Robert's "No Cog" Mod Review
22:59
Quest 3: The Review
21:34
8 ай бұрын
Quest 3: First Impressions
25:34
9 ай бұрын
Пікірлер
@markm75
@markm75 3 сағат бұрын
Curious, have you tried the diode mod to reduce juddering as of yet?
@GYGOtv
@GYGOtv Сағат бұрын
Not yet... I have everything here to do it, just need to get off my lazy ass and get it done. Just a lot to set up because I want to film it all and put it on the channel too so its a little more than just popping the diodes in. It is on my to do list for sure, hopefully in the next couple months at least. Thanks for asking about it, you are keeping me honest! And just to be clear, the fix isn't really for the juddering or the "cogging" it is a rebounding that the motors do sometimes... feels more like bottoming out a vehicle in a rut kzfaq.info/get/bejne/jMpllKafqay2iX0.html
@markm75
@markm75 Сағат бұрын
​​@@GYGOtv ah yea that's a better term. Rebounding. I'm wondering if the upcoming gear box upgrade will handle both scenarios. Though I don't know that I feel the cogging
@SimHangerFS
@SimHangerFS 16 сағат бұрын
Great video. I also tried the same headset at FS Expo. Amazing clarity & resolution. I didn’t see any distortion or artefacts, my IPD is quite narrow (60mm) and I was wearing my glasses which fitted quite comfortably in the headset. For me it was distinctly front heavy. Thanks for your time on the DOF stand. You were a star!
@GYGOtv
@GYGOtv 6 сағат бұрын
Thank you very much for the kind words, means a lot coming from one of the KZfaq Stars in our industry. Yep, it looks like I'm the only one that saw this so I wonder if it was just not adjusted right, a bad software glitch or what... but it was certainly there for me. I know Artur's IPD is like 64 and mine is wide at 69.5... I wonder if that has anything to do with it? Would love to get you on the channel for an interview someday if you are game, and if there is anything I can ever do for you, just ask. Appreciate you stopping by GYGO and watching our stuff.
@rovpilot1
@rovpilot1 3 күн бұрын
I have a full scale F16 simulator cockpit and right now I stick with the beamers until mixed vr is better developped
@GYGOtv
@GYGOtv 3 күн бұрын
This might be the right choice then... the Mixed Reality looks like it is implemented well in the VR1 and the pass through cameras looked good for the brief time I got to see "thru" them.
@_zeranom
@_zeranom 4 күн бұрын
Thank you very much Marc for this video, the testing, your first experience and special thanks for Arthur for this short interview. I ordered a VR1 for some days and when I looked the first minutes of your video I was thinking..oops 😳🫣, no way. But than I remembered me on my first experience with Varjo (VR3 and Aero) and the really bad distortions. But they solved this problem with a very good software update and I am pretty sure that Somnium, with this kind of passion and enthusiasm, like you said too, will solve every possible issue on this headset. I really appreciate this communication of the small company and that they listening what people say and see and the feedback from them. When we will get our headset from them, I will give you my experience…happy flights ✌️🛫
@GYGOtv
@GYGOtv 4 күн бұрын
You are welcome, and I agree with you that they will continue to refine the software just like Varjo did. Please do let me know what you think... I'm specifically interested in the Black Levels and how well the Local Dimming really works. Artur and I discussed a lot more on the call and people seem to be interested in the whole thing so I'm planning to upload the entire interview next week. Thanks for watching and good luck on your VR1!
@SargonDragon
@SargonDragon 5 күн бұрын
I was previously very interested in the Somnium VR1, but that interest has recently tanked because of the image I'm getting of the company behind it. Right now it feels to me like buying one is just going to be another Pimax experience but a lot more expensive. I agree with you that Artur's pride in his headset is palpable. But I'm also getting a read that this focus is on the headset itself, not on actual customers. These are not equivalent. That plays out in this company's decision to have no refund policy whatsoever outside of the EU/UK (where it is required by law). And the way Artur has talked about this sends a message of poor regard for his customers. This video just cements that image for me further. You tried the headset and had significant problems with it which caused it to not be satisfying for you. You express that you're afraid to say so (?!) and then have Arthur come on to tell everyone the problem is you, not his headset. So what I'm imagining if I purchased a VR1 is that when I have problems with it, this company is not going to take care of me. They're liable to say any problems I have with their product are my own fault. No refunds. It's not that I'm so concerned about the lack of refunds specifically, but overall whether I'm going to have a good experience if I buy one. Fundamentally, what makes Pimax a bad experience is that company makes deliberate decisions to leave serious bugs unaddressed (preferring instead to always focus their engineering on new headsets to sell you rather than fixing the one you already have). If Somnium also doesn't take care of my problems but for a different reason, the effect is the same. I'm willing to pay a high premium for a high end product from a company that will take care of _me_ and ensure that _I have a good experience._ I'm not writing this to rip up on Somnium but rather to give what may be actionable feedback. I'm sure that they don't want to give off this image, but I'm probably not alone in seeing it that way. It really doesn't help that the other side of their business is crypto. This is this company's first hardware product, and they have no prior track record to prove that they will take care of their customers or even stay in the game (*cough*Varjo*cough*). Taken all together, I have a significant fear that if I put money into this thing, I am at risk of getting burned one way or another.
@GYGOtv
@GYGOtv 5 күн бұрын
I can understand your concern but the "feeling" I get from Somnium is 180 degrees from what I "feel" from Pimax. As you said, there is no track record but I'm willing to bet that years from now Somnium will NOT be viewed the same as Pimax and I do think they will do what is right. As for me being "afraid" to say something... that is from my own personal sense of fairness and honesty, certainly not from any concerns about repercussions from Somnium. Thank you for your well written and thought out comment, I hope it provides good feedback to Artur and the team.
@tarrowdriver
@tarrowdriver 5 күн бұрын
cool video. thank you!
@GYGOtv
@GYGOtv 5 күн бұрын
Thanks for watching, glad you enjoyed it.
@farmertrueVR
@farmertrueVR 5 күн бұрын
Dude! Fantastic video and impressions! Your Aero and Crystal first impressions were a huge factor for me while learning about both HMDs and figuring out if I wanted to purchase one. Now add the VR1 to that list. I don’t trust too many people out there but your feedback and information is always in depth and something I fully trust. Now VR is very subjective, even when being objective, but knowing your experience is a huge help! Thank you very much for your honesty as most people will just say the exciting “buzzwords” to get views and hype up people. You are very real when it comes to your content and that’s part of the reason you and I get along so well. So cheers to you my friend and great to hear you had an awesome time at the event!
@GYGOtv
@GYGOtv 5 күн бұрын
@farmertrueVR How is my favorite Twitch Streamer Doing??? Miss gaming with you buddy... I'll try to jump back on one of these Fridays so we can dispatch some bad guys! Thanks for the comment... it was a great overall headset I just have to see if I can figure out why I was having this unique issue. Thanks for the kind words and as always thanks for watching!
@tdub8719
@tdub8719 5 күн бұрын
I can see the odd effect at the lower part of the image at 16 min in. Not sure if it's the true image or the way the through the lens image has been captured.
@GYGOtv
@GYGOtv 5 күн бұрын
Ya I wonder if it is just video compression, I saw that too but can't tell. Thru-The-Lens can be deceiving as well... I learned that doing it for my Varjo Aero.
@grifnizzle7197
@grifnizzle7197 5 күн бұрын
If the comfort fit and weird warping issue you saw were fixed, would you you consider it a valid upgrade from the Aero? All I've wanted (besides Deckard) for almost two years now was an Aero with the FOV of my old Index. Could this be it?
@GYGOtv
@GYGOtv 5 күн бұрын
ABSOLUTELY if you are looking for the Aero Experience with more FOV I think this is it. I think this is a perfect upgrade from the Aero because the visuals felt very much like the Aero only with a bigger FOV. For me however I need more than that. After the promise that Pimax made of their "amazing" local dimming (being very close to OLED and failing to deliver), I basically have decided I won't buy another VR Headset that isn't OLED behind Aspheric Lenses! NOW Artur has told me the Somnium Local Dimming will give me the OLED experience and NO GLARE (we talk about it in our extended interview that I will post next week). IF this headset delivers on that, I will be throwing my money at the computer screen as fast as I can (assuming this warping issue doesn't continue for me). I miss my Black Blacks so much when night flying so I've been waiting for this since I stopped using my Vive Pro many years ago. Hope that answers your question.
@grifnizzle7197
@grifnizzle7197 5 күн бұрын
@@GYGOtv Yessir it does thank you
@MikaTarkela
@MikaTarkela 5 күн бұрын
I think they should try to do more troubleshooting to find out why this warp effect happened to you. Even if no-one else got that. I can imagine how frustrating it must feel to not know what is causing it.
@GYGOtv
@GYGOtv 5 күн бұрын
Boy you can say that again... If it wasn't so blatantly apparent to me, I'd probably start feeling gaslighted about now BUT I know what I saw and it was very noticeable for sure. I feel a little better because somebody pointed out that SadlyItsBradley saw a similar issue only his were full vertical lines instead of just a spot kzfaq.info/get/bejne/l7RgoMiX2KzOaZ8.html so maybe this has something to do with that? I'm hoping I can try the headset again just to find out if it was just that one headset I had issues with, if it was the way it was on my head or maybe a software setting. In the end I'd at least like to know I gave the Somnium VR1 a fair chance. Thanks for the comment.
@artursychov
@artursychov 5 күн бұрын
@@GYGOtv Bradleys issues were caused by prototype lenses and it was in December so warping version was also old.
@GYGOtv
@GYGOtv 5 күн бұрын
@@artursychovcould this be a similar issue just on a smaller scale?
@Godfather1010
@Godfather1010 5 күн бұрын
Hmm many warping profiles, sure. This will be a great HMD when tuned in 🎉❤
@GYGOtv
@GYGOtv 5 күн бұрын
Ya and it sounds like we can adjust just about every aspect in the software settings too! That is why I wanted so much to love this experience... the headset is ticking all the boxes for me. Thanks for the comment.
@Godfather1010
@Godfather1010 5 күн бұрын
@GYGOtv yeah thats pretty cool as assumptions regarding lens distortion profiles being perfect and stable location of lenses matters with these setups, so a great move, build quality looks excellent
@fredsas12
@fredsas12 5 күн бұрын
I gather the reason is due to your contact lenses warping the image. That image recreation you showed with the "blob" distorting the image can be caused by contact lenses that have magnification for older folks. They are called "bi-focal" lenses, where they have to correct for Myopia (short-sightedness) whilst correcting for Presbyopia (farsightedness at close range). I have these types of lenses and this can happen when I'm focusing on reading text at really close range.
@GYGOtv
@GYGOtv 5 күн бұрын
Hi @fredsas12... are you calling me old? :) Just kidding... great point EXCEPT I was using single vision lenses. I've tried the multi-focal lenses you talk about and hate them... to me they don't work well either way and I just get bad vision up close and at distance. I've also tried both near-vision and far-vision single vision lenses in VR to see which worked, and the far distance correction was the answer. VR Headsets are usually set to a focal distance of about 4 feet if my memory serves correctly. Anyway, great thought but that wasn't it. Appreciate the comment and you watching our stuff.
@fredsas12
@fredsas12 5 күн бұрын
@@GYGOtv Haha. Not at all. I'm an old gen X-er myself, though one probably couldn't tell by looking at me. Cheers
@GYGOtv
@GYGOtv 5 күн бұрын
@@fredsas12 Hey us Old Guys have to stick together... these young guns are hard to keep up with anymore.
@Szabby999
@Szabby999 5 күн бұрын
And who will buy this thing for at least the price of an Apple Vision Pro? Not to mention Crystal Super that offers double VR1 specs for half it's price.
@GYGOtv
@GYGOtv 5 күн бұрын
Hi @Szabby999, I would for one, if it truly has OLED quality blacks and no glare then sign me up. I've been looking for that since they quit putting OLED in headsets. The Apple Vision Pro is not a gaming headset, and the Crystal Super will still either use the current QLED which don't get dark enough with their local dimming, or you can go with their OLED which will use Pancake lenses that will be full of glare! Not to mention, nobody has tried the Super yet and lets just say Pimax has a STRONG HISTORY of over promising and under delivering. Also, if you haven't ever had to deal with Pimax Customer Service, let me tell you it SUCKS! Anyway, we will see what happens but I certainly would be a customer if the headset can deliver my black levels that I want. Thanks for watching.
@Szabby999
@Szabby999 5 күн бұрын
@@GYGOtv I appreciate your answer, but I don't really get your point. I recommend you let's talk about facts instead of subjective assumptions of yours (no offence of course): 1. Thanks, I'm fully aware that Apple Vision Pro is not a PCVR headset... The reason I mentioned it was solely it's enormous PRICE and nothing else, as you see in my text. 2. Somnium VR1: 2880x2880, 35 PPD, 125 horizontal FOV, QLED display, ~850g weight, price *3120* eur + VAT Crystal Super: 3840x3840, 50-57 PPD, 130 horizontal FOV, QLED OR OLED display, ~500g weight, price *1670* eur + VAT These above are solid facts. With Super you will get double the specs for half the price of Somnium. So tell me, what justifies the 3120 eur price tag? No way you can objectively justify this insane price gap with anything rational in favor of Somnium. 3. You write Super's OLED will be full of glare, however you have not seen it yet. Besides, if you really think Somnium's QLED will give you better blacks than Super's OLED then you are in a delusion. 4. The base model of Somnium VR1 (with no eye tracking) will cost 1900 eur, and DOES NOT include controllers (+300 eur) and base stations (+320 eur) = 2520 eur. Now the exact SAME specs you get from Pimax Crystal Light for 899 eur. Crystal Light is already out, it is a real product and gets great reviews and you get it for 1600 eur LESS price than Somnium. So again, who will buy Somnium, who will pay 1600 eur more for the same thing? Even if Somnium would have slightly better blacks or slightly sharper image quality. The gap is marginal enough that people will not pay 1620 euros more. 5. Regardless of specs or experience, my solid opinion is that you can NOT sell a PCVR headset profitably for 3120 eur + VAT. You just can't, because people won't buy it.
@DMan-ud6bt
@DMan-ud6bt 3 күн бұрын
@@GYGOtv I really appreciate how you communicate in a straight way about your experience and perspective. Since I've ordered a VR1, I'm hoping it meets all the high expectations that have been set for it. Artur's passion for and confidence in the product is obvious and certainly helped my order happen - in spite of the price, 1 year warranty in the U.S., and lack of audio (at least at launch).
@GYGOtv
@GYGOtv 3 күн бұрын
@@DMan-ud6bt Ya I was really concerned about the Audio, but when Artur explained that you should be able to create a mount for just about any current audio solution my mind immediately went to figuring out how to mount my HP G2 strap to the VR1. I loved that strap and the audio is second to none. Please let me know your thoughts when you get yours.
@Szabby999
@Szabby999 2 күн бұрын
@@GYGOtv And why did you delete the answer I wrote you on this comment of yours?
@Lucas_Pit
@Lucas_Pit 5 күн бұрын
Hi @GYGOtv and @artursychov, The fact you noticed this wobble spot and no one else made me think a little bit. Not saying this might be it but in your video Mark, you mentioned 1 more thing that made me think and might be related. You said in the video, you were able to sneak in early before all doos opened at the conference. What if the startup of the HMD, so meaning ‘cold start’ (to stay in flight terms ;) ) had to do with this. Maybe a condensation drupelet behind the lens? Maybe a too stiff mounting of the display layer to the pcb? Maybe by having it warmed up after half an hour to an hour it settled out? As I hear your experience it has to do with a displacement of something towards or from the lens it self which might have ironed out when heated up. This is maybe also the reason why the optic checks of the lens itself did not show any abnormality as well. Just thinking out loud here ;) Keep em coming Mark and Artur
@GYGOtv
@GYGOtv 5 күн бұрын
Thanks for the comment @Lucas_Pit. I hadn't thought of that at all and that is certainly something to consider, well done my friend! The only thing I question is that it seemed to be both eyes instead of just one and the odds of getting a water droplet in the exact same spot on both lenses would be pretty amazing. However, maybe my brain was just "seeing it" in both eyes as I didn't have time to thoroughly test it conclusively. I like your hypothesis and makes me feel a little less crazy :) Thanks for sharing your ideas.
@SeohnAranys
@SeohnAranys 5 күн бұрын
I see a distortion during the clip at 15:57. I assume it's the same thing you are seeing. It is almost like a watery/shadowy distortion, it is difficult to explain. I think the issue may be in the lightning as it changes as you turn the headset. On the wooden floor, especially near the bottom middle of the clip. The wood floor appears to change slightly as if the light is refracting shade through water droplets ever so subtly causing the brighter light to separate from the shade. (I am trying to think of exactly how to explain it.) If you break the verticle clip into 4 pieces from top to bottom. About the middle of the clip, almost right below the line where the bottom first quarter and second quarter meet. If there were lines through the screen separating the video into 4 quarters. It's almost like the lighting is getting warped as a darker shadow or discoloration making it appear to warp near that area of the video. I'm also picky about image quality and notice things like that too. The thing is, as the headset moves so too does it appear to change the way it warps the image ever so slightly. Which makes it hard to call a darker shader spot or like looking through a water droplet very briefly. Edited: After rewatching it several times to try to figure out what it is. I think it is the bright lights from the blue sky being reflected on the lens of the headset contrasting with the darker colors of the wood plus the lighting change from turning your head to looking inside the room. This may all be accentuating the effect when looking up and down rather than side to side. I wonder if your eye's distance from the lens may be affecting this? Like any window that warps light when it's curved. Maybe the curve of the lens is bending the light more and your eyes happen to sit at just that right spot either further or closer to the center point of the lens to notice it. Or maybe the build of the headset caused the lens to be angled ever so slightly more while wearing it causing brighter lights from the screen to reflect differently toward your eyes and only you just happen to notice the issue. Sure I know the camera that caught the video isn't the exact same thing. But it's an idea of possibility. And you said no one else had that issue. Especially with the picture he showed of the grid which looks perfect with no distortions. But I can see an odd distortion too. It's not really noticeable if you aren't looking for it. But me, because I love new tech so much I am very observant of looking for flaws just to know that and what its limitations are. Though I am no expert in that specific field, it seems like a sound hypothesis. Edited again: I don't personally own a VR headset. I have been planning to get one but have built a new PC as my priority first, later this year if things go well or early next year. But when I do finally have the extra money to get one. I may consider this assuming it's not too far out of my price range when I do get a VR headset. Image quality is very important to me but cost to quality ratio is a factor in decision making too. Also, the thing how where the guy said it looked more 3D at 19:39. That may also be a reason to get this. 3D glasses and the only VR headset I have tried so far. They weren't as "3D" as I was expecting them to be. To my eyes, it just looked slightly more than just 2D but not full-on like I was expecting 3D to look. As if my ability to judge the distance and size of objects or rooms feels really off from my own ability to guesstimate the size of objects in the real world. As in one's ability to get relatively close to guessing the correct size of a room by simply looking at it and using their normal frame of reference to measure it. So hearing that has me wondering if this headset will be better for that.
@GYGOtv
@GYGOtv 5 күн бұрын
Yes I saw that too... I'm just not sure if that is video compression from the phone or the effect I was talking about. Artur sent that to me and I'd imagine he looked closely at it first, but I see what you are talking about for sure.
@SeohnAranys
@SeohnAranys 5 күн бұрын
@@GYGOtv Edited: It does look like video compression. I thought that as a similar way to describe what I see too. However, it only seems to occur in that one area of the video screen and always at those specific spots in the background of the VR scene. So that should rule out video compression though it still could be. Always good to test multiple times. The lighting and shadow changes of the scenery and the way the lens bend light seemed like a more likely cause if it wasn't compression is what I was thinking when trying to figure it out. But it could even be the VR environment glitching at those angles?
@GYGOtv
@GYGOtv 5 күн бұрын
@@SeohnAranys Yes hard to say without the original video... Thru the Lens can also be misleading as I learned trying to do my Varjo Aero video. Maybe I'll get the chance to test this out again someday in the future and come up with a more definitive answer. Time will tell.
@steeltribe3967
@steeltribe3967 5 күн бұрын
Great video, thanks for the effort.
@GYGOtv
@GYGOtv 5 күн бұрын
Thank you for watching! Appreciate the comment as well. Glad you enjoyed it.
@DMan-ud6bt
@DMan-ud6bt 6 күн бұрын
I am definitely interested in seeing your full discussion with Artur! I have a Classic Edition ordered - a pretty early order number. Thanks for your coverage and honest effort to preset the facts in a fair way!
@GYGOtv
@GYGOtv 6 күн бұрын
Thanks DMan, I really try to be fair and honest in everything I do. Looks like a few of you want to see the full interview so I'll look at putting that together for you all.
@x32i77
@x32i77 6 күн бұрын
I am interested in the uncut version 🫶
@GYGOtv
@GYGOtv 6 күн бұрын
Awesome, thanks for letting me know... get a few more requests and I'll do it.
@ericvalentine1497
@ericvalentine1497 6 күн бұрын
what a cute and tiny convention.
@GYGOtv
@GYGOtv 6 күн бұрын
It was awesome... I've been to some of the big stuff and this was more busy for our booth than anything like PRI was LOL.
@Simmymind360
@Simmymind360 6 күн бұрын
I think the warping that you seen was what is called fish eye..it happened to me when I got the Pimax Crystal..I RMA and Got a New Headset and Boom it was gone! So what it boils down to is a bad Lense you probably got a bad Lense.
@GYGOtv
@GYGOtv 6 күн бұрын
Ya but Artur checked the lens with the camera and it looked ok? Felt more like a software thing to me, like a distortion correction error, especially since I saw it with both eyes. Great suggestion however, and I guess I can't rule out anything at this point.
@Simmymind360
@Simmymind360 6 күн бұрын
@@GYGOtv ooh for sure..please keep me posted especially you get to try another Headset from the company.. appreciate you 😁
@GYGOtv
@GYGOtv 6 күн бұрын
@@Simmymind360 I appreciate all of you watching our stuff! If Artur is able to eventually send one my way, you can be sure I'll try to get it all sorted out and report back to you all!
@knowyourjoe8826
@knowyourjoe8826 6 күн бұрын
I really liked that you had Arturo on. I liked his enthusiasm and genuine interest furthering VR. Wish them success. Thanks for sharing your insight and thoughts.
@GYGOtv
@GYGOtv 6 күн бұрын
I know, his enthusiasm is contagious! Thanks for watching Joe.
@Shalashaska111
@Shalashaska111 6 күн бұрын
The effect you appear to be describing, and would fit with your visual recreation, sounds exactly like Pupil Swim.
@GYGOtv
@GYGOtv 6 күн бұрын
PUPIL SWIM... I think that was the word I was looking for when I was in the headset, THANK YOU. Not really the effect I had on the floor however because it was more fixed in the headset and not contingent on moving my eyes around... Does that sound right?
@girdsy9971
@girdsy9971 6 күн бұрын
I believe sadlyitsbradley had this issue right?
@GYGOtv
@GYGOtv 6 күн бұрын
@@girdsy9971 I don't remember... I know its been awhile since I watched his... I'll go back and take a look.
@GYGOtv
@GYGOtv 6 күн бұрын
@@girdsy9971 Went back and watched... So Brad saw a full vertical line vs. I saw more of a spot but it sounded like the same type of issue to me! I guess I'm in good company if Brad saw something similar because I know he may be even more picky than I am... and that is saying something! Appreciate you reminding me of that, maybe I'm not going crazy after all?
@Shalashaska111
@Shalashaska111 5 күн бұрын
@@GYGOtv Pupil Swim is fixed in the lens like you describe, and would be noticeable when panning over a grid-like surface like the wood floor. Your visual recreation of it is very accurate from memory. You see it when moving your head around. It is a physical lens imperfection. The name for it is because it mimics a floater in your eye, but it's not contingent on moving your eyes around.
@turbohenk702
@turbohenk702 6 күн бұрын
Thats why a proper return policy is the single most important subject of any VR company. But the Somnium VR1 cannot be returned outside the EU AT ALL. If the comfort is not good for your faceshape or if you experience an distortion issue or if you have performance issues with your hardware: you simply cannot return it. Don't get me wrong, I think that its an amazing device but I simply won't recommend to buy it solely because of the unfair return policy. It's way to much money at risk. Second point: only 1 year warranty. This is also unacceptable for such a high price range. All high end hardware at such prices come with normal return and warranty policies, except high end VR and high end VR needs it more than everything! Thanks for the great video GYGO! I hope that Artur extends his warranty to minimal 3 years and adds a proper return policy for everyone, then we got a winner for sure.
@GYGOtv
@GYGOtv 6 күн бұрын
Thanks for the comment, lets see if Artur responds to it.
@artursychov
@artursychov 6 күн бұрын
We have a normal warranty policy of 1 year in US and 2 years in EU. Even if we allow “no reason” 14 day return from US to our European factory, customer would have to pay many hundred of $$$ for shipping fees and customs. We might do it in the future but I personally doubt people would want to do it. And we are consulting it with our lawyers currently
@GYGOtv
@GYGOtv 6 күн бұрын
@@artursychov Thanks for the reply Artur!
@turbohenk702
@turbohenk702 6 күн бұрын
@@artursychov A premium(expensive) AV product should come with premium service. Eizo gives 5 years warranty on all their monitors, Epson gives 5 years warranty on their laser projector's, good speaker brands give 5 or even 10 year warranty, even a cheap motherboard comes with 3 to 4 year's warranty these days. So in my opinion 1 or even 2 years warranty is not normal. It's also not normal that Varjo had such a terrible service, it's not an argument that they do this too. And why do US customers get a worse service/only half of the warranty compared to EU Customers? Because the law allows it? That shouldn't be an argument, they pay the same so they should get the same service. Regarding returns: It should be up to the customer to pay the customs/VAT if they want to deal with that, you should give them the possibility to return it. VR is(as you also say in the video) a highly subjective experience, no matter what, it should be possible to try and return it. Or give people the option to get a demo unit to try before purchasing? I love your product and passion, but in my opinion you haven't thought about these subjects well enough. At a price range of up to 5000 euros/dollars including tax such services should be a basic part of your company. You're dealing with consumers here, they simply expect a good and fair/equal service at such a price range. It will boost your sales dramatically, I am sure of that and we all want you to succeed!
@DMan-ud6bt
@DMan-ud6bt 6 күн бұрын
@@turbohenk702 As someone who has ordered a VR1 to the U.S. and has also had experience with long, great warranties on other products, I definitely agree with you here. I trust that Artur and the rest of the Somnium team have put a lot of thought and effort into their design and QC processes, but a good warranty and great customer service are the things that make customers feel more at ease and keep them coming back for more over time.
@blekenbleu
@blekenbleu 6 күн бұрын
You may need eyeglass prescription specific to VR1 focus distance (AKA reading or computer glasses).
@GYGOtv
@GYGOtv 6 күн бұрын
Maybe, but my contacts work in all my other VR headsets? And it wasn't a blurry thing... it was a specific graphic anomaly.
@blekenbleu
@blekenbleu 4 күн бұрын
@@GYGOtv Yes, this hypothesis makes sense (if any) only if VR1 focus distance distinctly differs from other headsets. More experimenting is wanted for how those artifacts change with varying distance between eyes and lenses.
@GYGOtv
@GYGOtv 4 күн бұрын
@@blekenbleu Hopefully I'll get to try it again to either confirm or dispute this is still an issue. I'm as curious about it as everyone else. Thanks for the comment and suggestion.
@seattime4075
@seattime4075 6 күн бұрын
Did you try without your glasses? Maybe a interaction between the two lense stacks?
@GYGOtv
@GYGOtv 6 күн бұрын
I ONLY tried it without my glasses :) I wanted to eliminate that variable completely so I wore contact lenses (you can catch a brief glimpse when I put the headset on in the video 2:17). Great observation however and I would have been questioning the same thing if I had worn my glasses.
@seattime4075
@seattime4075 6 күн бұрын
@@GYGOtv That's good to know. Unfortunate though, as I would love to order the MR version, but at the price would be devastated if I put it on and saw what you did. I will watch how this plays out with interest.
@FinalBossRises
@FinalBossRises 6 күн бұрын
Ohhh that was you at the DOF Reality Booth, I thought you looked familiar but couldnt recall. You did a great job running the DOF booth! Thanks for being so informative and friendly!
@GYGOtv
@GYGOtv 6 күн бұрын
Yep that was me LOL, Thank you for the kind words... I absolutely love the DOF Products and I love the Flight Sim community so it made it easier for sure. Hope you got to take a ride in the H3 while you were there?
@FinalBossRises
@FinalBossRises 6 күн бұрын
@@GYGOtv Yeah I did. I chose the take off in the cessna and on the take off said it was pretty jerky and you said you tried changing the yoke sensitivity and everything lol, but no worries, it was great trying!
@GYGOtv
@GYGOtv 6 күн бұрын
@@FinalBossRises Yes I remember that. That Yoke needed some attention for sure... Glad you got to take it for a spin at least.
@FinalBossRises
@FinalBossRises 6 күн бұрын
@@GYGOtv For sure!
@justaguydoinstuff
@justaguydoinstuff 6 күн бұрын
Curious if you were wearing your glasses in the headset? If so, the glasses lenses may have had an effect on the Somnium lenses.
@GYGOtv
@GYGOtv 6 күн бұрын
Nope... I wanted to eliminate that variable completely so I wore contact lenses (you can catch a brief glimpse when I put the headset on in the video 2:17). Great observation however and I would have been questioning the same thing if I had worn my glasses.
@VRFlightSimGuy
@VRFlightSimGuy 6 күн бұрын
Great first impressions video. My guess is (and it really is, just a guess), since the sweet spot on the VR1 is so big, you can wear the headset slightly differently and still be within the eye box. It looks like you are wearing the headset high, with the centre point of your vision more at the bottom region of the lens. There, as you can see from the through the lens footage, is where you can start to see some geometric shifts. Interestingly, when you wore the headset lower down, you did not notice the warping issue, but it felt more uncomfortable. So as always, I think fitment is essential, for both comfort and to ensure you are inside that geometric sweet spot which aspheric lenses are known for. Very interesting video!
@GYGOtv
@GYGOtv 6 күн бұрын
Totally agree, what you don't see in the video was me constantly adjusting the headset to try and find that "Sweet Spot". I think if I had more time with it I could get the warping on the bottom of the lens to go away and make it comfortable. I just didn't have enough time to finesse the fit. As for the weird bubble, it felt more like a distortion profile (software) thing to me rather than a bad lens... I say that because I saw it in both eyes instead of just one. I'm still perplexed by what I saw but it was certainly there.
@DMan-ud6bt
@DMan-ud6bt 6 күн бұрын
@@GYGOtv I know they have been working on the warping profile for a long time now, and I do find that your feedback shows just how important it is that Somnium are going to make multiple warping profiles available as well as giving the users the ability to adjust the profile themselves - all in their software.
@GYGOtv
@GYGOtv 6 күн бұрын
@@DMan-ud6bt If you remember, the Aero had some early issues with their profile too and they got it sorted out over time. I expect the same will happen here.
@WorldHayes-VR
@WorldHayes-VR 6 күн бұрын
@jackr.749
@jackr.749 6 күн бұрын
Great video, thank you. As mentioned in the interview, so many face shapes, so many different eyeballs, some perfect, some not so much. In Example, my last eye glass prescription, I started seeing really blurry for distance (I wear progressive glasses), but if I took my glasses off, I could see perfectly for distance. So after a few months, I got my eyes checked and they told me I'm in the early stages of cataracts which reshaped the roundness of my eyes to where it actually fixed my distance vision, in time, I'll need glasses again for distance and eventually, will need eye surgery. Since getting my eyes checked, I've removed ALL my prescription inserts from all my VR HMDs and it's soooooo nice to not have inserts, better FOV, less glare, just wonderful. As with any HMD, fitting it to your head shape and eyes is so very important, higher or lower on the forehead, closer or farther from your eyes, tilting it on your face so your eyes see into the HMD at various angles, maybe even shifting it from side to side on your head (if one eye is closer to the edge of you head than the other). All this can have a HUGE impact as to how clear and in focus any given HMD can be. Too many people are too quick to say they can't do VR but they haven't tried making VR work for them by simply properly adjusting the HMD to suit their face / head shape and eyes.
@artursychov
@artursychov 6 күн бұрын
Yeah, such things happen unfortunately. Thank God it is rare but it does occur from time to time.
@GYGOtv
@GYGOtv 6 күн бұрын
Glad to hear something good came from your cataracts, enjoy the correction free vr! When the time does come for the surgery, look into corrective lenses on your implants... my mom did that and could read without glasses afterward. If I do end up with a VR1, you can bet I'll be trying everything I can to make it look as good for me as I know it can. Thanks for the comment.
@sjpeckham1
@sjpeckham1 6 күн бұрын
I was there also and got a demo of the headset; amazing. I am getting ready to order my own shortly. Many thanks to Jorge for his assistance!
@GYGOtv
@GYGOtv 6 күн бұрын
Jorge was THE MAN, great to get to know him a little.
@DMan-ud6bt
@DMan-ud6bt 6 күн бұрын
I take it that you did not have any issues with the comfort or visual quality during your short demo? I have my own on order.
@GYGOtv
@GYGOtv 6 күн бұрын
@@DMan-ud6bt I think you are asking sjpeckham, but I found it comfortable when I first put it on.
@Gulf76
@Gulf76 6 күн бұрын
I hope they send you one. I would like to know how the size and weight feel for you after a two hour flight while using your DOF Reality motion simulator.
@GYGOtv
@GYGOtv 6 күн бұрын
Do you hear that @artursychov? :) If I don't have to wear it down on my nose, I think it will be fine. It was much more comfortable than the Pimax and I've worn that for 5 hours straight in flight. Thanks for watching and the comment!
@SimVRRacing
@SimVRRacing 6 күн бұрын
Great video, very interesting learning about the stages of the QC process. I'm wondering if you could try culling the fov by 5%-10% to see if that warping goes away?
@artursychov
@artursychov 6 күн бұрын
That most certainly would help. We had in the past few people who saw some distortions while at 130 FOV and when we measured their FOV and found out that they only can see 120 we dialed it down and it changed the situation completely for them. Unfortunately we did not have to do those things at the venue due to big line of people.
@GYGOtv
@GYGOtv 6 күн бұрын
@@artursychov I love having an additional moderator here!!! Thanks for sharing your expertise with my viewers @artursychov... obviously there is a lot I won't be able to answer with my brief use of the headset so your experience is very helpful.
@sirgriffinman
@sirgriffinman 6 күн бұрын
So are you going to send him a VR1 soon?? ​@@artursychov
@artursychov
@artursychov 6 күн бұрын
Thanks for coming to our booth and thanks for giving me airtime to address your concerns! It was a pleasure talking to you and hope to see you soon with VR1 on your face :)
@GYGOtv
@GYGOtv 6 күн бұрын
The pleasure was mine and again I thank you for taking time when you are in the middle of prepping for your Somnium Connect! I know your time is very valuable right now and I appreciate it.
@GunPilot
@GunPilot 6 күн бұрын
Hey Mark, Got a mate close to me who has the Yaw motion simulator and he was wondering why SRS do not seem to really do anything for the YAW motion Sim. Do you have any comment on this and could you ask Jeff this question when next chatting to him....thxs mate...btw, any schedule for next session online with Igor, don't want to miss it
@GYGOtv
@GYGOtv 6 күн бұрын
Hey GunPilot, interesting... what game is he trying to use because it all comes down to the game telemetry. I'll try to ask Jeff about it too and hopefully I'll have a YAW one of these days to try so I'll let you know what I find out. So is it not working at all? I know SRS is compatible with the YAW, sounds like he might just need to make sure the game is active in SRS. Hope that helps.
@GunPilot
@GunPilot 5 күн бұрын
@@GYGOtv not so much that they dont all work mate.....but its the 360 continuous rotation that srs cannot handle
@GYGOtv
@GYGOtv 5 күн бұрын
@@GunPilot Interesting... If he sets the Yaw to maximum movement and doesn't limit it in the Yaw Software, it should still rotate 360 whenever the telemetry tells it to... again what sim is he trying it in?
@VDVrEquipment
@VDVrEquipment 7 күн бұрын
I can't wait till they release that adapter for psvr2, I bought this game on the steam sale, with the anticipation of playing with the H2. This is going to be juicy.
@GYGOtv
@GYGOtv 7 күн бұрын
For me it is a childhood dream come true. I ALWAYS wanted to fly an X-Wing and this feels like I'm doing just that! Hope you get to experience the same!
@VDVrEquipment
@VDVrEquipment 6 күн бұрын
@@GYGOtv I'm sure I will, just might take a min to get used to it, been a while since I have done flight games in VR so I might be a lil sus to VRS. I was one that had to build legs, when Vr reemerged in 2016. Took me about a week with the Rig and GT7 to feel good, haven't played it since Psvr2 launch, so a lil leg rusty. Racers way back in 2016 was one genre that took me a lil to be able to handle for long sessions. I'll tell you its definitely more of a workout racing then with my static car. It pretty intense when you get in the zone. I use the b haptics vest with ATH, I only have the 1 fan SRS Kit, but I designed and printed a splitter and Fabricated plumbing so I have a rear vented fan blowing on me as well. Having that with wheel haptics and the motion just raises the immersion factor off the charts. Im 100% happy with my purchase, and I do plan on getting the H3 add-on and quite honestly probably be rocking the 6 some day as well. Very happy to support a company that is run like theirs, good product honest people.
@GYGOtv
@GYGOtv 6 күн бұрын
@@VDVrEquipment Good Luck with your "legs" I bet it will come back to you fairly quickly. I know what you mean about the workout... dogfighting is the same way with turning all around to see the bandit and all that. I've always been a fan of DOF Reality and I can tell you after working with them on the FSExpo that they really are great folks! I got to know Igor pretty well and he is a genuinely good guy. A haptic vest is on my wish list too, are you happy with the B Haptics?
@VDVrEquipment
@VDVrEquipment 5 күн бұрын
Here is a response I wrote to someone that kinda turned into a review. I did a lil updating to it because I understand the B haptics vest better now. Be advised I can be long winded, it's awesome in Breechers on psvr2, Head , Arms, Body, Hands/gunstock haptics, it's is pretty immersive just like the Dof Rigs. 100% recommend if you can afford it. There are ones that kinda shock/electrical you, I don't want to feel muscle cramping so Bhaptics for the win. ​@@GYGOtv
@VDVrEquipment
@VDVrEquipment 5 күн бұрын
Well you're wrong, Breechers is native on psvr2. I have the vest and arms and its pretty cool. Everything does not rumble the same with a native supported game. In breeches I can tell you if someone is shooting me with big caliber weapons or small caliber. I can tell you how many bullets hit me and where or if it just one big blast that kills you. Every time you grab your gun you get haptics in the arms. The round starts with a body scan to tell you the round has started. When you’re shooting you get haptics across everything. I also use a VDGS1 Elite gunstock. So the experience to me is pretty sweet. I've been gaming since the Vectrex and I've never experienced anything like it. If you use ATH then you get a general everything is rumbling. But you can quazi program the b haptic vest with the eq in ATH. You can also map frequencies with the haptic points to a degree. I think it’s cool even without native. In my opinion I wouldn't game anymore without it. 
I also have a Woojer v3, certain games with really good 3d spatial audio allows the haptics to vibrate in the general direction of the sound. If a bomb goes on to your left, the left side of the vest rumbles but not the right. Turn around and the same bomb in the same direction goes off and you now only feel it on your right. Not every game does this though. The Jurassic game, Horizon COM, light brigade to name a few all work in this way. Even without native it’s really cool. If you close your eyes, you can feel the Dino walking back and fourth, it translates on the vest with the haptics moving to one side to the other matching the sound. Depending on orientation, you can feel where the mob is walking without even looking. Again not all games work like this with Ath, the ones with good spatial audio tend to be the ones that do this, when it does work it is cool. Most gamers will have added immersion whether flat or vr with the Woojer. While you may not get directional haptics all the time with ATH, you do feel the sounds and each sound does have unique feelings with Woojer haptics, which is the one thing that I believe is better with Woojer. Demeo has some cool sound effect examples. Playing the last year with the Woojer has been better than all the years without it. So it’s no slouch in the haptic department for gaming. 
 I have not tested any of this with the B haptics for the same directional haptics yet, just the Woojer v3. I would say for VR gaming the B haptics is a better buy because native sets it apart drastically. Having the grid which allows for complex feeling construction is superior for VR gaming. Also I like the tune ability of bHaptics in ATH mode. Woojer is very limited in that regard. Woojer haptics are nicer than the b haptics with better individual fidelity, but there is only 6. B haptics spreads the fidelity of an individual Woojer haptic, across all their haptics motors, if that makes sense, it’s different but cool. B haptics can also be programed via sounds and linking to the haptic motors. There are like 15 bands on the eq, each one can be adjusted and you can link a set of haptics chest and back to that particular frequency. There’s 20 per side so a low frequency you could just have the bottom of the vest rumble, or you could have the whole vest rumble. High pitches could be higher on the vest or left or right or just even on the chest. It generally groups two motors at a time. You can have any variation of 0-20 linked haptics to each frequency on the chest and back. That would make the haptics a mess, but it demonstrates how much you are able to manipulate the sounds in connection to the haptics and placement. The grid is 4 w x 5 h chest and back. So the outer ones are linked and the two inner ones are linked in each horizontal row. So you’re always turning on or off two at a time whether it’s the middle two or the outside two. You can then turn on or off that combination in all 5 rows of 4 on the chest and back, so the combinations are endless. Factor in the 15 frequency sliders and strength sliders you can get lost in profiles. It is limited and works better with certain genres, but it’s a step up from Woojer, which gives it more overall usability across the board. I have the x40 and just got it two months ago, I have had the v3 since psvr2 launch with plenty of time on that and over 100 different games. 
For VR gaming I would recommend B haptics over Woojer. It has more to offer overall and feels like it was built with VR gaming in mind, Woojer feels like it was made for audio people, even though it can be used with ath in games and is cool. Since they cost about the same, I would say if your gamer, especially a vr gamer B haptics all the way. Music junkie, movies Woojer is great gaming is good. B haptics just seems more like a vest designed for Vr gaming and that is what I play. I bought it because the only way to make this stuff get native support more commonly and get cheaper, is if more people have it. Legendary tales will be awesome with native. Cyube also is getting native support. If you look at all the games on pc that are on psvr2, there's like 30+. Hopefully that allows those devs to patch in native support easily, we’ll see though. With Pcvr support coming, there are lots of games on pcvr that are native, so it opens up a lot. Which is one of the reason I switched over, native is a gamechanger. 
I'm a immersion junky, that always likes to live at the cutting edge gaming, to the level I can afford of course. Haptics are the future, how fast that happens depends on how fast the consumers take up the tech. It’s always the chicken and egg with this stuff. I for one want more so I’m willing to be an early adopter of this stuff. Everyone has to do what they can with their budgets. To me its worth every penny, the question is it worth it to you.
@WorldHayes-VR
@WorldHayes-VR 7 күн бұрын
New Subscriber
@GYGOtv
@GYGOtv 7 күн бұрын
Well thank you and welcome to the wonderful world of Get Your Game On! I hope you enjoy our content and feel free to comment with any questions you might have. Thanks for the Sub!
@skewty
@skewty 7 күн бұрын
Great review.. I am keeping my eye on this hoping it will be suitable for space games like Star Citizen in the future.
@GYGOtv
@GYGOtv 7 күн бұрын
I can tell you right now the DOF Reality H6 is AMAZING in Elite Dangerous, one of the best experiences you can have in the motion rig! Having the 3 extra motions of sway, surge and heave really add the the realism of flying those spaceships. I'd imagine Star Citizen will be similar. If you are interested, here is a link of my livestream so you can see the H6 in action... you don't have to watch it all, I'd say check out the asteroid part here kzfaq.infoXxapAZ3wyx0&t=10320s Hope you enjoy it.
@lionelh152
@lionelh152 9 күн бұрын
really like how you explain move and hpw heave work on H6 . Come here after discover mozza base for flight ( mozza is more Direct drive base wheel) and French hobbyist motionXP in vivatechnology 2024 event . Heydon Hervé create for himself a 6DOF ikea motion platform ( 30 000€ !! ...7 000€ for H6) . His next version should support any ring ( so the track racer 160). For drone , the controller should be the DJI FPV Motion controller instead wellknow radio Controller FrSky Taranis X9D Plus . It seem seem aibus helicopter has implemented one hand controller that replace cyclic, collective,pedal ,throttle for their eVTOL prototype. Really hope more headset /controller ll be available for sim ( boat , airplane, truck, car, F1, rally , glide, ...) lover at lower price with next Sim simulator version ( Flightsimulator , AC, ....) !!
@GYGOtv
@GYGOtv 9 күн бұрын
I know, the motion industry is really taking off it seems. Cool sounding stuff you list there, I'll have to check it out. Thanks for the comment and for sharing!
@AdvanceRGB
@AdvanceRGB 9 күн бұрын
I think DOF is the best option that you can have a motion platform V3 from Next Level Racing cost $3499 *I am not saying is bad - and DOF H3 + Sparco R333 Keyboard holder Monitor Mount Magic box e-brake HOTAS mount wheels extension butt kicker mount and the metal cyber cover for $4173 IS A DEAL
@GYGOtv
@GYGOtv 9 күн бұрын
I'm certainly not going to argue with you there... I showed my preference with the H6!
@AdvanceRGB
@AdvanceRGB 9 күн бұрын
@@GYGOtv jejeje I will get it but as an upgrade I will start in the H3 and that's what like of this product you can upgrade on the road also my focus is sim racing still have to try flying games
@GYGOtv
@GYGOtv 9 күн бұрын
@@AdvanceRGB Awesome, in my opinion the H6 is even better for racing than it is for flight. That side sway is awesome when you side swipe someone or hit a guardrail, and the Heave gives a great feeling when you hit bumps in the road or catch air off a jump. Just amazing... we won't even talk about rally!
@AdvanceRGB
@AdvanceRGB 9 күн бұрын
@@GYGOtv I know... don't make me think about it I do it in that way because need to make it fit on the budget
@GYGOtv
@GYGOtv 9 күн бұрын
@@AdvanceRGB Sorry about that LOL, wasn't trying to make you feel bad... just wanted to make sure you knew how good it was. Even the H2 (let alone the H3) is an amazing experience so you should still be very excited!
@johnmann7o2
@johnmann7o2 10 күн бұрын
Once setup right, the yaw3 is hard to beat. Have had my yaw2 for a while now. Got the actuator setup and will compare them.
@GYGOtv
@GYGOtv 9 күн бұрын
O man, I really want to hear what you think of that comparison!!! which Actuator setup did you get? How many DOF is it?
@andy70d35
@andy70d35 10 күн бұрын
Looks good but takes up so much space, not many people will have 9 foot for this thing to rotate.
@GYGOtv
@GYGOtv 9 күн бұрын
Ya you can limit the rotation so probably about a 6x5 ft. space would work... of course that takes away one of the key features of the Yaw when you do that so I get what you mean. thanks for the comment.
@samgarlick9585
@samgarlick9585 10 күн бұрын
You also need to make sure you counter balance the forward mounted peripherals with weights In the back
@GYGOtv
@GYGOtv 10 күн бұрын
Yes I'm getting a sense that balance is VERY important for these to work correctly. How much weight did you need to counter your HOTAS?
@samgarlick9585
@samgarlick9585 10 күн бұрын
@@GYGOtv more than you think I have a yoke and combat pedals then the side plates for the warthog hotas with a custom Plate for the joystick In the middle with ext bar and I am on the more robust statue of a 50 plus year old so counter weight is as out 30kg
@GYGOtv
@GYGOtv 9 күн бұрын
@@samgarlick9585 so that is about 65 pounds for those in the USA. So what happens to the unit if you don't counter weight it?
@samgarlick9585
@samgarlick9585 9 күн бұрын
You will see the movement you state and will need to ramp the power up which could burn out the motor possibly. It also makes the movements smoother along with SMS software. I am keen to see the yaw 3
@samgarlick9585
@samgarlick9585 10 күн бұрын
I have the Yaw 2.5 and it is amazing on helicopters I am just waiting my virpil collective in July to make it even more immersive
@GYGOtv
@GYGOtv 10 күн бұрын
Thanks for the info! How does the landing feel? I'm sure with a heave module it will be even more amazing!
@samgarlick9585
@samgarlick9585 10 күн бұрын
@@GYGOtv the appropriate bumps and skids what is more of a freaky feel but absolutely stunning is the lift off my first flight was off the waterfront helipad in New York and the rise and tilt then yaw completely fooled my mind to the point is was like whoooa whilst laughing like a giddy kid. I am so looking forward to the heave as I have seen your H6 and think I would like that
@GYGOtv
@GYGOtv 9 күн бұрын
@@samgarlick9585 I can tell you the Heave in the H6 and in Helicopters is AMAZING! You feel it when the skids hit too hard! Hope you get that same feeling with the Heave module on the Yaw!
@Hydraulic-em6uz
@Hydraulic-em6uz 10 күн бұрын
Hey Mark, cool vid. We discussed the yaw3 at your booth on Friday heading into FSEXPO. I definitely see potential here after trying it out myself. Looking forward to seeing an update review before pulling the plug.
@GYGOtv
@GYGOtv 10 күн бұрын
Ya we will see if I end up with a demo unit. I feel like it and the H3 might each have advantages but my gut feeling is the DOF Reality H6 is still going to give a much superior experience. Of course I'll keep an open mind but that is what my gut is telling me right now. Thanks for the comment!
@hrbeta
@hrbeta 11 күн бұрын
Regardless of anything else, the Yaw 3 shows the best design of all current motion platforms.
@GYGOtv
@GYGOtv 11 күн бұрын
Maybe... I think you are sacrificing the stability so I might argue with you the DOF Reality H6 is the best design overall. Time will tell, thanks for the comment.
@hrbeta
@hrbeta 11 күн бұрын
@@GYGOtv I hear you, I own a P6 and I’m happy with it. I meant to say aesthetic design. Sorry for the confusion.
@GYGOtv
@GYGOtv 11 күн бұрын
@@hrbeta Absolutely agree with you there... just don't know if in practice that design will really work the way it looks like it should. Glad you are enjoying your P6... they are awesome aren't they!
@tdub8719
@tdub8719 11 күн бұрын
Thanks Mark for the 1st impression. Glad you got to try it. Maybe a good rubber matt may stop the base sliding but I also noticed it lifting on occasion with the aggressive motion. My main deterant with the H3 is the lack of tilt angle for climb and descent, which I'm guessing is slightly negated in VR. The YAW seem more than adequate with this. I hope you are provided with a YAW review unit.
@GYGOtv
@GYGOtv 11 күн бұрын
Thanks TDub! I think the big question is if the increased pitch angle of the YAW is worth sacrificing the stability of the H3, and that is a big toss up right now. I can tell you, unless the YAW just amazes me, I can't see me trading off my H6 for it... I think you would give up too much just to get that extra pitch, but we will see.
@Hakeem597
@Hakeem597 7 күн бұрын
Use a washing machine stand....works perfectly and will lift the footrest off the ground. Recommend one rated for 1700lbs