacks she can get is 16. Which fills up an invisible damage meter, and like all bosses with DPS checks, max stacks means max damage.
@Choojermelon
@Choojermelon Ай бұрын
One little-known fact (at least on my DC) that you might enjoy presenting as a myth: The third boss of Rabanastre (Rofocale) has one of those gauge-based raidwides, but it's also proximity-based! Thus you can avoid most of the damage by waiting for him to stop flying and then running to the sides
@CaetsuChaijiCh
@CaetsuChaijiCh Ай бұрын
That is quite interesting! 😁
@tristenj1992
@tristenj1992 Ай бұрын
CHUUUUUUUUUJI
@VHuntrD
@VHuntrD Ай бұрын
I think that used to be more well known back when it came out, but has gradually been forgotten as new players have come in. My wife and I still run to avoid it, but I don't see many others these days.
@evdomos
@evdomos Ай бұрын
​@@VHuntrDIt was definitely well known when it came out, everybody did it by default because they saw other people doing it.
@seulgaist
@seulgaist Ай бұрын
More specifically, it’s a straight line through the center of the arena so most people end up piling up right in the middle of the danger zone.
@brightestbiscuit3918
@brightestbiscuit3918 Ай бұрын
Never thought there would be this much hidden depth about the mechanic where you willingly enter an otherworldly hellhound's stomach to weaken it from the inside but I suppose that's Final Fantasy for you.
@CaetsuChaijiCh
@CaetsuChaijiCh Ай бұрын
Indeed! Including, for some reason, a fail safe in case your group is too excited by such an opportunity!
@clintonwilcox4690
@clintonwilcox4690 Ай бұрын
I'm sure it just boils down to having to account for every possibility that could occur during the fight.
@mewfangirl1052
@mewfangirl1052 Ай бұрын
One of my favorite little tidbits that I know of is in Qitana Ravel. You know that area RIGHT before the final boss room where there are enemies, and off to the side are gorillas that're throwing aoes at you until you kill them, they jump in, and then you kill them to unlock the way to the boss? You can actually get those gorillas to spawn early. It's a little hard to coordinate unless everyone knows what to do, but it's a thing that you can do. What causes it to happen, is if nothing is in that final room. So, the easiest way to make it happen is to have everyone wait outside the room, the tank runs in to pull the mobs, and then drags them back out onto the path leading into the room. Once nothing is in there, the gorillas will jump in and become targetable, letting you aoe down ALL the mobs, all at once vs having to do it in 2 seperate packs. :)
@CaetsuChaijiCh
@CaetsuChaijiCh Ай бұрын
I actually thought all it required was that no mobs was in the area, I never realized it required all players to vacate the premises as well! Thank you!
@mewfangirl1052
@mewfangirl1052 Ай бұрын
@@CaetsuChaijiCh Until I tried it myself on a tank, I ALSO thought it was just the mobs. But when I saw that the gorillas wouldn't spawn since the healer was still standing in the room, I realized. It's actually pretty interesting, and not a lot of people know about it since it IS so hard to actually pull off. ^_^
@shurhaian
@shurhaian Ай бұрын
Props for tempering your claims with "but I didn't check exhaustively" disclaimers!
@CaetsuChaijiCh
@CaetsuChaijiCh Ай бұрын
Thank you! I do think it is better to just be upfront with things like that, especially in a series dedicated to testing these things! :D
@keykanon_7814
@keykanon_7814 Ай бұрын
You could use BLU to have all 5 outside players die before Cerberus can poop them out to figure out how he reacts to nobody alive being present. If I had to guess, it'd be like Alexander Prime who simply waits for you to get back. Also, Ceberus could never eat everyone, eventually you'll get the message 'Cerberus's hunger is saited' and he'll stop. Since you're not getting that message I did some digging on old videos and from what I can see his limit is 12 players, since you're obviously not hitting that wall it seems like you're bumping up against a second layer of protection. Mind you, one other question is what happens if 24 small players stand in the vomit. I suspect that would trigger his instant poop response and this situation is possibly it's primary purpose.
@CaetsuChaijiCh
@CaetsuChaijiCh Ай бұрын
The interesting thing is that the first demonstration where everyone got eaten actually did result in him standing alone outside while the first batch of players hadn't been ejected yet! This was the reason why we saw little reason to test that blue mage situation. But we brought blue mage just in case before the test began!😁 Indeed, I imagine you are right about the 24 player thing, because the way we triggered that response was also sometimes by giving him two players when he only wanted one for example! 😊 Interesting about that 12 player limit though! This is actually the first time anyone has mentioned that to me at least! 😊
@WeskAlber
@WeskAlber Ай бұрын
A - Abelly, B - Belly, C - Cbelly and all forms of it has actually existed since ARR. All that mattered was leaving tanks and healers outside to deal with adds. Back then people did know the mechs, many of us just thought the way it was split was dumb lol Especially since, you know, Chains is not during the belly section. You do chains AFTER the belly is done so giving C an entire mech everyone is there for is dumb lol
@CaetsuChaijiCh
@CaetsuChaijiCh Ай бұрын
Absolutely agree. I actually did wonder why chains was an entire group, given exactly the observation that it doesn't overlap with the other two groups tasks. My best guess is that whoever came up with this split of tasks happened to be in C at the time maybe? Very convenient if true! 😂
@futurepastnow
@futurepastnow Ай бұрын
Once I was the only person who went in the belly. I didn't last very long.
@Xbob42
@Xbob42 Ай бұрын
I think my favorite part of this entire series is how completely nonplussed your character looks while scrolling their tomestone in the intro.
@CaetsuChaijiCh
@CaetsuChaijiCh Ай бұрын
I'm glad the intro is appreciated! 😂
@jule-tones
@jule-tones Ай бұрын
But which definition of non-plussed?
@kierenm4810
@kierenm4810 Ай бұрын
The Cerberus experiment is weirdly interesting. I never would have thought they'd program it this way. Definitely agree with the alternate Cerberus strat tho. In groups with a lot of cutscene watchers, my fc mates and I just always go. (Unless one of us is main tank of course.) There's been several times where we're group B anyways then I'm one of like 3 people inside lol.
@CaetsuChaijiCh
@CaetsuChaijiCh Ай бұрын
Yeah, indeed. When we got that reaction from cerberus the first time I wasn't even sure if something bugged out, but we managed to make it so consistent we learned how it worked! 😅 Yeah same. I've had cases where I was entirely alone inside... And not even in group B! 😂
@WikiED
@WikiED Ай бұрын
Nice to know how Level X abilities work, i never stood inside them and i don't think i ever saw ppl standing there either so i just assumed Level 100/150 was just a name to represents a very powerful spells, not representing a math problem. Just imagine if the ability was reversed and instead it demanded the 100/150 to be matched instead of avoided
@CaetsuChaijiCh
@CaetsuChaijiCh Ай бұрын
Wow, yeah that would actually be harder!
@Zanador
@Zanador Ай бұрын
It's clear how the mechanic works if you're familiar with some of the older FF games with similar spells. Some games have stuff like Level 5 Death which instantly kills anything whose level is a multiple of 5 (in fact, this is also a Blue Mage spell in XIV). If you know that, it's not too hard to figure out that Level 150 Death will kill stuff whose level is a multiple of 150.
@anthonydelfino6171
@anthonydelfino6171 Ай бұрын
I mean.... look how bad people are at math in Ridorana Lighthouse and be glad they didn't do it that way
@MekamiEye
@MekamiEye Ай бұрын
iirc, there's a dungeon you can enter at lvl 59. but the max level for the instance is 60. Inside said dungeon, there's a mob that channels lvl 5 death (one of the abilities that BLU need to complete their spell book). If the mob tethers to a lvl 59 player, they are perfectly fine. but if they tether to a lvl 60 player, it will kill them. Same goes for unsynced. if the player's lvl is a multiple of 5, it will kill that player. Inversely, lvl 5 death spell used by the BLU works the same way, and only works on mobs that are not immune to instant death spells and a multiple of 5. I assume here, that the same system was made for lvl 100 flare and lvl 150 death. It merely counts the amount of lvls of players inside the circles at the time of activation.
@tryshgrl
@tryshgrl Ай бұрын
The level 150/100 abilities are a pretty neat callback to the old console games that did the reverse. If your level was multiple of the spell level, the spell affected you. So level 5 death was cast on you, you die if your level is a multiple of five. Since everyone in a raid is usually synced to be the same level, that would get everyone all the time - so they flipped it the other way to make it an actual mechanic. Neat!
@psymar
@psymar Ай бұрын
No, it's still whether the player levels are a multiple, it's just that all players in the range of the attack are summed first.
@Acrysalis
@Acrysalis Ай бұрын
Remember, A - Always in the belly, B - Belly, C - C you in the belly
@BlancaTsukiai
@BlancaTsukiai Ай бұрын
I do have another fun fact about how Cerberus in the original ARR-version was. There were multiple bugs when people got eaten and things happened: For one, if someone was eaten and moved behind the killed/not-killed stomach-walls, they were not ejected from the belly, as the 'loading area' with the dots was never crossed. As a second one, there was a bug when Cerberus died while just eating people, they would be put in the stomach, which stopped working as intended and instead, the players were trapped in an infinite limbo of 'being eaten'. Using /return was moving them back out to the entrance. Since there was no 'join players in combat' by force and you could still decline back in the days, it was troublesome. Especially, because the 'exit'-loading zone was not working anymore as well. Today, both got fixed. It still is possible to lock yourself behind the stomach wall-adds at the side, but you get force-teleported out now, as if you have been...'pushed out'.
@CaetsuChaijiCh
@CaetsuChaijiCh Ай бұрын
It does not surprise me a boss like cerberus was this janky originally! Thank you for sharing! 😊
@Zack_Wildfire
@Zack_Wildfire Ай бұрын
​@@CaetsuChaijiCh and still is janky after two or three expansions later Cerberus's mask in his chained form would phase through the model. It was patched during late shadowbringers
@Mikrowelliger
@Mikrowelliger 29 күн бұрын
Angra Mainyu is also unique (as far as I know) in that its doom-inflicting gaze attack is the only one that doesn't activate upon finishing its cast, but instead when the actual animation plays out.
@CaetsuChaijiCh
@CaetsuChaijiCh 29 күн бұрын
It's hard to say. As far as I can see, it resolves on you sooner if you are closer to the boss, later when further away, which is extremely weird. But exactly when it resolves seems to be almost the same moment so it is really hard to test this! 😅
@vincentbeton
@vincentbeton Ай бұрын
Cerberus truly is a good boy, doing his best not to overeat and upset his stomach
@CaetsuChaijiCh
@CaetsuChaijiCh Ай бұрын
Haha! If you eat all the toys then you have nothing left to play with! 😁😂
@KitsuneScholar
@KitsuneScholar Ай бұрын
Late to the party, but another fun fact with Angra Manyu: Very early on when World of Darkness was current, the Bind that the leveled spells(lv100 and lv150) couldn't be cleansed by healers, but if you were something like a Dragoon, your Elusive Jump DID remove it. I found it out one day because I was bored and curious, and once I realized it I actually took the AoE to the wall(and gave the raid quite the jumpscare lol).
@CaetsuChaijiCh
@CaetsuChaijiCh Ай бұрын
That is quite hilarious! 😂
@Alizardwithdaftideas
@Alizardwithdaftideas Ай бұрын
I've wanted to try and convince a WoD run to all be eaten to satisfy my curiousity lol. Thanks for giving me an answer after so long.
@pitta3114
@pitta3114 Ай бұрын
so do blue mage's level 5 spells like level 5 death also work the same way as level 150 death? is that the criteria for if the attack misses or not?
@CaetsuChaijiCh
@CaetsuChaijiCh Ай бұрын
Yes 😊 although enemies can be outright immune to it as well! And when you see random enemies use spells with levels like that in them, they also work like this! Although, they usually say level 5 as you mentioned, as opposed to level 50!😅
@asteroidxarmageddon2354
@asteroidxarmageddon2354 Ай бұрын
The Page 63 enemies in the Great Gubal Library use Level 5 Death...and it'll kill you if your level is a multiple of 5.
@liekevantilburg1431
@liekevantilburg1431 Ай бұрын
The video we were all waiting for! Thank you for another interesting video^^
@CaetsuChaijiCh
@CaetsuChaijiCh Ай бұрын
I'm glad to hear that! I'm glad you enjoyed it! 😁
@zankumo
@zankumo Ай бұрын
I had heard that he'd stop eating people when there's too many in, but I never knew what the limit was or any of the rest. Very neat!
@deProfundisAdAstra
@deProfundisAdAstra Ай бұрын
This is a fascinating video, and answers so many questions I've had for yearrrrrrs. Thank you for taking the time to experiment with all of this!
@CaetsuChaijiCh
@CaetsuChaijiCh Ай бұрын
I'm glad to hear that! Thank you! ^^
@tyverus89
@tyverus89 Ай бұрын
This is all very interesting. Especially the lvl100 Flare and lvl150 Death actually counting levels.
@italian504
@italian504 Ай бұрын
If i have to guess about Cerberus doing the ejection thing with a minimum of 5 in your party of 7, It might be tooled to where in a full 24 man, the maximum you witnessed where no one is devoured is a balance measure as originally before HW, 8 people were enough to take down the walls inside the stomach in a little longer timeframe than today and having more from a pool of 24 players could trivialize the belly mechanic as well as due to no one outside the belly to take damage on Cerberus, he needs a minimum to ensure the belly isn't instantly flushed. After you do the belly phase, Cerberus takes a big chunk of damage already and stuns him for a lengthy enough time to harm Cerberus before re-chaining him. So it's likely 3 layers of AI prevention from making it bug out and potentially destroy the fight completely. Reminds me a bit of early C'thun in wow when if everyone is in his stomach, the fight just resets completely and you have to do the whole thing again even if you were alive in the stomach. (This no longer happens as they had changed the boss AI to allow solo players to do stomach regardless now)
@CaetsuChaijiCh
@CaetsuChaijiCh Ай бұрын
Indeed, that sounds reasonable! Others have mentioned both observing 12 and 15 players being allowed in the belly with a full 24 man alliance, so it is possible that it is more of a sliding scale as well! And I could imagine good old C'thun would be very buggy with such a mechanic back then!
@italian504
@italian504 Ай бұрын
Not counting other bugs, the issue with the Cthun stomach in 2004 coding was that characters get teleported by a fixed amount into the stomach and slowly die unless they break the targets inside to make C'thun vulnerable (A similar idea for Cerberus to get him chained again) but whereas cerberus is controllable, C'thun wasn't and due to A.I, if you tried to do C'thun with few as many people that get sent down, you always have a fight reset until you get more bodies. So i'm thinking they mark characters in stomach as 'stored' to solve the problem of no one outside to fight cerberus/not enough players outside. So my other theory is that the A.I for bosses do checks for attackable targets (And this has been in other fights before cerberus in 2.0) that either after a certain point or at certain conditions they do one of two things 1: Spam wipe skill if threshold is met whether it be timer based or on a specific mob death. (Ifrit has this problem if you ignore nails on EX and he becomes immune permanently until everyone dies with a spammable lethal damage.) 2: Try to replace players on the field with 'stored' characters due to a mechanic that took them away [This may also be the same kind of code they put into place to teleport people over the barrier if a boss is pulled early, as seen in Labyrinth of the Ancients Atomos trash where they all default to A section rather than get distributed evenly because they may not have the time or could code it where it would try to replenish characters based on player count in each lane] but that's my head theories of playing mmos for years and i'll stop before i flood this with non-proven tinfoil hat jargon. Now here's Wonderwall.
@TehMuuli
@TehMuuli 25 күн бұрын
Sephirot Ex in HW had an interesting case of the gauge ramping up his ultimate attack damage. Instead of just a hard enrage at full gauge there was also a 'soft' component to the enrage. Once you got above 60/100 gauge you started to run a real risk of people dying even with mits and shields with 80/100 already being nearly unsurvivable for non-tanks.
@ICountFrom0
@ICountFrom0 Ай бұрын
I've seen Cerebus refuse to eat before, I didn't think to count the number of people still outside. Nicely scienced.
@FieldMarshall3
@FieldMarshall3 Ай бұрын
Very interesting, thanks for making this.
@CaetsuChaijiCh
@CaetsuChaijiCh Ай бұрын
I'm glad to hear that! Thank you! 😊
@Walliard
@Walliard Ай бұрын
I've been wondering about the 1000/150 thing for a while now. Thanks for putting it to the test.
@medivh1035
@medivh1035 Ай бұрын
I honestly thought the level number is just to make the skill name sound cool,lol
@CaetsuChaijiCh
@CaetsuChaijiCh Ай бұрын
Understandable! It is a quite weird quirk of final fantasy where certain mobs (like ahriman) have this kind of level specific weirdness, but I am reasonably sure it's not all the games where that level is literal!
@Naoto-kun1085
@Naoto-kun1085 29 күн бұрын
I thought it was just to sound cool too, I'm used to skills like that from pervious FF games, but I never paid enough attention to see if lv 150 Death actually did anything 🤣
@Naoto-kun1085
@Naoto-kun1085 29 күн бұрын
Ooh, this is a really cool video, my favorite is the question about Angra Mainyu! My curiosity is killing me though, did you check to see if 150 Death actually works on 5 lv 90 players just to be sure? I am curious if the game would actually calculate that or if the game would not let that happen since the code never expected players to have a level higher than 50!
@CaetsuChaijiCh
@CaetsuChaijiCh 29 күн бұрын
I forgot to actually test that part, and the group had long since dispersed before I thought of it 😅 The key point is that I tested in the video is that it recognizes that players are not level 50, which is why it doesn't hit us in the demonstrations in the video when it should 😊 In other words, the alternative is that the ability doesn't work at all if you are unsynced, which I find unlikely! 😅 Maybe I will go back and test this later!
@SarahWinstead
@SarahWinstead Ай бұрын
This is the science i needed, thank you for sciencing it
@berryblast2919
@berryblast2919 Ай бұрын
Cerberus belly for new housing zone. We need it.
@dragerien2
@dragerien2 Ай бұрын
IIRC, the meter for Sephirot doesn't do more damage, as if you stop it from filling he just doesn't do that attack. It's either all or nothing.
@Victor-yp8jn
@Victor-yp8jn Ай бұрын
Got one thing that would be interesting to test: I've been told recently that if you are in the middle of a jump when the snapshot of a mechanic occurs, your position is registered at the point of landing, even if you are still mid-air and not there yet, which would give you and edge when dodging aoes.
@CaetsuChaijiCh
@CaetsuChaijiCh Ай бұрын
That is an interesting myth 😊 During a jump your position is updated just as frequently as when running! The reason for the myth is that people often do the jump thing when just on the cusp of making it, and they are more likely to remember the times it worked over the times they didn't 😊 this is at least my understanding of the mechanism. However I will write this down to test anyway, since it is an interesting subject to address!
@konaDRAW
@konaDRAW Ай бұрын
Ive been playing for almost 11 years now. Ive played all of the 24 mans (save Thalia) at release. Not once have I ever thought "hey, what would happen if the hell doggo ate e'erybody?"....o___o
@BARogueAssassin
@BARogueAssassin Ай бұрын
So semi-related to the myth about boss charge bars dealing more damage; Thordan Unreal/EX (and potentially normal as well, though I haven't been there in ages). I've been clearing the fight most weeks and I've noticed a strange inconsistency with his charge bar mechanic. Presumably, the charge bar's progress affects the damage of Ultimate End when it's cast at the end of the big knights of the round phase. But what's interesting to me is that amount of miniscule damage knockbacks changes, and seemingly without reason. I could be wrong as I've just tried to passively study this while doing the fight twice a week normally, but sometimes the sword pulses 6 knockbacks before Ultimate End, and sometimes 7. From what I've noticed, the progress of his limit break gauge on screen doesn't affect this, nor does it have anything to do with players dying and the knights of the ward being affected by battle fever. It just seems completelty random, but I'm extremely curious if there's any sort of logic behind it.
@CaetsuChaijiCh
@CaetsuChaijiCh Ай бұрын
Hmm that is a good question. Maybe the timing of when you reach the part in the fight where this mechanic happens can impact the number of bursts. Like if he spends a certain number of seconds channeling it, and it bursts every 3 seconds on a timer similar to dots (which are not related to when the dot itself is applied for example), then if he starts at just the right (or perhaps wrong?) moment, only six bursts happen instead of seven? 🤔 I don't know, just an idea!
@Princess_Ruto
@Princess_Ruto Ай бұрын
I always assumed it was tied to the Knights Twelve manifesting in pairs during the attack's windup. With twelve knights to form the circle, the sword should pulse six times before Thordan delivers the final blow. Yet upon further observation, it seems to pulse _once more_ when the circle is complete in the EX footage I reviewed-not so in the normal (both recorded in 2022). So there definitely is _some_ kind of discrepancy. I want to say there's a "phantom pulse" independent from the knights that's unique to the Minstrel's Ballad/Unreal, but based on your account maybe there _is_ a wrinkle in the logic of the attack itself.
@marquisemindfang7255
@marquisemindfang7255 Ай бұрын
Here's my guess: Ultimate End has a charge time of X seconds, and the pulses are set to fire at Y interval, aligned with the global server ticks. Because of those two values and variability in when Ultimate End can begin to cast relative to when the server ticks are, the Ultimate End cast can contain either 6 or 7 server ticks, and it will pulse for each. If you wanted to test, you would have to time the difference in between the start of the Ultimate End cast and the first pulse over several different clears to see if it varies and if there's a pattern on when you get 6 or 7.
@RagnarokiaNG
@RagnarokiaNG Ай бұрын
99% boss limit breaks doing like half HP in damage is always funny, its like "oh no we're gonna wipe! Oh wait its fine"
@Infindox
@Infindox Ай бұрын
I figured that Cerebus would be something like A12, as if you're solo and go into the time rift thing, the fight still goes on and you can smack him again when you get out. So the actual answer is interesting.
@andrewpule4318
@andrewpule4318 Ай бұрын
Everyone is trying to get into the belly except for me who is trying to rub it. : (
@iambecomegameend2972
@iambecomegameend2972 Ай бұрын
Very interesting tests. Was not expecting Angra manyu to work that way. Also, I suppose not everyone can get in the belly but I do agree that everyone should try since sprouts may not know how. It is funny when there’s a person who gets mad about not following adds belly chains thing. Like do we really need 8 players to handle two chains? 😂
@CaetsuChaijiCh
@CaetsuChaijiCh Ай бұрын
Yes totally! We need the chain tank to take the boss. And then we need like three players to watch the tank to be sure they do it right. And then we need two chain managers. And two managers to manage the chain managers! Just in case! Oh wait! 😂😂😂 I do look forward to the day where "everyone in the belly" actually causes this fail safe mechanism of ejecting everyone to actually happen in a real fight! 😂
@titaniumvulpes
@titaniumvulpes Ай бұрын
To be fair I've seen Cerberus wipe to chains more than I think I've seen any other fight wipe in the game, except _maybe_ Angra Mainyu mass-Doom deaths lmao. Absolute worst raid every time.
@iambecomegameend2972
@iambecomegameend2972 Ай бұрын
@@CaetsuChaijiCh Now Im looking forward to that day as well lol
@iambecomegameend2972
@iambecomegameend2972 Ай бұрын
@@titaniumvulpes I see. I think I’ve only wiped to cerberus like 3 times now but I’ve only been playing since last year. I’ve seen a lot more wipes the first boss of Dun Scaith during that one tomestone event.
@Sargas-wielder
@Sargas-wielder Ай бұрын
I've wiped on chains once because one of the chain holders was standing next to the interaction point, not attaching the chain. A bunch of people shouted at them to do it/how to do it, and they took so long typing out an explanation that they were keeping him down on the ground longer for big deeps, that they failed to actually attach the chain in time
@laceyclark311
@laceyclark311 Ай бұрын
Recently was told that you could cure/heal the zombification debuff on the last boss of Rabanastre, however I have my doubts. Since I rarely get it in alliance roulette or people do mechanics so I can't test it, think you could science that?
@CaetsuChaijiCh
@CaetsuChaijiCh Ай бұрын
Interesting, I had to look this up because I didn't even know there was a zombie mechanic in that fight! I suppose the test would mainly involve checking if esuna works, or if... Maybe healing works! 🤔
@Daniele-PierreDuLac
@Daniele-PierreDuLac Ай бұрын
I believe yes you can heal it. Assuming the person doesn’t die from touching the edge or to damage from the boss I think you can save the person by keeping them at full health.
@Zanador
@Zanador Ай бұрын
​@@CaetsuChaijiCh Man I would be kind of annoyed if healing the zombie cures them, considering that in basically every other FF game the Zombie status causes you to *take damage* from healing.
@CaetsuChaijiCh
@CaetsuChaijiCh Ай бұрын
@Zanador yeah it would be really backwards!
@nwsgreidsh
@nwsgreidsh Ай бұрын
I remember being able to save at least one person by healing, possibly shielding, the person in zombified state during the years I've played, but not sure how much healing they need though. If it's ridiculous healing or crit shields, then the effort to save one person might not be worth it as opposed to just letting them die and rezzing them. And don't know if being a tank or something makes difference to the dmg they take when they sudoku themselves with the zombie debuff. Would be interesting to know
@RockR277
@RockR277 Ай бұрын
Is the fact that the game can count levels really a revelation? Already happens in Gubal normal with the books that cast lvl 60 death. 60s die and 59s are unaffected. On a related note, I feel like death and flare need a visual change. The amount of times I've seen a bunch of people just die for no reason....just move out of the thing! I kinda hate "everyone in the belly" strat cause it causes a lot of people to act in very dumb ways. I've been main tanking Cerberus and had both my healers go into the belly before. Not to mention the wolfsbane adds that often go completely ignored. It is a magical thing when an off tank grabs those.
@dkar2006
@dkar2006 Ай бұрын
The Cerberus myth almost feels like a failsafe. a VERY and HIGHLY unlikely scenario that could happen but something that was thought of nonetheless. I look forward to seeing it.
@dianatheascian8701
@dianatheascian8701 23 күн бұрын
I never knew thats how those mechanics in Angra Mainyu worked. I just assumed it was everyone run out the circle or die
@CamperCarl00
@CamperCarl00 Ай бұрын
It's interesting that the encounter doesn't reset if everyone is in the belly. Usually in ARR it was the improper or greedy chaining of Cerberus that caused group wipes here. Besides that, ignoring Adds was probably the only other way the whole Alliance could get screwed. Because of how threat works, they would target the healers first. Combined with undergeared players, you could quickly find yourself with no healers outside of the belly. Since MP was much harder to regen back then, it would make rezzing much more problematic unless you had a Bard in the party.
@kuronaialtani
@kuronaialtani Ай бұрын
I’ve always loved gauges that do actually do more damage the more full they are If it’s a set “100 = wipe” it’s just okay finish the adds/mechanic at some point But if it does more and more the higher it is, then it adds just that lil bit of “go go go don’t risk it!”
@michaelsullivan13
@michaelsullivan13 Ай бұрын
Regarding Cerberus, when the fight was new it was common for him to stop eating people. I don't know the exact number he would eat. This would leave any extra people who shrunk and stepped in the goo just stuck in the goo.
@CaetsuChaijiCh
@CaetsuChaijiCh Ай бұрын
Based on what others mentioned, he would stop eating people once he had 12 inside. And it would even include a text log explaining that he was satiated. Apparently what we discovered in the video was an additional secondary fail safe making sure he left a certain number of alive players outside. Based on that, I would assume if you served up enough players at a time and skipped past the magical 12 number, he would eject players just the same!
@randomoss5700
@randomoss5700 Ай бұрын
i didn’t think about 2 before, mainly because blu has a spell that functions the same (Level 5 Death) so i figured it really did just count levels
@newxee7830
@newxee7830 Ай бұрын
Another exemple of gauge not changing the damage would be add phase during bahamut (ultimate) where it kills the party regardless of the % on the gauge , only being rezzed by the phoenix if lower than 100% , it is a scripted mechanic but one of the "sometimes" that makes the first myth not a general rule .
@grottosstuff
@grottosstuff Ай бұрын
Ooh wait I have a question about something actually Can you see the Tension weather condition when Odin spawns in the overworld from The Lavender Beds?
@CaetsuChaijiCh
@CaetsuChaijiCh Ай бұрын
You cannot, and I believe you can't see it from gridania either 😊
@genisay
@genisay Ай бұрын
Part of the reason I know the boss intermission charging one is true is because often, when you first start going through some of those fights while they are still earlier in the expansion, before the late game BiS has come out, you can potentially survive anything between around 50-69% charged. But if it goes as high as 75-80%, it's generally caused wipes. Later, this is less noticable with end xpac gear because it's much less likely it will get over 65% and you can handle heavier hits with less risk of getting straight up boned by that single hit.
@MatthewDelBuono
@MatthewDelBuono Ай бұрын
This is all cool but we're missing the most important question: Why have you chosen red as the color for your party members? Is it because they are bad enough that you figure they might as well be enemies?
@CaetsuChaijiCh
@CaetsuChaijiCh Ай бұрын
It's the default red color for party member dps players when you set party members to have role specific colors! 😂 Although your interpretation is really funny!
@AlleluiaElizabeth
@AlleluiaElizabeth 26 күн бұрын
So that level based mech in WoD is basically gonna hurt more once Dawntrail drops and ppl start doing it while caped? Or does level sync negate any need to worry? Does he read true level even when synced?
@CaetsuChaijiCh
@CaetsuChaijiCh 26 күн бұрын
Syncing down syncs down your level, so you should have no need to worry 😊
@Knuckx117
@Knuckx117 Ай бұрын
I'm fairly certain Thordan's add phase works this way as well, because, at the very least, in the unreal, about 70 on the gauge is where you run the risk of dying to Ultimate End
@CaetsuChaijiCh
@CaetsuChaijiCh Ай бұрын
That makes sense!
@VampireNoblesse
@VampireNoblesse Ай бұрын
Sephiroth was the 1st time, I really noticed the gage does more damage, if it fills more.. (but think there are exceptions, where the gage damage doesn't change, unless full, otherwise majority do more damage, the more if fills)
@CaetsuChaijiCh
@CaetsuChaijiCh Ай бұрын
Based on what others observed it does seem like both kinds exist, which is not a bad thing! ^^
@Blazieth
@Blazieth Ай бұрын
One thing I've heard about early Endwalker, though it can't be tested, as I _know_ it's not currently true, and the claim is that if it's true, it was changed quickly... Y'shtola in Vanaspati would _only_ attack targets that the player is currently attacking, playing on the idea that she can't see them and is relying on aiming at where you're attacking. As it is, by the time I got into Endwalker, she was behaving normally there, and I'm not entirely convinced this was ever true, but it's a neat idea regardless.
@CaetsuChaijiCh
@CaetsuChaijiCh Ай бұрын
It is an interesting hypothesis, but as you said, this kind of claim is extremely easy to make without being disprovable, so if such a claim is made without video evidence, we can at best say that it sounds possible, and interesting, and wouldn't be the only time a scion acts differently than what you'd normally expect!
@anthonydelfino6171
@anthonydelfino6171 Ай бұрын
Interesting about Cerberus since it's different from Alexander Prime. If you do that with 4 or fewer players and everyone goes in a time gate, then Alexander just kinda hangs out and waits for people to get back.
@tabs5941
@tabs5941 Ай бұрын
in great gubal library, since its a level 59 dungeon, level 59 players can ignore the books who cast level 5 death but anyone level 60 could get rekt
@CaetsuChaijiCh
@CaetsuChaijiCh Ай бұрын
Indeed! A very good example! Another case of this is the level 5 petrify in haukke manor, but people usually just dodge or look away because of it being a telegraph with a gaze component anyway! 😂
@gunsmokes175
@gunsmokes175 Ай бұрын
Omg is that Koko? thats my favorite Cae character
@CaetsuChaijiCh
@CaetsuChaijiCh Ай бұрын
Koko of the multicaeverse! 😂
@hasseo195
@hasseo195 Ай бұрын
You can do the raid unsynch?
@CaetsuChaijiCh
@CaetsuChaijiCh Ай бұрын
Yes, but you need at least one player in each alliance first so you need to set it up with party finder! It gets a bit awkward! 😅
@galactic_c4090
@galactic_c4090 Ай бұрын
The way I do Cerberus on JP, I just go "A (Cerberus) (Inside)" and alliance A would just do it
@trippyhippyxo
@trippyhippyxo Ай бұрын
maybe a better way of testing the lv 100 flare and 150 death would be to bring jobs that equal the required amount, like testing 150 death with a 90 and a 60 or testing flare with a 90, 60 and 50 to make it add up to 200 this would fully disprove it going off a head count and actually checking levels since 100 triggers synced with an even amount and 150 trigger with an odd amount
@CaetsuChaijiCh
@CaetsuChaijiCh Ай бұрын
This is true, but would also be incredibly complicated to coordinate since you'd need players that just so happen to be at the appropriate lower levels! Although I suppose if you could catch a free trial player at 70, and then a blue mage at 80, that could check the 150 with two players for example!
@Xylus.
@Xylus. Ай бұрын
I did world of darkness like 100 times before I realized you could go in the belly. I would see people say it in chat, but no one ever explained.
@GreyFox23
@GreyFox23 Ай бұрын
What if you let Titania go to 100? Will it one shot a group of 90s or is it relative damage? Or will it just go off and then reset the fight?
@CaetsuChaijiCh
@CaetsuChaijiCh Ай бұрын
As I recall, Titania one shots the group at 100, so that means the damage increase is somewhat gradually increasing, and then from 99 to 100 it just goes to the max! ^^
@ditzyhere3138
@ditzyhere3138 Ай бұрын
huh, literally had this 'what if' discussion last run i had with other alliance members. Someone said there was a limit and I said we'll probably never know because usually half the alliance doesnt even know how to get in the belly. Let's watch and see. edit: interesting but i'd still like to know what'd happen if a full alliance went in.
@CaetsuChaijiCh
@CaetsuChaijiCh Ай бұрын
According to what others have observed, supposedly cerberus reacts in the same way as in the video if he eats more than 12 players! 😊 So there's that as well if most of the raid is alive and present! 😅 Incidentally exactly half of the raid!
@cyphi474
@cyphi474 Ай бұрын
Im quitte disappointed you didnt show 5 man stack on Death. But good job at Cerberus.
@CaetsuChaijiCh
@CaetsuChaijiCh Ай бұрын
It honestly didn't occur to me to demonstrate that until after recording was over and the group had dispersed unfortunately! 😅
@kman6004
@kman6004 Ай бұрын
Can we get the "Swiftcast is damage positive on summoner" myth busted?
@CaetsuChaijiCh
@CaetsuChaijiCh Ай бұрын
That is an interesting one. It is so weird that I forget some people think it is a strict dps gain 😅 I have even spoken AT LENGTH about summoner myths before like in episode four where I compared openers! (this one kzfaq.info/get/bejne/bbWboqV81dimqp8.html) I will write this one down! 😂
@sonicbreno
@sonicbreno Ай бұрын
IDK if this would enter as myth or just theory of mine, but there was one time where i queue to MSQ roulette as a tank, and i got to The Porta Decumana already on the phase 2, apparently the initial party was so bad that people quitted at that point. Long story short, 1 Tank (me), 1 Healer, 1 DPS, i don't remember which player was detrimental to the party to the point we ended up seeing the whole Ultima "enrage" cast bar fill up, but i remember me and one of them thought that would end up on a wipe and ultimely having to quit that impossible duty. HOWEVER when the cast went out, it just made an really shiny animation and immediatealy ended the fight with a victory(??????). So is the Ultima enrage in Porta Decumana an actual mechanic that can fail? Does it have a pit system for parties below 4 players, or like an "pity DPS check" to let the duty end on an eventual disaster like this one? or maybe the previous party before i joined already had wiped to Ultima and it's impossible to happen a second time? IDK, but i'm glad that happened, would feel bad having to leave the duty.
@CaetsuChaijiCh
@CaetsuChaijiCh Ай бұрын
I am certain that what happened is that the boss actually died exactly as the enrage went off. It is very reasonable to think you simply didn't look at the hp bar because you were looking at something else! 😊
@MrSavva101
@MrSavva101 Ай бұрын
Would love to see what synced Angra Mainyu does with 5 level 90 players Synced Down. If it kills them, you know it counts total player level. If they live it only counts synced or "in duty" level.
@CaetsuChaijiCh
@CaetsuChaijiCh Ай бұрын
I can assure you that when synced, the game counts you as actually level 50 in that scenario 😊
@im_cent
@im_cent Ай бұрын
Does Mutating the Brothers fate in Pagos actually increase light because. One of my buddies gets upset every time they mutate
@TheGameKat
@TheGameKat Ай бұрын
Brilliant
@patrickbuckley7259
@patrickbuckley7259 Ай бұрын
You know I think I might have already experienced that with Cerberus when doing the Raid unsynched with my brother. We thought at least ne of use was going to have to go into the belly, and I was instantly ejected. We thought it was a glitch or something.
@Sanguinerose2324
@Sanguinerose2324 Ай бұрын
Rather than know if it activates on players or levels, I would rather players know that tethers means it's going to activate and people should do something. That is referring to Angra Mainyu's death/flare mechanics.
@CaetsuChaijiCh
@CaetsuChaijiCh Ай бұрын
Indeed! That is also a good indicator!
@IKMcGwee
@IKMcGwee Ай бұрын
Ahhh angry eyeball, the sprout killer. So many bodies, so little time.
@kas9008
@kas9008 Ай бұрын
Interesting about Flare/Death. I wonder if they might adjust that mechanic when Dawntrail comes out.
@phiefer3
@phiefer3 Ай бұрын
I doubt it, as there's no need to adjust it. The only thing that it will happen in dawntrail is that when running it unsync'd lvl100 flare will always deal damage....but who cares, the damage will be nothing to a level 100 player with super echo. Maybe, 5 expansions from now when we reach level 150 they might decide to adjust lvl150 death to avoid it being an unavoidable death....but even then I wouldn't be surprised if they leave it alone, as a level 150 player with super echo will probably kill the boss before it even finishes casting it.
@CaetsuChaijiCh
@CaetsuChaijiCh Ай бұрын
@phiefer3 Indeed! Later parts of the raid would probably require 3 players anyway, so it is probably fine!
@Triscraft
@Triscraft Ай бұрын
ABC also falls apart when the (A)dd tank is in the belly the (B)elly tank has aggro of the boss.. and the (C)erberus tank is dead or dosnt even have their aggro buff on.
@CaetsuChaijiCh
@CaetsuChaijiCh Ай бұрын
Yeah this is the classic problem, that to me the ABC strategy usually feels like it is received as "a and c does not go belly" "a and b does not do chain" And then the cards fall where they will. Hopefully enough people choose to fight the adds, and enough people know how to and choose to go in the belly 😅
@ICountFrom0
@ICountFrom0 Ай бұрын
Random question. When can we start ignoring the hourglasses and just dodge the quarter arena kill?
@CaetsuChaijiCh
@CaetsuChaijiCh Ай бұрын
Usually if they appear a second time. But it also depends on how much damage the raid is doing 😊 Edit: you cannot both ignore the hourglasses and also dodge the quarter thing, because if the hourglasses are alive, the mechanic resolves suddenly and you have no time to react. It is the act of killing the hourglasses (ALL of them) that pauses the quarter so you can safely dodge 😊
@ICountFrom0
@ICountFrom0 Ай бұрын
Bah, if everybody is spread out you only loose 25% of the team, at worst if everybody spread evenly and waited. Trying to dodge the quater is no harder then trying to dodge the four fold strikes in delubrim and perhaps a tiny bit easier. At some point you will surely do more damage in the hourglass time then the two dead people would lose due to empty head.
@liontamer4132
@liontamer4132 Ай бұрын
Oh good I haven't seen the inside of cerberus so this is interesting
@CaetsuChaijiCh
@CaetsuChaijiCh Ай бұрын
And now you can also learn how to see inside for the future! 😁
@orciencor6001
@orciencor6001 Ай бұрын
I always want to add, to the Cerb ABC, "D: Don't forget to deal with the Wolfsbane... please..." Those are so routinely ignored, and thus they routinely slaughter dps and/or healers who just can't eat the damage as well. (And I'm usually the dps who tries to tank it because no one else will. Heh.)
@ZZValiant
@ZZValiant Ай бұрын
I always tell the whole raid to go into the belly, bc then an acceptable number of people will go in! If you say "A adds B belly C chains" then only like three people will go in! It's just human nature! Also, something for you to test: during the last boss of Dun Scaith where we do the Dragonball power beam pushing against each other thing, I had always assumed that the faster you deal damage, the less times the door regains its hp. Is this true? Or is it random/based on some other factor? Thanks!
@CaetsuChaijiCh
@CaetsuChaijiCh Ай бұрын
The gate must be reduced to 1 hp five times before the mechanic resolves. Doing damage faster of course makes it feel like it takes less time overall! 😁 For the belly thing I do the same, exactly for the same reason: if you make everyone go in, the ones that know how are at least more likely to participate!
@MxMoondoggie
@MxMoondoggie 25 күн бұрын
There was never any reason that all the DPS shouldn't go in, after the first couple of weeks of release "all in" became the done strat on NA servers. It was only when they made EU servers actually EU and I transferred that I encountered the strat of having only one group do it. There were a lot of safety strats I found on EU that I didn't encounter before actually. As long as you have the tanks outside to manage the boss and adds and 2 healers to do chains when they come up then you'll never go wrong as the phase won't last long enough for the adds to ever be a big issue. I guess when you are in with randoms you never quite know and organising which healer goes in to heal the party, which heals tanks and which does chains is harder than just assigning parties and saying "go in belly if you want" as some will go do it anyway and you might get 5-6 dps lol.
@red5robb1
@red5robb1 Ай бұрын
i think we need to test a 24 group against Cerberus, see if the same results happen
@CaetsuChaijiCh
@CaetsuChaijiCh Ай бұрын
Based on what someone else said, supposedly cerberus has a limit of 12 players under normal circumstances, but it could still be funny to see! 😁
@discountdisco2273
@discountdisco2273 Ай бұрын
*GET IN MAH BELLEH!!!*
@AC3handle
@AC3handle 26 күн бұрын
Sounds like Cerberus is suffering from doggy diabetes.
@DragonSlayer3050
@DragonSlayer3050 Ай бұрын
what i learned when doing it for the first time is that its usually A = Chains B = Chains C = Chains
@fluffyfang4213
@fluffyfang4213 Ай бұрын
But.... did you actually test that 5 level 90s (total of 450) standing in level 150 Death results in insta-kills? Very easy to assume it should based on the data provided, but... assumptions are why these videos exist in the first place. On that note, thank you!
@CaetsuChaijiCh
@CaetsuChaijiCh Ай бұрын
We did not test that no. That is mainly why I explained that the reason we know it has to work this way is because we tested the only alternative (that it doesn't count levels!) That is to say, if we did go and test with 5 level 90s and it DIDN'T work, the only remaining possibility is that the mechanic is broken and actually doesn't work at all! 😊 Part of the reason is that it occurred to me we could test this long after the original test and the group had dispersed 😢 You are also right that this series is precisely about testing assumptions, and if there were other possible outcomes, I would probably have made sure to test this more! 😊
@makinganegg-tempt1986
@makinganegg-tempt1986 Ай бұрын
in cn its always the unspoken rule that everyone in A team goes inside (or everyone in A team that knows how at least)
@nuclearsynapse5319
@nuclearsynapse5319 Ай бұрын
A for All in the belly B for Belly is where you should be C for "C" you in the belly
@hjalmiris4230
@hjalmiris4230 Ай бұрын
Lmao just did the COD raid earlier today what timing
@CaetsuChaijiCh
@CaetsuChaijiCh Ай бұрын
Ha that is quite a convenient timing yeah! 😁
@TheValiantBob
@TheValiantBob Ай бұрын
For years, I hated the Cerberus fight because no one EVER explained the mechanics. So I would just run around, hit the boss, and sometimes we'd win and sometimes we'd wipe and I'd have no idea why. It wasn't until a few months ago that I heard "In the belly" for the first time, but that still didn't help. Then Rath Games did his Solo Only challenge series and got the Crystal Tower raids that I finally learned how it works, and now the fight goes a lot smoother for me. However that fight with the windy boys that constantly knocks you off the platform or swallows you is still the bane of my existence and I hate it.
@CaetsuChaijiCh
@CaetsuChaijiCh Ай бұрын
The windy Bois briefly explained: When you get the marker on you, simply jump down voluntarily. Stay down until it tries to suck in. As you are not reachable it will fail. When the Shockwave comes, make sure to be suuuper close like under the windy boi, then the Shockwave won't knock you off the platform. The jumpy circles that get you back up are powered by the glowy circles on the platform. Although, I believe alliance Bs circle powers C, C powers A and A powers B, so if one group isn't playing ball, it affects the next team over. It is important to get these stepped on! The add in those fights is just a nightmare because it rarely gets killed. I believe it has a frontal cone attack, but I can't say much else there! 😅
@SabiaSparrow
@SabiaSparrow Ай бұрын
​@@CaetsuChaijiChIf the add is alive, there's also this annoying spinny thing that travels across the platform, dealing quite a bit of damage
@Slimetendo_Hub
@Slimetendo_Hub Ай бұрын
Now that the crystal tower is mandatory, (which was a bigger shocker to my summoner ass than trials) I think there should be a mandatory raid tutorial for each raid, so that we don't have 12 players on one plate.
@SabiaSparrow
@SabiaSparrow Ай бұрын
Maybe it could be made so that it automatically sucks in people from the right party, like in the level 70/80 alliance raids that have splits
@MxMoondoggie
@MxMoondoggie 25 күн бұрын
@@SabiaSparrow 100% believe that's why they started adding those in lol. Stops the chaos of CT where people go to the wrong arena and wipe the party. Even after so many years the idea of A = left B = middle and C= right is too complicated to grasp.
@TaranTatsuuchi
@TaranTatsuuchi Ай бұрын
"Visually" I'm hoping the graphics update in the expansion makes some of my mods obsolete.
@tyler8995
@tyler8995 Ай бұрын
A - All players in the belly! B - Belly belly belly! C - C'mon let's get in that belly!
@8itesize
@8itesize Ай бұрын
so the actual answer to "what if cerberus eats everyone" is he gets a tummy ache because he ate too much and pukes everyone back up :(
@CaetsuChaijiCh
@CaetsuChaijiCh Ай бұрын
Yep! Very unfortunate for the poor doggo! 😭
@cdsbradley
@cdsbradley Ай бұрын
Heals crit more often the lower the target's hp is
@CaetsuChaijiCh
@CaetsuChaijiCh Ай бұрын
That's a classic myth yes! It stems from players paying more attention to and noticing that their heals crit when it really matters, despite the fact that they would crit just as much on someone with full or close to full hp (the healing would just go to waste then, so they don't notice anyway! 😂)
@kohlicoide2258
@kohlicoide2258 Ай бұрын
Its nice that Cerberus watch out that he dont eat to much players.. you know there are often in very nasty places *look at Limsa* and eating all of them is bad when the bikini season starts soon
@joshpar9402
@joshpar9402 Ай бұрын
Probably not first but glad to be here
@CaetsuChaijiCh
@CaetsuChaijiCh Ай бұрын
Looks like you just barely got it! 😁
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